Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-12 | Add sky cover texture for ProceduralSkyMaterial | Hugo Locurcio | |
This brings PhysicalSkyMaterial's Night Sky functionality to ProceduralSkyMaterial, but in a more powerful and general fashion. This can be used to display stars at night, or clouds at day and night. For clouds, it won't be physically accurate, but it can look good still. The Sky Cover Modulate property can be used to adjust the sky cover's colors and opacity in real-time, which is useful for day/night or weather transitions. | |||
2022-02-12 | Merge pull request #56953 from bruvzg/ex_wnd | Rémi Verschelde | |
2022-02-12 | Merge pull request #57993 from Calinou/sky-tweak-default-values | Rémi Verschelde | |
2022-02-12 | Merge pull request #58006 from bruvzg/fix_rtl_img_resize | Rémi Verschelde | |
2022-02-12 | Merge pull request #52742 from Geometror/improve-project-manager-file-dialog | Rémi Verschelde | |
2022-02-12 | Merge pull request #58007 from reduz/fix-resoure-reuse-in-binary-loader | Rémi Verschelde | |
2022-02-12 | Use EditorFileDialog instead of FileDialog in the project manager | Hendrik Brucker | |
2022-02-12 | Fix resource reuse in binary loader | reduz | |
* Reuse was not setting the internal index. * Supersedes #52599, without re-reading all properties. | |||
2022-02-12 | [RTL] Fix "img" tag not setting image size. | bruvzg | |
2022-02-12 | Merge pull request #58001 from bruvzg/macos_en_loc | Rémi Verschelde | |
2022-02-12 | Merge pull request #57986 from Calinou/doc-geometryinstance3d-transparency | Rémi Verschelde | |
2022-02-12 | Merge pull request #57319 from IgorKordiukiewicz/sprite3d-error-message | Rémi Verschelde | |
2022-02-12 | Merge pull request #57997 from Calinou/texture-import-rename-hdr-as-srgb | Rémi Verschelde | |
2022-02-12 | Merge pull request #57980 from akien-mga/vulkan-1.3.204 | Rémi Verschelde | |
2022-02-12 | Merge pull request #57994 from jmb462/polygon2d-handles | Rémi Verschelde | |
2022-02-12 | Merge pull request #57703 from lawnjelly/float_literals_math_funcs | Rémi Verschelde | |
2022-02-12 | Merge pull request #57641 from Geometror/compilation-time-improvements-1 | Rémi Verschelde | |
2022-02-12 | [macOS] Add missing translation file. | bruvzg | |
2022-02-12 | Merge pull request #57005 from Calinou/web-editor-tweak-logo-max-width | Fabio Alessandrelli | |
Tweak logo max width on the web editor | |||
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | |
2022-02-12 | Merge pull request #56966 from Calinou/web-editor-allow-any-orientation | Fabio Alessandrelli | |
Allow using the web editor on any device orientation | |||
2022-02-12 | Rename Hdr as Srgb texture import option to be lowercase | Hugo Locurcio | |
Unlike all other import options, Hdr As Srgb was internally spelled out with uppercase characters. | |||
2022-02-12 | Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance | Hugo Locurcio | |
- Tweak colors to be less saturated and more balanced (in terms of hue). The cool blue sky is balanced by a warm brown ground, which makes reflections look closer to how they'd look like when using an HDRI panorama texture. - Make the ground color dark on both ProceduralSkyMaterial and PhysicalSkyMaterial to reduce indoor light leaking, especially when using GI. - Tweak the PhysicalSkyMaterial colors to be as close as possible to ProceduralSkyMaterial (with the default sun orientation). - Tweak editor environment defaults to be identical to the default ProceduralSkyMaterial colors. Previously, the default editor sky color was different from the colors of a newly created ProceduralSkyMaterial resource. Both new skies were tested without GI, with SDFGI and with VoxelGI. They were tuned to look best when using ACES tonemapping with a whitepoint set to 6, but they still look good with other tonemapping operators. | |||
2022-02-12 | Improve documentation for `GeometryInstance3D.transparency` | Hugo Locurcio | |
2022-02-11 | Fix SelfList::remove error when animating Sprite3D | Igor Kordiukiewicz | |
2022-02-11 | Hide Polygon2D lines and handles when node is not visible in tree. | Jean-Michel Bernard | |
2022-02-12 | Add exclusive window handling to DisplayServer (on macOS and Windows). | bruvzg | |
2022-02-11 | Merge pull request #57984 from jmb462/collisionshape_handles | Rémi Verschelde | |
2022-02-11 | Merge pull request #57938 from jordigcs/negative-refresh-rate-fallback | Rémi Verschelde | |
2022-02-11 | Merge pull request #57982 from trollodel/fix_disabled_visualscript | Rémi Verschelde | |
2022-02-11 | Merge pull request #57969 from fazil47/csg-export-fbx-fix | Rémi Verschelde | |
2022-02-11 | Fix editor compile error when VisualScript is disabled | trollodel | |
2022-02-11 | Hide CollisionShape2D handles when node is not visible in tree. | Jean-Michel Bernard | |
2022-02-11 | spirv-reflect: Update to latest commit, adds SPIRV 1.6 support | Rémi Verschelde | |
2022-02-11 | vulkan: Update volk, headers and glslang to 1.3.204 | Rémi Verschelde | |
2022-02-11 | RendererRD: Remove binding specifier for push constants | Rémi Verschelde | |
This is unsupported and glslang made it raise an error in 11.7.0: https://github.com/KhronosGroup/glslang/pull/2810 Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2022-02-11 | CSG Meshes can be exported as glTF | Fazil Babu | |
2022-02-11 | Merge pull request #57979 from akien-mga/revert-57948-vulkan-1.3 | Rémi Verschelde | |
2022-02-11 | Revert "vulkan: Update volk, headers and glslang to 1.3.204" | Rémi Verschelde | |
This reverts commit d233908fb6c02f96f13de8b627510a5149bfecc3. | |||
2022-02-11 | Revert "spirv-reflect: Update to latest commit, adds SPIRV 1.6 support" | Rémi Verschelde | |
This reverts commit 912c2062e6ce38b2aaff6b87920ef4d2ef307555. | |||
2022-02-11 | Merge pull request #57973 from pycbouh/editor-remove-theme-type | Rémi Verschelde | |
2022-02-11 | Change SCREEN_GET_REFRESH_RATE_FALLBACK to -1.0 | jordi | |
2022-02-11 | Add an explicit way to remove a theme type | Yuri Sizov | |
2022-02-11 | Merge pull request #57972 from BimDav/fix_has_setting4 | Rémi Verschelde | |
2022-02-11 | Merge pull request #57948 from akien-mga/vulkan-1.3.204 | Rémi Verschelde | |
2022-02-11 | Merge pull request #57968 from reduz/variant-ref-assignment-fix | Rémi Verschelde | |
2022-02-11 | Merge pull request #57917 from raulsntos/csharp-signal-documentation | Ignacio Roldán Etcheverry | |
Support signals in C# generated documentation | |||
2022-02-11 | has_setting now correctly returns true when the setting is present due to a ↵ | BimDav | |
feature tag | |||
2022-02-11 | Merge pull request #57963 from bruvzg/rtl_vis_chars | Rémi Verschelde | |
2022-02-11 | Fix Variant Ref<> assignment. | reduz | |
-Creating from object pointer via funcptr API was missing reference initialization. -Supersedes https://github.com/godotengine/godot-cpp/pull/662 -Fixes several crashes in GDExtension |