summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-02-12Add sky cover texture for ProceduralSkyMaterialHugo Locurcio
This brings PhysicalSkyMaterial's Night Sky functionality to ProceduralSkyMaterial, but in a more powerful and general fashion. This can be used to display stars at night, or clouds at day and night. For clouds, it won't be physically accurate, but it can look good still. The Sky Cover Modulate property can be used to adjust the sky cover's colors and opacity in real-time, which is useful for day/night or weather transitions.
2022-02-12Merge pull request #56953 from bruvzg/ex_wndRémi Verschelde
2022-02-12Merge pull request #57993 from Calinou/sky-tweak-default-valuesRémi Verschelde
2022-02-12Merge pull request #58006 from bruvzg/fix_rtl_img_resizeRémi Verschelde
2022-02-12Merge pull request #52742 from Geometror/improve-project-manager-file-dialogRémi Verschelde
2022-02-12Merge pull request #58007 from reduz/fix-resoure-reuse-in-binary-loaderRémi Verschelde
2022-02-12Use EditorFileDialog instead of FileDialog in the project managerHendrik Brucker
2022-02-12Fix resource reuse in binary loaderreduz
* Reuse was not setting the internal index. * Supersedes #52599, without re-reading all properties.
2022-02-12[RTL] Fix "img" tag not setting image size.bruvzg
2022-02-12Merge pull request #58001 from bruvzg/macos_en_locRémi Verschelde
2022-02-12Merge pull request #57986 from Calinou/doc-geometryinstance3d-transparencyRémi Verschelde
2022-02-12Merge pull request #57319 from IgorKordiukiewicz/sprite3d-error-messageRémi Verschelde
2022-02-12Merge pull request #57997 from Calinou/texture-import-rename-hdr-as-srgbRémi Verschelde
2022-02-12Merge pull request #57980 from akien-mga/vulkan-1.3.204Rémi Verschelde
2022-02-12Merge pull request #57994 from jmb462/polygon2d-handlesRémi Verschelde
2022-02-12Merge pull request #57703 from lawnjelly/float_literals_math_funcsRémi Verschelde
2022-02-12Merge pull request #57641 from Geometror/compilation-time-improvements-1Rémi Verschelde
2022-02-12[macOS] Add missing translation file.bruvzg
2022-02-12Merge pull request #57005 from Calinou/web-editor-tweak-logo-max-widthFabio Alessandrelli
Tweak logo max width on the web editor
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-12Merge pull request #56966 from Calinou/web-editor-allow-any-orientationFabio Alessandrelli
Allow using the web editor on any device orientation
2022-02-12Rename Hdr as Srgb texture import option to be lowercaseHugo Locurcio
Unlike all other import options, Hdr As Srgb was internally spelled out with uppercase characters.
2022-02-12Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearanceHugo Locurcio
- Tweak colors to be less saturated and more balanced (in terms of hue). The cool blue sky is balanced by a warm brown ground, which makes reflections look closer to how they'd look like when using an HDRI panorama texture. - Make the ground color dark on both ProceduralSkyMaterial and PhysicalSkyMaterial to reduce indoor light leaking, especially when using GI. - Tweak the PhysicalSkyMaterial colors to be as close as possible to ProceduralSkyMaterial (with the default sun orientation). - Tweak editor environment defaults to be identical to the default ProceduralSkyMaterial colors. Previously, the default editor sky color was different from the colors of a newly created ProceduralSkyMaterial resource. Both new skies were tested without GI, with SDFGI and with VoxelGI. They were tuned to look best when using ACES tonemapping with a whitepoint set to 6, but they still look good with other tonemapping operators.
2022-02-12Improve documentation for `GeometryInstance3D.transparency`Hugo Locurcio
2022-02-11Fix SelfList::remove error when animating Sprite3DIgor Kordiukiewicz
2022-02-11Hide Polygon2D lines and handles when node is not visible in tree.Jean-Michel Bernard
2022-02-12Add exclusive window handling to DisplayServer (on macOS and Windows).bruvzg
2022-02-11Merge pull request #57984 from jmb462/collisionshape_handlesRémi Verschelde
2022-02-11Merge pull request #57938 from jordigcs/negative-refresh-rate-fallbackRémi Verschelde
2022-02-11Merge pull request #57982 from trollodel/fix_disabled_visualscriptRémi Verschelde
2022-02-11Merge pull request #57969 from fazil47/csg-export-fbx-fixRémi Verschelde
2022-02-11Fix editor compile error when VisualScript is disabledtrollodel
2022-02-11Hide CollisionShape2D handles when node is not visible in tree.Jean-Michel Bernard
2022-02-11spirv-reflect: Update to latest commit, adds SPIRV 1.6 supportRémi Verschelde
2022-02-11vulkan: Update volk, headers and glslang to 1.3.204Rémi Verschelde
2022-02-11RendererRD: Remove binding specifier for push constantsRémi Verschelde
This is unsupported and glslang made it raise an error in 11.7.0: https://github.com/KhronosGroup/glslang/pull/2810 Co-authored-by: Clay John <claynjohn@gmail.com>
2022-02-11CSG Meshes can be exported as glTFFazil Babu
2022-02-11Merge pull request #57979 from akien-mga/revert-57948-vulkan-1.3Rémi Verschelde
2022-02-11Revert "vulkan: Update volk, headers and glslang to 1.3.204"Rémi Verschelde
This reverts commit d233908fb6c02f96f13de8b627510a5149bfecc3.
2022-02-11Revert "spirv-reflect: Update to latest commit, adds SPIRV 1.6 support"Rémi Verschelde
This reverts commit 912c2062e6ce38b2aaff6b87920ef4d2ef307555.
2022-02-11Merge pull request #57973 from pycbouh/editor-remove-theme-typeRémi Verschelde
2022-02-11Change SCREEN_GET_REFRESH_RATE_FALLBACK to -1.0jordi
2022-02-11Add an explicit way to remove a theme typeYuri Sizov
2022-02-11Merge pull request #57972 from BimDav/fix_has_setting4Rémi Verschelde
2022-02-11Merge pull request #57948 from akien-mga/vulkan-1.3.204Rémi Verschelde
2022-02-11Merge pull request #57968 from reduz/variant-ref-assignment-fixRémi Verschelde
2022-02-11Merge pull request #57917 from raulsntos/csharp-signal-documentationIgnacio Roldán Etcheverry
Support signals in C# generated documentation
2022-02-11has_setting now correctly returns true when the setting is present due to a ↵BimDav
feature tag
2022-02-11Merge pull request #57963 from bruvzg/rtl_vis_charsRémi Verschelde
2022-02-11Fix Variant Ref<> assignment.reduz
-Creating from object pointer via funcptr API was missing reference initialization. -Supersedes https://github.com/godotengine/godot-cpp/pull/662 -Fixes several crashes in GDExtension