Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-21 | Use a loading placeholder for project icons in the project manager | Hugo Locurcio | |
Now that projects are loaded asynchronously, some projects in the list may be displayed before their icon is done loading. This is especially common on slower hardware. In such cases, this makes the project manager display a loading placeholder instead of the default project icon. | |||
2020-01-21 | Merge pull request #35413 from akien-mga/if-0-means-couperet | Rémi Verschelde | |
Remove unused #if 0'ed code | |||
2020-01-21 | Merge pull request #35411 from akien-mga/greater-font-sizes-for-everyone | Rémi Verschelde | |
Allow greater values for DynamicFont size property | |||
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde | |
2020-01-21 | Merge pull request #35408 from Faless/ws/fix_packet_count | Rémi Verschelde | |
Fix MultiplayerAPI crash when peer implementation misbehave. | |||
2020-01-21 | Allow greater values for DynamicFont size property | Rémi Verschelde | |
See https://github.com/godotengine/godot/issues/22581#issuecomment-576836691. Not using `or_greater` as there *is* a max size value that the current implementation can accept. If using e.g. size 6000 with FiraSans-Regular.ttf, errors are printed due to failing asserts on a glyph size that should be within 4096x4096 px. | |||
2020-01-21 | Fix MultiplayerAPI crash when peer impl misbehave. | Fabio Alessandrelli | |
Also fix WebSocketMultiplayer::get_available_packet_count() return value when peer is not configured to use the multiplayer API. | |||
2020-01-21 | Merge pull request #35407 from neikeq/issue-27285 | Ignacio Roldán Etcheverry | |
Add dummy preprocessor for the C# script class parser | |||
2020-01-21 | Make script class parser errors to not abort the build | Ignacio Etcheverry | |
As our script class parser is error prone, we should not impede the build from continuing because of a parsing error. This should be reverted in the future once we switch to Roslyn. | |||
2020-01-21 | Add dummy preprocessor for the C# script class parser | Ignacio Etcheverry | |
No attempts are made at conditional compilation. The main if branch is always assumed to be true. | |||
2020-01-21 | Merge pull request #35393 from YeldhamDev/plugin_script_syntax | Rémi Verschelde | |
Make script made via plugin creation obey syntax settings | |||
2020-01-21 | Merge pull request #35399 from ↵ | Rémi Verschelde | |
ericrybick/35367-signals-dock-size-jumps-when-selecting-nodes Clip text in NodeDock toolbuttons to prevent dock size changes | |||
2020-01-21 | Clip text in NodeDock toolbuttons to prevent dock size changes | Eric Rybicki | |
Fixes #35367 | |||
2020-01-21 | Merge pull request #35394 from ericrybick/fix-assetlib-thumbnail-overlay- | Rémi Verschelde | |
Fix asset library video play overlay not being centered on the thumbnail | |||
2020-01-21 | Merge pull request #35385 from akien-mga/bullet-prevent-div-by-zero | Rémi Verschelde | |
Bullet: Prevent potential division by zero | |||
2020-01-21 | Merge pull request #35390 from timothyqiu/find-in-files-leak | Rémi Verschelde | |
Fixes leak in Find in Files utility | |||
2020-01-21 | Fix asset library video play overlay not being centered on the thumbnail | Eric Rybicki | |
2020-01-21 | Make script made via plugin creation obey syntax settings | Michael Alexsander | |
2020-01-21 | Fixes leak in Find in Files utility | Haoyu Qiu | |
2020-01-21 | Bullet: Prevent potential division by zero | Rémi Verschelde | |
Fixes #33715. | |||
2020-01-21 | Merge pull request #35363 from ↵ | Rémi Verschelde | |
ericrybick/33106-importing-textureAtlas-cuts-out-the-sprites Fix AtlasPacker ignoring semi-transparent pixels | |||
2020-01-20 | Fix AtlasPacker ignoring semi-transparent pixels | Eric Rybicki | |
Fixes #33106 | |||
2020-01-20 | Revert "Fix audio capture naming in Javascript" | Rémi Verschelde | |
This reverts commit 69f7263cd8990b39e4c1cc678b2d0f57686b07b7. Follow-up to #35359. | |||
2020-01-20 | Merge pull request #35379 from dankan1890/quick_fix | Rémi Verschelde | |
TextureRegionEditor: Corrected typo | |||
2020-01-20 | TextureRegionEditor: Corrected typo | dankan1890 | |
2020-01-20 | Merge pull request #35369 from YeldhamDev/editor_path_clip | Rémi Verschelde | |
Clip text in EditorPath button to avoid dock size changes | |||
2020-01-20 | Merge pull request #35372 from neikeq/issue-29523 | Rémi Verschelde | |
Mono/C#: Fix error when parsing nested generics | |||
2020-01-20 | Mono/C#: Fix error when parsing nested generics | Ignacio Etcheverry | |
Also fixed the editor not including the parse error message in the error. | |||
2020-01-20 | Clip text in EditorPath button to avoid dock size changes | Michael Alexsander | |
2020-01-20 | Merge pull request #35362 from Chaosus/fix_vs_recursion | Yuri Roubinsky | |
Forbid recursive connections in visual shader | |||
2020-01-20 | Forbid recursive connections in visual shader | Yuri Roubinsky | |
2020-01-20 | Merge pull request #35359 from akien-mga/revert-30648-unsafe-audioserver | Rémi Verschelde | |
Revert "Exposes capture methods to AudioServer + documentation" #30468 | |||
2020-01-20 | Revert "Exposes capture methods to AudioServer + documentation" #30468 | Rémi Verschelde | |
Reverts the following commits: - c81ec6f26d40b70283958a4ef3e216fb32cbaf14: "Exposes capture methods to AudioServer, variable renames for consistency, added documentation." - 47c558b98abf842910c780294314326662410cdf: "Expose audio callbacks as signals." - dabaa11b3c451e9b8f2cca7e563bd9ec51edb169: "Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings." Some documentation improvements were kept for pre-existing methods. See rationale for reverting these changes in #30468. | |||
2020-01-20 | Merge pull request #35351 from ericrybick/32342-Resize-snapping-lines-bug | Rémi Verschelde | |
Fix editor drawing snapping lines for wrong edge/corner when resizing elements with smart snapping enabled | |||
2020-01-20 | Merge pull request #35357 from akien-mga/makerst-default-values-code | Rémi Verschelde | |
makerst: Use code markup for default values/overrides | |||
2020-01-20 | makerst: Use code markup for default values/overrides | Rémi Verschelde | |
Fixes godotengine/godot-docs#3071. | |||
2020-01-20 | Fix editor drawing snapping lines for wrong edge/corner when resizing ↵ | Eric Rybicki | |
elements with smart snapping enabled fixes #32342 | |||
2020-01-20 | Merge pull request #35345 from timothyqiu/pck-packer-leak | Rémi Verschelde | |
Fixes leak when calling PCKPacker::pck_start multiple times | |||
2020-01-20 | Merge pull request #35343 from timothyqiu/xml-leak | Rémi Verschelde | |
Fixes XMLParser leak when open multiple times | |||
2020-01-20 | Merge pull request #35342 from timothyqiu/dyfont-leak | Rémi Verschelde | |
Destroys FreeType library on load error | |||
2020-01-20 | Merge pull request #35341 from timothyqiu/negative-zero | Rémi Verschelde | |
Prevent negative zero shown in SpotLight gizmo | |||
2020-01-20 | Fixes leak when pck_start multiple times | Haoyu Qiu | |
2020-01-20 | Fixes XMLParser leak when open multiple times | Haoyu Qiu | |
2020-01-20 | Destroys FreeType library on load error | Haoyu Qiu | |
2020-01-20 | Prevent negative zero shown in SpotLight gizmo | Haoyu Qiu | |
2020-01-19 | doc: Sync classref with current source | Rémi Verschelde | |
2020-01-19 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2020-01-19 | Merge pull request #35270 from ChibiDenDen/fix_extends_sub_subclass | Rémi Verschelde | |
Fix subclass finding in extend statement for sub-sub classes | |||
2020-01-19 | Merge pull request #35336 from akien-mga/no-return-once-you-quit | Rémi Verschelde | |
SceneTree: Abort change_scene if we're quitting | |||
2020-01-19 | Merge pull request #35327 from KoBeWi/globalization | Rémi Verschelde | |
Mention that KinematicCollisions use global coords |