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2014-04-23use Snap / Snap (Pixels) now save to scene fileDana Olson
Previously, only Use Pixel Snap would save to the scene. Tested and working for me, on Linux.
2014-04-22Merge pull request #272 from adolson/patch-1reduz
editor window title improvements
2014-04-22Merge pull request #315 from adolson/patch-2reduz
add display/resizable support to Linux
2014-04-22add display/resizable support to Linuxadolson
add display/resizable support to Linux
2014-04-19Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-04-19heckJuan Linietsky
2014-04-18-Revert change that broke pathsJuan Linietsky
2014-04-18-Fixed viewport stretch bugsJuan Linietsky
-Fixed input in viewport stretch bugs -Fixed tilemap pixel overlap (really?)
2014-04-17Merge pull request #301 from jonyrock/editor_cursorreduz
Text cursor in text editor
2014-04-17text cursor in text editor & const in Rect2ijonyrock
2014-04-14-Added google play services (needed for some stuff)Juan Linietsky
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
2014-04-14-Added google play services (needed for some stuff)Juan Linietsky
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
2014-04-10Merge pull request #277 from jonyrock/masterreduz
home button & whitespace
2014-04-10home button like & whitespacejonyrock
2014-04-10Merge pull request #274 from sanikoyes/hotifx-Marshal-Matrix32-Supportreduz
Add Matrix32/Vector2Array support for marshal library
2014-04-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-04-10-Fixed a few bugs in ViewportJuan Linietsky
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
2014-04-09editor window title improvementsadolson
Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded). Clears the previous scene name from the window title when creating a new scene.
2014-04-06Merge pull request #195 from sanikoyes/hotfix-android-unicode-ime-inputreduz
fix android can't input unicode characters
2014-04-06Move onKeyDown/onKeyUp from Godot to GodotViewsanikoyes
Press 'back' button should not terminate program, normal handle 'back' event in game logic
2014-04-06Merge branch 'master' into hotfix-android-unicode-ime-inputsanikoyes
2014-04-06Merge pull request #255 from sikakraa/android_kb_fixreduz
Fixed Android crash by adding safety to the hideKeyboard() -function.
2014-04-06Fixed Android crash by adding safety to the hideKeyboard() -function.sikakraa
2014-04-05-HttpClient: ’Content-Length’ is added to httprequest if not provided in ↵Juan Linietsky
the headers and a body exists -expressions in GDScript can take multiple lines if inside parenthesis (python-like) -Added \ to force linebreaks to GDscript (python-like) -added exclude objects from raycast -fixed crashes
2014-04-05-Support for changing fontsJuan Linietsky
-Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
2014-04-05Merge pull request #203 from marynate/PR-fix-collisionshape2d-del-not-updatereduz
Fixed #173 #157 Update parent when deleting CollisionShape2D
2014-04-05Merge pull request #206 from marynate/PR-multijobs-buildreduz
Fixed #205 Race condition in build process
2014-04-05Merge pull request #211 from sanikoyes/hotfix-render-altas-texture-spritereduz
fix render sprite used atlas texture position error
2014-04-05Merge pull request #212 from marynate/PR-framelimitreduz
Add ability to apply frame rate limit (application/target_fps)
2014-04-05Merge pull request #223 from sanikoyes/hotfix-imp-thread-id-in-windowsreduz
Implement thread id in windows platform
2014-04-05Merge pull request #229 from marynate/PR-resizable-windowreduz
Add display/resizable to project setting to prevent windwo from resizing
2014-04-05Merge pull request #230 from hiltonm/hotfix-ignore-doc-data-compressedreduz
Ignore auto-generated doc_data_compressed.h
2014-04-05Merge pull request #232 from marynate/PR-fix-variant-multiply-bugreduz
Fix Variant vector2/vecotor3 multiply bug
2014-04-05Merge pull request #236 from marynate/PR-iOS-FPS60reduz
Lift Godot GLView update frequency from 30 to 60
2014-04-05Merge pull request #237 from marynate/PR-maya-navreduz
Maya and modo style navigation
2014-04-05Merge pull request #239 from sanikoyes/hotfix-add-new-anchor-optionsreduz
Add anchor options "Center"
2014-04-05Merge pull request #241 from marynate/PR-viewport-hotkeyreduz
Add Viewport Hotkeys / Toggle maximize viewport
2014-04-05Merge pull request #242 from marynate/PR-fix-matrix3-bindingreduz
Add missing Matrix3::get_scale() binding
2014-04-05Merge pull request #243 from marynate/PR-fix-touchscreenbutton-releasedreduz
Fix #240 TouchScreenButton release signal is not valid
2014-04-05Merge pull request #247 from marynate/PR-path-editor-uireduz
Path Editor UI Improvment
2014-04-05Merge pull request #246 from marynate/PR-path2d-editorreduz
Path2D editor bug fix and improvement
2014-04-03Make secondary handle 50% transparent in Path editor to distinguish frommarynate
main handle; Add close curve icon in Path editor UI; Fixed mixed EOL
2014-04-03Add close curve icon source imagemarynate
2014-04-03Add close curve iconmarynate
2014-04-03Move point in Path2D edtitor now respect snap configure; Press Alt whenmarynate
moving point to activate view base snapping; Path2D editor inherits from HBoxContainer now"
2014-04-03Use shift for control point in Paht2D editor (to be consistent with Path editor)marynate
2014-04-03Fixed delete path2d node will crash editormarynate
2014-04-03Fix #244 no path2d handles visiblemarynate
2014-04-02Fix #240 TouchScreenButton release signal is not validmarynate
2014-04-01Add Matrix3::get_scale() bindingmarynate