Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-04-23 | use Snap / Snap (Pixels) now save to scene file | Dana Olson | |
Previously, only Use Pixel Snap would save to the scene. Tested and working for me, on Linux. | |||
2014-04-22 | Merge pull request #272 from adolson/patch-1 | reduz | |
editor window title improvements | |||
2014-04-22 | Merge pull request #315 from adolson/patch-2 | reduz | |
add display/resizable support to Linux | |||
2014-04-22 | add display/resizable support to Linux | adolson | |
add display/resizable support to Linux | |||
2014-04-19 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-04-19 | heck | Juan Linietsky | |
2014-04-18 | -Revert change that broke paths | Juan Linietsky | |
2014-04-18 | -Fixed viewport stretch bugs | Juan Linietsky | |
-Fixed input in viewport stretch bugs -Fixed tilemap pixel overlap (really?) | |||
2014-04-17 | Merge pull request #301 from jonyrock/editor_cursor | reduz | |
Text cursor in text editor | |||
2014-04-17 | text cursor in text editor & const in Rect2i | jonyrock | |
2014-04-14 | -Added google play services (needed for some stuff) | Juan Linietsky | |
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D | |||
2014-04-14 | -Added google play services (needed for some stuff) | Juan Linietsky | |
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D | |||
2014-04-10 | Merge pull request #277 from jonyrock/master | reduz | |
home button & whitespace | |||
2014-04-10 | home button like & whitespace | jonyrock | |
2014-04-10 | Merge pull request #274 from sanikoyes/hotifx-Marshal-Matrix32-Support | reduz | |
Add Matrix32/Vector2Array support for marshal library | |||
2014-04-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-04-10 | -Fixed a few bugs in Viewport | Juan Linietsky | |
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages. | |||
2014-04-09 | editor window title improvements | adolson | |
Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded). Clears the previous scene name from the window title when creating a new scene. | |||
2014-04-06 | Merge pull request #195 from sanikoyes/hotfix-android-unicode-ime-input | reduz | |
fix android can't input unicode characters | |||
2014-04-06 | Move onKeyDown/onKeyUp from Godot to GodotView | sanikoyes | |
Press 'back' button should not terminate program, normal handle 'back' event in game logic | |||
2014-04-06 | Merge branch 'master' into hotfix-android-unicode-ime-input | sanikoyes | |
2014-04-06 | Merge pull request #255 from sikakraa/android_kb_fix | reduz | |
Fixed Android crash by adding safety to the hideKeyboard() -function. | |||
2014-04-06 | Fixed Android crash by adding safety to the hideKeyboard() -function. | sikakraa | |
2014-04-05 | -HttpClient: ’Content-Length’ is added to httprequest if not provided in ↵ | Juan Linietsky | |
the headers and a body exists -expressions in GDScript can take multiple lines if inside parenthesis (python-like) -Added \ to force linebreaks to GDscript (python-like) -added exclude objects from raycast -fixed crashes | |||
2014-04-05 | -Support for changing fonts | Juan Linietsky | |
-Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes | |||
2014-04-05 | Merge pull request #203 from marynate/PR-fix-collisionshape2d-del-not-update | reduz | |
Fixed #173 #157 Update parent when deleting CollisionShape2D | |||
2014-04-05 | Merge pull request #206 from marynate/PR-multijobs-build | reduz | |
Fixed #205 Race condition in build process | |||
2014-04-05 | Merge pull request #211 from sanikoyes/hotfix-render-altas-texture-sprite | reduz | |
fix render sprite used atlas texture position error | |||
2014-04-05 | Merge pull request #212 from marynate/PR-framelimit | reduz | |
Add ability to apply frame rate limit (application/target_fps) | |||
2014-04-05 | Merge pull request #223 from sanikoyes/hotfix-imp-thread-id-in-windows | reduz | |
Implement thread id in windows platform | |||
2014-04-05 | Merge pull request #229 from marynate/PR-resizable-window | reduz | |
Add display/resizable to project setting to prevent windwo from resizing | |||
2014-04-05 | Merge pull request #230 from hiltonm/hotfix-ignore-doc-data-compressed | reduz | |
Ignore auto-generated doc_data_compressed.h | |||
2014-04-05 | Merge pull request #232 from marynate/PR-fix-variant-multiply-bug | reduz | |
Fix Variant vector2/vecotor3 multiply bug | |||
2014-04-05 | Merge pull request #236 from marynate/PR-iOS-FPS60 | reduz | |
Lift Godot GLView update frequency from 30 to 60 | |||
2014-04-05 | Merge pull request #237 from marynate/PR-maya-nav | reduz | |
Maya and modo style navigation | |||
2014-04-05 | Merge pull request #239 from sanikoyes/hotfix-add-new-anchor-options | reduz | |
Add anchor options "Center" | |||
2014-04-05 | Merge pull request #241 from marynate/PR-viewport-hotkey | reduz | |
Add Viewport Hotkeys / Toggle maximize viewport | |||
2014-04-05 | Merge pull request #242 from marynate/PR-fix-matrix3-binding | reduz | |
Add missing Matrix3::get_scale() binding | |||
2014-04-05 | Merge pull request #243 from marynate/PR-fix-touchscreenbutton-released | reduz | |
Fix #240 TouchScreenButton release signal is not valid | |||
2014-04-05 | Merge pull request #247 from marynate/PR-path-editor-ui | reduz | |
Path Editor UI Improvment | |||
2014-04-05 | Merge pull request #246 from marynate/PR-path2d-editor | reduz | |
Path2D editor bug fix and improvement | |||
2014-04-03 | Make secondary handle 50% transparent in Path editor to distinguish from | marynate | |
main handle; Add close curve icon in Path editor UI; Fixed mixed EOL | |||
2014-04-03 | Add close curve icon source image | marynate | |
2014-04-03 | Add close curve icon | marynate | |
2014-04-03 | Move point in Path2D edtitor now respect snap configure; Press Alt when | marynate | |
moving point to activate view base snapping; Path2D editor inherits from HBoxContainer now" | |||
2014-04-03 | Use shift for control point in Paht2D editor (to be consistent with Path editor) | marynate | |
2014-04-03 | Fixed delete path2d node will crash editor | marynate | |
2014-04-03 | Fix #244 no path2d handles visible | marynate | |
2014-04-02 | Fix #240 TouchScreenButton release signal is not valid | marynate | |
2014-04-01 | Add Matrix3::get_scale() binding | marynate | |