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2023-02-06Implement cull_mask for decals and lights in mobile and compatibility backendsclayjohn
2023-02-06Merge pull request #71523 from YeldhamDev/dserver_doc_recomsYuri Sizov
Make `DisplayServer` docs tell users to change some window values in the `Window` node
2023-02-06GDScript: Fix recently merged test not ignoring warningsRémi Verschelde
2023-02-06Merge pull request #72330 from MinusKube/unreachable_code_bugRémi Verschelde
Fix unreachable code warning for elif block
2023-02-06Merge pull request #72791 from CorentinBrule/patch-1Rémi Verschelde
Complete FontFile ref and update example
2023-02-06Merge pull request #72628 from lyuma/gltf-reimport-appendingRémi Verschelde
Use reimport_append api for importing embedded gltf images
2023-02-06Merge pull request #72796 from KoBeWi/toggle_game_over_pluginRémi Verschelde
More fixes to over plugin handling
2023-02-06Merge pull request #72703 from lyuma/stringname_constructor_mistakeRémi Verschelde
StringName: fix returning dangling data from char constructor.
2023-02-06Merge pull request #72512 from vonagam/fix-ternary-type-sourceYuri Sizov
GDScript: Fix type certainty for result of ternary operator
2023-02-06Complete FontFile ref and update exampleCorentinBrulé
I complete the ref items according to [TextServer ref](https://docs.godotengine.org/en/latest/classes/class_textserver.html) and update example with new properties path
2023-02-06StringName: fix returning dangling data from char constructor.Lyuma
Fixes a copy paste mistake in the `StringName(const char *,bool)` constructor, to match the same form as the other two constrcutors. This fixes a case where this constructor can return a dangling pointer and cause use-after-free.
2023-02-06Use reimport_append api for importing embedded gltf imagesLyuma
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-02-06Merge pull request #72794 from vnen/gdscript-no-onready-without-nodeRémi Verschelde
GDScript: Don't allow @onready without inheriting Node
2023-02-06Merge pull request #72774 from bruvzg/spoof_loadRémi Verschelde
[TextServer] Preload USpoofChecker to speed up GDScript parsing.
2023-02-06Merge pull request #72780 from m4gr3d/add_vulkan_filter_when_necessaryRémi Verschelde
Improve vulkan capability detection on Android
2023-02-06Merge pull request #72455 from reduz/allow-reimport-appendingRémi Verschelde
Support reimport appending
2023-02-06Merge pull request #72276 from dalexeev/gds-rpc-annotRémi Verschelde
GDScript: Better handling of `@rpc` annotation and autocompletion
2023-02-06Merge pull request #72709 from RedworkDE/net-basedirectory-whoopsRémi Verschelde
C#: Fix AppContext.BaseDirectory
2023-02-06Merge pull request #68492 from Sauermann/fix-picking-sortRémi Verschelde
Fix propagation order for 2D physics picking events
2023-02-06Merge pull request #72663 from akien-mga/project-converter-fix-no-regex-buildRémi Verschelde
Fix no-regex build for ProjectConverter3to4
2023-02-06More fixes to over plugin handlingkobewi
2023-02-06GDScript: Don't allow @onready without inheriting NodeGeorge Marques
2023-02-06Merge pull request #72204 from MinusKube/anchorable_rect_editor_bugYuri Sizov
Fix get_parent_anchorable_rect() not returning the correct size in some cases
2023-02-06Merge pull request #72782 from TokageItLab/fix-rot-scYuri Sizov
Fix rotation key edit is labeled scale in AnimationMultiTrackKeyEdit
2023-02-06Merge pull request #72783 from TokageItLab/fix-sprite-ghostYuri Sizov
Fix ghost SpriteFramesEditor cause crash
2023-02-06Merge pull request #72785 from bruvzg/x11_ime_sw_focusYuri Sizov
[X11] Fix IME window focus events.
2023-02-06Merge pull request #72743 from pkdawson/fix-get-rid-recursionYuri Sizov
2023-02-06[X11] Fix IME window focus events.bruvzg
2023-02-06Fix ghost SpriteFramesEditor cause crashSilc Renew
2023-02-06Fix rotation key edit is labeled scale in AnimationMultiTrackKeyEditSilc Renew
2023-02-05Improve vulkan capability detection on AndroidFredia Huya-Kouadio
- Add runtime check and abort when the device doesn't meet the requirements for vulkan support - Add filters to the AndroidManifest when exporting with a vulkan renderer
2023-02-05[TextServer] Preload USpoofChecker to speed up GDScript parsing.bruvzg
2023-02-05GDScript: Better handling of `@rpc` annotation and autocompletionDanil Alexeev
2023-02-05Merge pull request #72608 from vnen/gdscript-warning-default-errorYuri Sizov
GDScript: Add warnings that are set to error by default (take 2)
2023-02-05Merge pull request #71665 from bitsawer/expose_global_classesYuri Sizov
Expose and document ProjectSettings.get_global_class_list()
2023-02-05Avoid returning self from `_get_base_font_or_default()`Patrick Dawson
2023-02-04Fix propagation order for 2D physics picking eventsMarkus Sauermann
This patch adds a viewport-configuration-option for sorting physics-picking events by the Z-Index and the scene tree position of the collision objects.
2023-02-04Expose and document ProjectSettings.get_global_class_list()bitsawer
2023-02-04Merge pull request #72721 from raulsntos/dotnet/variant-docsYuri Sizov
Update Variant documentation for C#
2023-02-04Update Variant documentation for C#Raul Santos
2023-02-04Merge pull request #72695 from clayjohn/CanvasGroup-shadingYuri Sizov
Avoid shading CanvasGroup nodes twice
2023-02-04Merge pull request #72656 from Calinou/doc-decal-visibility-aabbYuri Sizov
Document visibility AABB caveats with decals, reflection probes and lights
2023-02-04Merge pull request #71860 from GeroVeni/masterYuri Sizov
Improve docs for rpc annotations
2023-02-04C#: Fix AppContext.BaseDirectoryRedworkDE
2023-02-04Improve docs for rpc annotationsGeroVeni
2023-02-04Document visibility AABB caveats with decals, reflection probes and lightsHugo Locurcio
This is required in rendering methods that don't use clustering to check which meshes should be affected by decals, reflection probes and lights.
2023-02-03Avoid shading CanvasGroup nodes twiceclayjohn
2023-02-04Merge pull request #72684 from clayjohn/mm-updateRémi Verschelde
Fix MultiMesh visible_instance_count being ignored after the first frame
2023-02-04Merge pull request #72690 from Calinou/opengl-trim-gpu-nameRémi Verschelde
Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer
2023-02-04Merge pull request #72681 from clayjohn/GL-multimesh-colorRémi Verschelde
Ignore instance color and instance custom_data when not used in the OpenGL renderer