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2023-01-03Merge pull request #70608 from Maran23/4-x-signal-testsRémi Verschelde
Add tests for signals
2023-01-03Merge pull request #70656 from vonagam/fix-void-returnsRémi Verschelde
GDScript: Disallow return with value in void functions
2023-01-03Merge pull request #70654 from Malcolmnixon/concave_collisionsRémi Verschelde
Fix move_and_collide for concave CharacterBody3D objects
2023-01-03Merge pull request #70519 from bruvzg/font_hashRémi Verschelde
[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.
2023-01-03Merge pull request #70611 from YeldhamDev/tabbar_fixesRémi Verschelde
Fix errors when `TabBar` is empty
2023-01-03Merge pull request #70618 from ↵Rémi Verschelde
stmSi/fix-paste-from-clipboard-two-root-nodes-pointing-same-file Editor: Fix `Paste From Clipboard` make new scene pointing to original scene file.
2023-01-03Merge pull request #70612 from floppyhammer/fix-dark-title-barRémi Verschelde
Fix dark title bar on Windows 11
2023-01-03Merge pull request #70554 from stmSi/suggest-filename-save-branch-remote-treeRémi Verschelde
[4.0] Suggest Filename in Remote Tree File Dialog
2023-01-03Merge pull request #70489 from ↵Rémi Verschelde
stmSi/fix-certain-editor-shortcuts-insert-characters-into-code Fix Editor Shortcut keys are inserting in Script Editor
2023-01-03Merge pull request #70503 from rune-scape/inner-class-docsRémi Verschelde
Inner classes get their docs back
2023-01-03Merge pull request #70677 from Riteo/x11-no-vulkanRémi Verschelde
Allow building X11 without Vulkan
2023-01-03Merge pull request #70585 from Chaosus/vs_customYuri Rubinsky
2023-01-02Merge pull request #67853 from Zylann/fix_lods_with_doublesClay John
Fix usages of mesh simplification functions in float=64 builds
2023-01-02Merge pull request #70812 from Chaosus/wrapf_optimizeYuri Rubinsky
2023-01-01Optimize `wrapf` function a bitYuri Rubinsky
2023-01-01Merge pull request #70808 from ↵Yuri Rubinsky
jamesmintram/james/bug/fix-placeholder-tex-size-binding Fixes https://github.com/godotengine/godot/issues/70735
2023-01-01Merge pull request #70801 from ↵Yuri Rubinsky
jamesmintram/james/bugfix/line-edits-in-plugin-dialog Fixes https://github.com/godotengine/godot/issues/70746
2023-01-01Change binding type of PlaceholderTexture2D.set/get_size to Vector2James Mintram
2023-01-01Make description in create plugin dialog expand verticallyJames Mintram
2023-01-01Make LineEdits in create plugin dialog expand horizontallyJames Mintram
2022-12-30Merge pull request #62688 from cdemirer/assignments-and-typesGeorge Marques
Fixes https://github.com/godotengine/godot/issues/62650
2022-12-30Merge pull request #70613 from vonagam/fix-enum-as-constantGeorge Marques
Fixes https://github.com/godotengine/godot/issues/54018 Fixes https://github.com/godotengine/godot/issues/70213 Fixes https://github.com/godotengine/godot/issues/70495
2022-12-30Merge pull request #70511 from raulsntos/dotnet/fix-update-script-class-infoIgnacio Roldán Etcheverry
C#: Skip getting class info for unbound generics
2022-12-29Add tests for signalsMarius Hanl
- Adding signals - Emitting signals
2022-12-29Merge pull request #70642 from vonagam/fix-constructor-call-typeYuri Rubinsky
Fixes https://github.com/godotengine/godot/issues/70605
2022-12-29GDScript: Disallow return with value in void functionsDmitrii Maganov
2022-12-28C#: Avoid generic types in the script path attribute generatorRaul Santos
- Avoid generic types in `ScriptPathAttributeGenerator`, this means they won't be added to the `[AssemblyHasScripts]` attribute and a `[ScriptPath]` attribute won't be added to the class. Since generic classes can't be used as scripts they shouldn't use those attributes, this also makes CSharpScript consider those types invalid since they won't be added to the script/type map. - Avoid generic types in `ScriptManagerBridge.LookupScriptsInAssembly`. - Set `outMethodsDest` in `ScriptManagerBridge.UpdateScriptClassInfo`.
2022-12-28Fix usage of Enum as constantDmitrii Maganov
2022-12-28Merge pull request #70571 from Piralein/optionbutton-classrefYuri Sizov
Add missing OptionButton method descriptions
2022-12-28Add missing OptionButton method descriptionsHana
2022-12-28Merge pull request #70586 from BastiaanOlij/fix_reflection_probeYuri Sizov
2022-12-27Remove unnecessary bail-out if shape A is concave. The test for A being ↵Malcolm Nixon
concave is already performed later.
2022-12-27GDScript: Fix return type of constructor call for extending classDmitrii Maganov
2022-12-27Allow building X11 without VulkanRiteo
This limit was likely introduced when Vulkan was the only option.
2022-12-27Fix errors when `TabBar` is emptyMichael Alexsander
2022-12-27Editor: Fix `Paste From Clipboard` make two root separate scenes pointing to ↵stmSi
same file
2022-12-27Fix dark title barfloppyhammer
2022-12-26Merge pull request #70396 from jainl28patel/VisualShader-unit-testYuri Rubinsky
2022-12-26Fix errors related to reflection probe now using a render buffers objectBastiaan Olij
2022-12-26Add unit test for VisualShaderjainl28patel
2022-12-26Add missing CUSTOM inputs for the spatial/vertex mode of visual shaderYuri Rubinsky
2022-12-25Fix type adjustment skipped when value is considered both not hard and not ↵cdemirer
variant
2022-12-25Suggest Filename in Remote Tree File DialogstmSi
2022-12-24Merge pull request #70509 from irwiss/reverse-Vector2.AngleToPointIgnacio Roldán Etcheverry
C#: reverse Vector2.AngleToPoint
2022-12-24Merge pull request #70494 from neikeq/issue-67876Ignacio Roldán Etcheverry
C#: Fix leak in Span to Variant conversions
2022-12-24Merge pull request #70496 from Chaosus/astargrid_divide_heuristicsYuri Rubinsky
2022-12-24[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.bruvzg
2022-12-24Divide `AStarGrid2D::default_heuristic` into two different heuristicsYuri Rubinsky
2022-12-24C#: reverse Vector2.AngleToPointAlexey Kim
2022-12-24Fix Editor Shortcut keys are inserting in Script EditorstmSi