Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-23 | Merge pull request #35491 from neikeq/issue-35450 | Rémi Verschelde | |
Mono/C#: Lighten up unsafe reference checks | |||
2020-01-23 | Merge pull request #35470 from Chaosus/vs_docs | Rémi Verschelde | |
Docs for some nodes in visual shader | |||
2020-01-23 | Docs for some nodes in visual shader | Yuri Roubinsky | |
Fix typo in `VisualShaderNodeCompare.ComparisonType` name. | |||
2020-01-23 | Merge pull request #35483 from YeldhamDev/doc_comment_spaces_removal | Rémi Verschelde | |
Remove unnecessary extra spaces before comments in code examples. | |||
2020-01-23 | Mono/C#: Lighten up unsafe reference checks | Ignacio Etcheverry | |
Because of the weird case with multi-threading and ResourceLoader, it can be the case that a resource is GCed while being referenced again in the main thread. In such cases, a new unsafe reference is created before the finalizer thread removes the previous one. | |||
2020-01-23 | Remove unnecessary extra spaces before comments in code examples. | Michael Alexsander | |
2020-01-23 | Merge pull request #35480 from YeldhamDev/doc_parenthesis_removal | Rémi Verschelde | |
Remove unnecessary parenthesis from code examples | |||
2020-01-23 | Merge pull request #35478 from neikeq/issue-32260 | Rémi Verschelde | |
Mono/C#: Add setting to include I18N assemblies in the exported game | |||
2020-01-23 | Remove unnecessary parenthesis from code examples | Michael Alexsander | |
2020-01-23 | Merge pull request #35476 from clayjohn/GLES3-scene-crash | Rémi Verschelde | |
Fix recently introduced crash in viewport size | |||
2020-01-23 | Mono/C#: Add setting to include I18N assemblies in the exported game | Ignacio Etcheverry | |
2020-01-23 | Merge pull request #35473 from neikeq/default-to-net47 | Rémi Verschelde | |
Mono/C#: Default to net47 for new projects | |||
2020-01-23 | Fix recently introduced crash in viewport size | clayjohn | |
2020-01-23 | Merge pull request #35472 from neikeq/issue-35448 | Ignacio Roldán Etcheverry | |
Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks | |||
2020-01-23 | Merge pull request #35471 from YeldhamDev/tileset_shape_update | Rémi Verschelde | |
Fix TileSet shape data not updating when being set via code | |||
2020-01-23 | Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks | Ignacio Etcheverry | |
2020-01-23 | Mono/C#: Default to net47 for new projects | Ignacio Etcheverry | |
2020-01-23 | Fix TileSet shape data not updating when being set via code | Michael Alexsander | |
2020-01-23 | Merge pull request #35458 from clayjohn/DOCS-misc2 | Rémi Verschelde | |
Finish documenting CSG* and *probes classes | |||
2020-01-23 | Merge pull request #35460 from ↵ | Rémi Verschelde | |
ericrybick/35409-skeleton-does-not-return-to-original-pose-when-ik-playback-is-stopped Fix bone pose override not being reset when IK animation is stopped | |||
2020-01-23 | Finish documenting CSG* and *probes | clayjohn | |
2020-01-23 | Merge pull request #35465 from akien-mga/doc-various-fixes | Rémi Verschelde | |
doc: Misc updates for AnimationNode* and others | |||
2020-01-23 | doc: Misc updates for AnimationNode* and others | Rémi Verschelde | |
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`. | |||
2020-01-23 | Merge pull request #35463 from Chaosus/shader_gles2_completion | Rémi Verschelde | |
Hides high-level functions from GLES2 shader autocompletion | |||
2020-01-23 | Hides high-level functions from GLES2 shader autocompletion | Yuri Roubinsky | |
2020-01-23 | Merge pull request #35360 from Chaosus/restrict_uint_gles2 | Rémi Verschelde | |
Disallow uint/uvec usage on GLES2 platform | |||
2020-01-23 | Merge pull request #35461 from Chaosus/vs_hide_definput | Rémi Verschelde | |
Hide "default_input_values" property in visual shader nodes. | |||
2020-01-23 | Hide "default_input_values" property in VisualShaderNode. | Yuri Roubinsky | |
2020-01-23 | Fix bone pose override not being reset when IK animation is stopped | Eric Rybicki | |
Fixes #35409 | |||
2020-01-23 | Merge pull request #35438 from MadEqua/virtual-keyboard-line-edit | Rémi Verschelde | |
Android virtual keyboard respecting LineEdit max length. | |||
2020-01-23 | Merge pull request #35455 from timothyqiu/scrollbars | Rémi Verschelde | |
Fixes scrollbar positions on HiDPI display | |||
2020-01-23 | Merge pull request #35454 from Calinou/os-execute-default-blocking | Rémi Verschelde | |
Make `OS.execute()` blocking by default if not specified | |||
2020-01-23 | Merge pull request #35444 from RandomShaper/fix_link_bsd | Rémi Verschelde | |
Fix error with linkers other than GNU ld | |||
2020-01-23 | Android virtual keyboard respecting LineEdit max length. | Bruno Lourenço | |
2020-01-23 | Fixes scrollbar positions on HiDPI display | Haoyu Qiu | |
* TextureRegion editor * Ploygon2D UV editor | |||
2020-01-23 | Make `OS.execute()` blocking by default if not specified | Hugo Locurcio | |
This makes `OS.execute()` calls quicker to set up when calling programs in a blocking fashion. | |||
2020-01-22 | Merge pull request #35452 from nekomatata/tween-start-fail | Rémi Verschelde | |
Fixed Tween::start() with pending updates | |||
2020-01-22 | Fix error with linkers other than GNU ld | Pedro J. Estébanez | |
2020-01-22 | Fixed Tween::start() with pending updates | PouleyKetchoupp | |
Start was canceled instead of deferred in case of an update in progress. Fixes #35441 | |||
2020-01-22 | Merge pull request #35414 from Ovnuniarchos/AlsaMidiBadPitchBend | Rémi Verschelde | |
ALSA MIDI: Pitch bend and System Common messages | |||
2020-01-22 | Merge pull request #35449 from bojidar-bg/35439-scenetree-settings | Rémi Verschelde | |
Add settings from SceneTree in the documentation | |||
2020-01-22 | Merge pull request #35406 from lawnjelly/ortho-shadow | Rémi Verschelde | |
Replace CameraMatrix::get_viewport_size with get_viewport_half_extents, shadow culling with ortho camera and other affected issues | |||
2020-01-22 | ALSA MIDI driver: | Ovnuniarchos | |
Pith bend message now has correct size (was 2 bytes instead of 3). Recognized (but not implemented) 0xF? messages. SysEx messages will be reocognized as such, but their contents will be ignored. | |||
2020-01-22 | Add settings from SceneTree in the documentation | Bojidar Marinov | |
Fixes #35439 | |||
2020-01-22 | Merge pull request #35421 from williamd1k0/improve-top-animation-menu | Rémi Verschelde | |
Use an icon in the top Animation Key menu | |||
2020-01-22 | Merge pull request #35338 from rburing/fix_find_focus_neighbor | Rémi Verschelde | |
Fix Control::_window_find_focus_neighbour | |||
2020-01-22 | Use an icon in the top Animation Key menu | William Tumeo | |
2020-01-22 | Merge pull request #35412 from DaividFrank/check_overriding_self | Rémi Verschelde | |
Disabled re-assigning 'self' | |||
2020-01-22 | Change CameraMatrix::get_viewport_size to get_viewport_half_extents | lawnjelly | |
Fixes #26637. Fixes #19900. The viewport_size returned by get_viewport_size was previously incorrect, being half the correct value. The function is renamed to get_viewport_half_extents, and now returns a Vector2. Code which called this function has also been modified accordingly. This PR also fixes shadow culling when using ortho cameras, because the correct input for CameraMatrix::set_orthogonal should be the full HEIGHT from get_viewport_half_extents, and not half the width. It also fixes state.ubo_data.viewport_size in rasterizer_scene_gles3.cpp to be the width and the height of the viewport in pixels as stated in the documentation, rather than the current value which is half the viewport extents in worldspace, presumed to be a bug. | |||
2020-01-22 | Merge pull request #35440 from ericrybick/27104-input-buggy-linux | Rémi Verschelde | |
Remove buggy check if key was already released for accumulated input on linux |