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2021-07-30Add Input documentation for `exact_match`Raul Santos
2021-07-30Merge pull request #50982 from Calinou/editor-use-bullet-pointsRémi Verschelde
Use bullet points in the editor instead of dashes where relevant
2021-07-30Merge pull request #49149 from YeldhamDev/auto_translate_toggleRémi Verschelde
Add `auto_translate` toggle for automatic translation
2021-07-30Merge pull request #51051 from V-Sekai/gltf-less-logsRémi Verschelde
In glTF2 animations, log spam less when running.
2021-07-30Merge pull request #51011 from foxydevloper/drag-drop-root-defaultRémi Verschelde
2021-07-30Merge pull request #51038 from YeldhamDev/mime_yet_againRémi Verschelde
Properly tag project files as a subclass of plain text in the MIME info
2021-07-29In glTF2 animations, log spam less when running.K. S. Ernest (iFire) Lee
2021-07-29Properly tag project files as a subclass of plain text in the MIME infoMichael Alexsander
2021-07-29Add `auto_translate` toggle for automatic translationMichael Alexsander
2021-07-29Merge pull request #51009 from raulsntos/fix-csharp-splitRémi Verschelde
Use `allowEmpty` parameter in Split
2021-07-29Merge pull request #51022 from raulsntos/csharp-interpolated-stringsRémi Verschelde
Use C# interpolated strings
2021-07-29Make drag and drop into viewport add to root node by defaultfoxydevloper
When dragging and dropping a texture, mesh, or scene from the FileSystem into the 2D or 3D viewport, it will be added as a child of the current scene's root node.
2021-07-29Merge pull request #51024 from Chaosus/clear_processes_idsRémi Verschelde
Clear debug process identifiers array at `stop()` to prevent invalid checking of them
2021-07-29Merge pull request #51019 from YeldhamDev/mime_tweaksRémi Verschelde
Make some small tweaks to the MIME info
2021-07-29Merge pull request #51018 from timothyqiu/colon-in-columnRémi Verschelde
Remove colon from column titles
2021-07-29Clear debug process id at `stop()` to prevent invalid checking of themYuri Roubinsky
2021-07-29Use C# interpolated stringsRaul Santos
Uses interpolated strings wherever possible. String concatenations are still left where used for breaking long lines.
2021-07-29Make some small tweaks to the MIME infoMichael Alexsander
2021-07-29Remove colon from column titlesHaoyu Qiu
2021-07-29Merge pull request #51015 from pycbouh/core-texture-webp-crashRémi Verschelde
Fix a crash when trying to load a WebP `StreamTexture2D`
2021-07-29Fix a crash when trying to load a WebP StreamTexture2DYuri Sizov
2021-07-29Merge pull request #51002 from akien-mga/version-status-env-overrideRémi Verschelde
Allow overriding `VERSION_STATUS` with `GODOT_VERSION_STATUS` in env
2021-07-29Merge pull request #51001 from akien-mga/make_tarball-git-HEADRémi Verschelde
Add script to make source tarball with `.git/HEAD`
2021-07-29Use `allowEmpty` parameter in SplitRaul Santos
2021-07-29Merge pull request #50710 from Faless/enet/4.x_refactorRémi Verschelde
2021-07-29Add script to make source tarball with `.git/HEAD`Rémi Verschelde
This allows to generate the `VERSION_HASH` constant with the Git commit hash even when building from a source tarball which is not a Git repository (and without dependency on Git itself).
2021-07-29Allow overriding `VERSION_STATUS` with `GODOT_VERSION_STATUS` in envRémi Verschelde
`VERSION_STATUS` is part of what constitutes the reference version for a given Godot build, and is part of the version check for compatible export templates. For dev snapshots (alpha, beta, RCs), we usually set the `VERSION_STATUS` to a specific build number (e.g. `beta2`), but this change doesn't end up committed to the Git repository as we don't want to keep changing `version.py` for testing builds. So this new environment override will be what can be used in official builds and by users making custom builds for specific snapshots.
2021-07-29[Net] Refactor ENetMultiplayerPeer to use ENet wrappers.Fabio Alessandrelli
2021-07-29[Net] Implement lower level ENet wrappers.Fabio Alessandrelli
2021-07-29[Net] Add generate_unique_id to MultiplayerPeer.Fabio Alessandrelli
Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs, and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer) and custom MultiplayerPeer implementations.
2021-07-29Merge pull request #50989 from SirQuartz/patch-35Rémi Verschelde
Fix duplicate shortcut for paint and erase in TileMap editor
2021-07-29Merge pull request #50994 from timothyqiu/open-docs-buttonRémi Verschelde
Disable open doc button when not inspecting anything
2021-07-29Hide open doc button when not inspecting anythingHaoyu Qiu
2021-07-29Merge pull request #50981 from ↵Rémi Verschelde
Calinou/geometryinstance3d-distance-add-configuration-warnings Add node configuration warning for GeometryInstance3D distance
2021-07-29Merge pull request #50991 from Faless/mp/4.x_rpc_config_fixRémi Verschelde
[Net] Fix RPC ID encoding/decoding for Node methods.
2021-07-29[Net] Fix RPC ID encoding/decoding for Node methods.Fabio Alessandrelli
2021-07-28Fix duplicate shortcut in TileMap EditorNicholas Huelin
This pull request fixes an issue where the paint and erase tools in the TileMap editor had the same shortcut (E). The erase tool having "E" be its shortcut makes more sense than the paint tool having that be its shortcut. So I changed the paint tool's shortcut to be "D" since nothing else uses it and it's short for "draw", it's also right next to "S" on the keyboard which happens to be the selection tool.
2021-07-28Use bullet points in the editor instead of dashes where relevantHugo Locurcio
2021-07-28Add node configuration warning for GeometryInstance3D distanceHugo Locurcio
2021-07-28Merge pull request #50961 from YeldhamDev/embed_windows_fixesRémi Verschelde
Multiple cosmetic fixes for embedded windows
2021-07-28Merge pull request #50577 from Calinou/2d-editor-ruler-improve-displayRémi Verschelde
Improve the 2D editor ruler display
2021-07-28Improve the 2D editor ruler displayHugo Locurcio
- Use the ° symbol instead of "deg" to reduce clutter. - Round the displayed lengths to only one decimal instead of two to further reduce clutter. - Don't make the `px` suffix localizable, as it isn't localizable anywhere else in the editor.
2021-07-28Merge pull request #50597 from Calinou/3d-editor-improve-manipulation-gizmoRémi Verschelde
Improve the 3D editor manipulation gizmo
2021-07-28Merge pull request #50826 from Calinou/editor-improve-mesh-uv-previewRémi Verschelde
Improve MeshInstance3D UV preview in the editor
2021-07-28Merge pull request #50677 from Calinou/doc-image-save-exr-editor-onlyRémi Verschelde
Document `Image.save_exr()` only being available in editor builds
2021-07-28Merge pull request #49723 from aaronfranke/fix-csg-sphereRémi Verschelde
Fix CSGSphere3D mesh creation
2021-07-27Multiple cosmetic fixes for embedded windowsMichael Alexsander
2021-07-27Merge pull request #50905 from fabriceci/fix-multiple-direction-collisionRémi Verschelde
Allow multiple collision direction at the same time
2021-07-27Merge pull request #50946 from m4gr3d/fix_custom_build_export_masterRémi Verschelde
Fix custom build export
2021-07-27Fix custom build exportFredia Huya-Kouadio