Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-23 | Fix bone pose override not being reset when IK animation is stopped | Eric Rybicki | |
Fixes #35409 | |||
2020-01-22 | Merge pull request #35421 from williamd1k0/improve-top-animation-menu | Rémi Verschelde | |
Use an icon in the top Animation Key menu | |||
2020-01-22 | Merge pull request #35338 from rburing/fix_find_focus_neighbor | Rémi Verschelde | |
Fix Control::_window_find_focus_neighbour | |||
2020-01-22 | Use an icon in the top Animation Key menu | William Tumeo | |
2020-01-22 | Merge pull request #35412 from DaividFrank/check_overriding_self | Rémi Verschelde | |
Disabled re-assigning 'self' | |||
2020-01-22 | Merge pull request #35440 from ericrybick/27104-input-buggy-linux | Rémi Verschelde | |
Remove buggy check if key was already released for accumulated input on linux | |||
2020-01-22 | Merge pull request #35435 from bojidar-bg/34154-project-setting-properties | Rémi Verschelde | |
Get real default values for project settings in documentation | |||
2020-01-22 | GDScript: Added checks in assign operations to disable re-assigning 'self' | DaividFrank | |
2020-01-22 | Merge pull request #35437 from akien-mga/gles3-texture-mag-filter-wrong-value | Rémi Verschelde | |
GLES3: Fix invalid value for GL_TEXTURE_MAG_FILTER parameter | |||
2020-01-22 | Remove buggy check if key was already released for accumulated input | Eric Rybicki | |
Fixes #27104 | |||
2020-01-22 | GLES3: Fix invalid value for GL_TEXTURE_MAG_FILTER parameter | Rémi Verschelde | |
`GL_LINEAR_MIPMAP_LINEAR` can be used for `GL_TEXTURE_MIN_FILTER`, but not for `GL_TEXTURE_MAG_FILTER`. Cf. https://www.khronos.org/opengl/wiki/GLAPI/glTexParameter Fixes #35436. | |||
2020-01-22 | Get real default values for project settings in documentation | Bojidar Marinov | |
Also, ignore custom project settings and values for input/ entries Fixes #34154 | |||
2020-01-22 | Merge pull request #35423 from Faless/fix/object_emit_free | Rémi Verschelde | |
Make sure we know when deleting an emitting object | |||
2020-01-22 | Make sure we know when deleting an emitting object | Fabio Alessandrelli | |
We used a lock signals in the signal_map while emitting, because it was not allowed to disconnect them while being emitted. We used that lock to check if we where deleting an object during signal emission. Now that we allow to disconnect signals while they are being emitted, if an object first disconnects, then gets deleted we can't know that a signal was being emitted during the destructor. This commit adds a new `_emitting` boolean member to Object to be set while emitting and checked in the destructor, while removing the old signal lock which is now unused. | |||
2020-01-22 | Merge pull request #35352 from Feniks-Gaming/BetterDictionary | Rémi Verschelde | |
Improve dictionary description | |||
2020-01-22 | Thread: Fix typo in destructor error message | Rémi Verschelde | |
2020-01-22 | Merge pull request #35430 from BastiaanOlij/fix_vr_joystick_id | Rémi Verschelde | |
Incorrect joystick id was returned on an inactive ARVR controller | |||
2020-01-22 | Incorrect joystick id was returned on an inactive ARVR controller | Bastiaan Olij | |
2020-01-22 | Merge pull request #35404 from Calinou/update-changelog-3.2 | Rémi Verschelde | |
Update CHANGELOG.md for Godot 3.2 | |||
2020-01-22 | Merge pull request #35389 from clayjohn/DOCS-materials | Rémi Verschelde | |
Finish up docs for materials | |||
2020-01-22 | Merge pull request #35425 from timothyqiu/assetlib-import-leak | Rémi Verschelde | |
Fixes leak when importing zip in AssetLib | |||
2020-01-22 | Merge pull request #35419 from Calinou/project-manager-loading-placeholder | Rémi Verschelde | |
Use a loading placeholder for project icons in the project manager | |||
2020-01-21 | Finish up docs for materials | clayjohn | |
2020-01-22 | Fixes leak when importing zip in AssetLib | Haoyu Qiu | |
2020-01-21 | Use a loading placeholder for project icons in the project manager | Hugo Locurcio | |
Now that projects are loaded asynchronously, some projects in the list may be displayed before their icon is done loading. This is especially common on slower hardware. In such cases, this makes the project manager display a loading placeholder instead of the default project icon. | |||
2020-01-21 | Merge pull request #35413 from akien-mga/if-0-means-couperet | Rémi Verschelde | |
Remove unused #if 0'ed code | |||
2020-01-21 | Merge pull request #35411 from akien-mga/greater-font-sizes-for-everyone | Rémi Verschelde | |
Allow greater values for DynamicFont size property | |||
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde | |
2020-01-21 | Merge pull request #35408 from Faless/ws/fix_packet_count | Rémi Verschelde | |
Fix MultiplayerAPI crash when peer implementation misbehave. | |||
2020-01-21 | Allow greater values for DynamicFont size property | Rémi Verschelde | |
See https://github.com/godotengine/godot/issues/22581#issuecomment-576836691. Not using `or_greater` as there *is* a max size value that the current implementation can accept. If using e.g. size 6000 with FiraSans-Regular.ttf, errors are printed due to failing asserts on a glyph size that should be within 4096x4096 px. | |||
2020-01-21 | Fix MultiplayerAPI crash when peer impl misbehave. | Fabio Alessandrelli | |
Also fix WebSocketMultiplayer::get_available_packet_count() return value when peer is not configured to use the multiplayer API. | |||
2020-01-21 | Merge pull request #35407 from neikeq/issue-27285 | Ignacio Roldán Etcheverry | |
Add dummy preprocessor for the C# script class parser | |||
2020-01-21 | Make script class parser errors to not abort the build | Ignacio Etcheverry | |
As our script class parser is error prone, we should not impede the build from continuing because of a parsing error. This should be reverted in the future once we switch to Roslyn. | |||
2020-01-21 | Add dummy preprocessor for the C# script class parser | Ignacio Etcheverry | |
No attempts are made at conditional compilation. The main if branch is always assumed to be true. | |||
2020-01-21 | Update CHANGELOG.md for Godot 3.2 | Hugo Locurcio | |
2020-01-21 | Merge pull request #35393 from YeldhamDev/plugin_script_syntax | Rémi Verschelde | |
Make script made via plugin creation obey syntax settings | |||
2020-01-21 | Merge pull request #35399 from ↵ | Rémi Verschelde | |
ericrybick/35367-signals-dock-size-jumps-when-selecting-nodes Clip text in NodeDock toolbuttons to prevent dock size changes | |||
2020-01-21 | Clip text in NodeDock toolbuttons to prevent dock size changes | Eric Rybicki | |
Fixes #35367 | |||
2020-01-21 | Merge pull request #35394 from ericrybick/fix-assetlib-thumbnail-overlay- | Rémi Verschelde | |
Fix asset library video play overlay not being centered on the thumbnail | |||
2020-01-21 | Merge pull request #35385 from akien-mga/bullet-prevent-div-by-zero | Rémi Verschelde | |
Bullet: Prevent potential division by zero | |||
2020-01-21 | Merge pull request #35390 from timothyqiu/find-in-files-leak | Rémi Verschelde | |
Fixes leak in Find in Files utility | |||
2020-01-21 | Fix asset library video play overlay not being centered on the thumbnail | Eric Rybicki | |
2020-01-21 | Make script made via plugin creation obey syntax settings | Michael Alexsander | |
2020-01-21 | Fixes leak in Find in Files utility | Haoyu Qiu | |
2020-01-21 | Bullet: Prevent potential division by zero | Rémi Verschelde | |
Fixes #33715. | |||
2020-01-21 | Merge pull request #35363 from ↵ | Rémi Verschelde | |
ericrybick/33106-importing-textureAtlas-cuts-out-the-sprites Fix AtlasPacker ignoring semi-transparent pixels | |||
2020-01-20 | Fix AtlasPacker ignoring semi-transparent pixels | Eric Rybicki | |
Fixes #33106 | |||
2020-01-20 | Improve dictionary description | Feniks | |
I improved dictionary description to ad some real life examples and expand on it a little bit so person who never seen dictionary can understand it better seeing them for a first time here. I also added note about the way to compare dictionaries as it can catch people of guard because common assumption is that it works the same as comparing Arrays when it does not. | |||
2020-01-20 | Revert "Fix audio capture naming in Javascript" | Rémi Verschelde | |
This reverts commit 69f7263cd8990b39e4c1cc678b2d0f57686b07b7. Follow-up to #35359. | |||
2020-01-20 | Merge pull request #35379 from dankan1890/quick_fix | Rémi Verschelde | |
TextureRegionEditor: Corrected typo |