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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-08-27
add NetworkedMultiplayerENet::set_bind_ip
Hubert Jarosz
2016-08-26
Merge pull request #6239 from volzhs/fix-return-spb
George Marques
2016-08-26
Better document the BaseButton signals
George Marques
2016-08-26
Add button_down and button_up signals
George Marques
2016-08-26
Even more work on visual script editor:
Juan Linietsky
2016-08-26
Merge pull request #6036 from neikeq/pr-issue-6030
Ignacio Etcheverry
2016-08-26
Merge pull request #6269 from neikeq/pr-doc-null
Ignacio Etcheverry
2016-08-26
fix string iterator
caryoscelus
2016-08-25
More visual script work
Juan Linietsky
2016-08-24
Matrix32: Add constructor that takes six real_t params
Ignacio Etcheverry
2016-08-24
DocData: Fix null reference not detected correctly
Ignacio Etcheverry
2016-08-24
Slider value accounts for grabber offset
Mason Ashbridge
2016-08-23
Icons for VScript types
Daniel J. Ramirez
2016-08-23
tiny bug fix
Juan Linietsky
2016-08-23
Making bits of docs appear in different dialogues is made easier with EditorH...
Juan Linietsky
2016-08-23
Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-23
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-08-23
prettier connections for graph edit
Juan Linietsky
2016-08-23
Make LineEdit not to cover whole line when rename node
volzhs
2016-08-23
Change "Disable Filter" to "Enable Filter" on Font Import window
volzhs
2016-08-22
Fix StreamPeerBuffer::duplicate() does not return value
volzhs
2016-08-22
enet: Fix build on android and iphone platforms
Rémi Verschelde
2016-08-22
-High Level protocol optimization (should be smaller)
Juan Linietsky
2016-08-21
Improve/fix GridMap editor
Pedro J. Estébanez
2016-08-20
Merge pull request #6197 from neikeq/pr-docs-reg-5919
Rémi Verschelde
2016-08-20
fix to mingw build
Juan Linietsky
2016-08-19
Changed API to use sequenced packets for UDP (drop old)
Juan Linietsky
2016-08-20
ENet windows compilation fixes.
Juan Linietsky
2016-08-19
Many fixes to networking, demo should work now
Juan Linietsky
2016-08-19
Brand new networked multiplayer
Juan Linietsky
2016-08-18
Documentation for most of ItemList control.
Gau o fthe Veldt
2016-08-18
DocData: Fix duplicated parenthesis for default values
Ignacio Etcheverry
2016-08-17
Implemented UndoRedo mergeable modes
Franklin Sobrinho
2016-08-16
Update Globals and EditorSettings docs
Franklin Sobrinho
2016-08-16
Added add_property_info function to Globals and EditorSettings classes
Franklin Sobrinho
2016-08-16
Better editor settings for the FileSystem dock
Franklin Sobrinho
2016-08-16
Fix editor glitches when the mesh/material preview is shown
Franklin Sobrinho
2016-08-16
Merge pull request #6165 from TheHX/pr-tile-palette
Rémi Verschelde
2016-08-16
Small usability improvements on the TileMap editor tile palette.
Franklin Sobrinho
2016-08-16
Merge pull request #6161 from djrm/icons
Rémi Verschelde
2016-08-16
Merge pull request #6163 from TheHX/pr-editor-plugin
Rémi Verschelde
2016-08-15
Update EditorPlugin doc
Franklin Sobrinho
2016-08-15
Expose additional functions for the EditorPlugin class
Franklin Sobrinho
2016-08-15
2d collision shape icons now uses the color for shape icons
Daniel J. Ramirez
2016-08-15
Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd se...
Emmanuel Leblond
2016-08-15
VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)
vkbsb
2016-08-14
Added high level networked multiplayer to Godot.
Juan Linietsky
2016-08-14
Missing some bits, and added connection status.
Juan Linietsky
2016-08-14
-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...
Juan Linietsky
2016-08-12
Merge pull request #6132 from neikeq/pr-issue-6123
Rémi Verschelde
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