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2021-10-08Improved readability for failing error conditionsDuroxxigar
2021-09-03Merge pull request #52354 from V-Sekai/single_packed_array_spawn_fixFabio Alessandrelli
Fix sending zero-length spawn variant
2021-09-02Fix _send_default_spawn_default function sending zero lengthSaracenOne
PackedByteArray when deriving from a single PackedByteArray state variant.
2021-09-02Merge pull request #33123 from Calinou/remote-inspector-capitalize-propertiesHugo Locurcio
Capitalize properties in the remote inspector
2021-09-02Merge pull request #52071 from V-Sekai/gdscript_name_conflict_checkGeorge Marques
Checks in analyzer and compiler for GDScript naming conflicts
2021-09-02Merge pull request #52331 from Geometror/tweak-tooltip-colorsGilles Roudière
Tweak tooltip style (slightly less dark/unified margins)
2021-09-02Check for GDScript member and class naming conflicts in a variety of conditions.SaracenOne
2021-09-01Merge pull request #52159 from m4gr3d/addoculus_openxr_Fredia Huya-Kouadio
Update the AndroidManifest to enable access to Oculus OpenXR runtime
2021-09-02Tweak tooltip styleHendrik Brucker
2021-09-01Merge pull request #52320 from nekomatata/android-plugin-view-orderFredia Huya-Kouadio
Add support for adding plugin views behind the main view on Android
2021-09-01Add support for adding plugin views behind the main view on AndroidPouleyKetchoupp
Doesn't change the default behavior, but allows plugins to add their view behind the main view, which gives more control over what happens with inputs and can be useful along with transparent rendering.
2021-09-01Merge pull request #38722 from KoBeWi/propositionGilles Roudière
Add offset for TextureProgress progress texture
2021-09-01Merge pull request #51639 from Ev1lbl0w/gsoc21-dapFabio Alessandrelli
Implement more advanced features for DAP
2021-09-01Merge pull request #51987 from aaronfranke/fix-docs-gdvirtualGeorge Marques
Fix docs after GDVIRTUAL pull request
2021-09-01Add offset for TextureProgress progress texturekobewi
2021-09-01Merge pull request #52270 from KoBeWi/goodbye_polarGeorge Marques
Remove cartesian2polar and polar2cartesian
2021-09-01Merge pull request #48237 from KoBeWi/they_came_from_angleGeorge Marques
Add Vector2.from_angle() method
2021-09-01Merge pull request #52026 from Calinou/constiterator-fix-constHugo Locurcio
Fix ConstIterator to allow `for` range loops on Packed*Array
2021-09-01Merge pull request #52300 from kleonc/tab_container_drawing_disabled_current_tabGilles Roudière
TabContainer Fix drawing current tab when it's disabled
2021-09-01TabContainer Fix drawing current tab when it's disabledkleonc
2021-08-31Merge pull request #51873 from Chaosus/fix_uniform_error_spamClay John
Fix incorrect checking of uniform set to prevent error spam (2)
2021-08-31Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky
Clean physics direct body state usage in 2D and 3D physics
2021-08-31Merge pull request #52279 from fabriceci/delta-doubleCamille Mohr-Daurat
Change delta type to double in Physics_body_2/3D
2021-08-31Merge pull request #51364 from bengtsts/masterCamille Mohr-Daurat
Expose soft body pin methods to GDScript
2021-08-31Capitalize properties in the remote inspectorHugo Locurcio
This makes property casing consistent with the editor. If property capitalization is disabled in the Editor Settings, the remote inspector will also disable capitalization.
2021-08-31Merge pull request #52269 from fabriceci/change-platform-detectionGilles Roudière
Change platform detection by allowing select layers by type (wall or …
2021-08-31Implemented advanced features of DAPEv1lbl0w
Respect client "supportsVariableType" capability Implement "breakpointLocations" request Implement "restart" request Implement "evaluate" request Fix error messages not being shown, and improved wrong path message Removed thread option and behavior Implemented detailed inspection of complex variables Fix "const"ness of functions Added a configurable timeout for requests Implement Godot custom data request/event Implement syncing of breakpoints Added support for debugging native platforms
2021-08-31delta time as doublefabriceci
2021-08-31Change platform detection by allowing select layers by type (wall or floor)fabriceci
2021-08-31Merge pull request #49598 from ↵Fabio Alessandrelli
Calinou/web-editor-improve-download-project-source-zip-name Improve the generated ZIP archive name when using Download Project Source
2021-08-31Add Vector2.from_angle() methodkobewi
2021-08-30Merge pull request #52240 from Rubonnek/rename-rel-pathJuan Linietsky
Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-31Remove cartesian2polar and polar2cartesiankobewi
2021-08-30Merge pull request #43838 from lupoDharkael/cancel-memberJuan Linietsky
Clear connection data from/to empty after used
2021-08-30Documented soft body pinning methodsBengt Söderström
2021-08-30Expose soft body pin methods to GDScriptBengt Söderström
2021-08-30Merge pull request #52254 from godotengine/revert-51985-collJuan Linietsky
Revert " Improve collision generation usability in the new 3D scene import workflow."
2021-08-30Revert " Improve collision generation usability in the new 3D scene import ↵Juan Linietsky
workflow."
2021-08-30Merge pull request #51985 from AndreaCatania/collCamille Mohr-Daurat
Improve collision generation usability in the new 3D scene import workflow.
2021-08-30Merge pull request #52245 from AndreaCatania/AndreaCatania-patch-4Juan Linietsky
EditorPropertyText, pass changing variable false.
2021-08-30Update editor_properties.cppAndrea Catania
2021-08-30EditorPropertyText, pass changing variable false.Andrea Catania
When the `EditorPropertyText` change is triggered, it pass the `changing` as true, while there is an early return that blocks such event to be emitted when the Editor is updating. This commit aligns the early return with the passes parameter.
2021-08-30Merge pull request #50365 from timothyqiu/ip-candidatesFabio Alessandrelli
Try other resolved IPs if one fails to connect
2021-08-30Try other resolved IPs if one fails to connectHaoyu Qiu
2021-08-30Merge pull request #51481 from Faless/mp/4.x_no_pupFabio Alessandrelli
[Net] Rename RPC "puppet" to "auth", drop "master".
2021-08-29Rename String::is_rel_path to String::is_relative_pathWilson E. Alvarez
2021-08-30[GDScript] [Net] Allow mixing rpc annotation paramters.Fabio Alessandrelli
The strings no longer needs to be in order. The last parameter (channel), still requires all the other parameters to be present.
2021-08-30[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".Fabio Alessandrelli
This commit completely removes the RPC_MODE_MASTER ("master" keyword), and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword). This commit also renames the "Node.[get|set]_network_master" methods to "Node.[get|set]_network_authority". This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY. RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by any puppet peer on the master, while RPC_MODE_PUPPET meant that it would be callable by the master on any puppet. Beside proving to be very confusing to the user (referring to where it could be called instead of who can call it) the RPC_MODE_MASTER is quite useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with the exception that the network master cannot. While this could be useful to check in some case, in such a function you would anyway need to check in code who is the caller via get_rpc_sender_id(), so adding the check there for those rare cases does not warrants a dedicated mode.
2021-08-30Merge pull request #51788 from Faless/mp/4.x_replicator_syncFabio Alessandrelli
[Net] MultiplayerReplicator state sync.
2021-08-29Merge pull request #30391 from KoBeWi/hiding_childrenJuan Linietsky
Add support for internal nodes