Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-03 | Merge pull request #34074 from Calinou/doc-floor-int | Rémi Verschelde | |
Mention that `int()` can be used as an alternative to `floor()` | |||
2019-12-03 | Merge pull request #34072 from arlez80/master | Rémi Verschelde | |
fixed pitch bend value and MIDI running status on the InputEventMIDI. | |||
2019-12-03 | Merge pull request #34061 from Chaosus/fix_shader_const | Rémi Verschelde | |
Fix expressions for global constants in shaders | |||
2019-12-03 | Mention that `int()` can be used as an alternative to `floor()` | Hugo Locurcio | |
2019-12-03 | fixed set pitch bend value and implemented midi running status | あるる / きのもと 結衣 | |
2019-12-03 | Merge pull request #33857 from nekomatata/polygon-2d-antialiasing | Rémi Verschelde | |
Fixed antialiased option for Polygon2D | |||
2019-12-03 | Merge pull request #33836 from clayjohn/blinn-fix | Rémi Verschelde | |
Fix Specular Blinn function | |||
2019-12-02 | Merge pull request #34063 from Calinou/tweak-error-timestamp-formatting | Rémi Verschelde | |
Tweak error timestamp formatting to be more readable | |||
2019-12-02 | Tweak error timestamp formatting to be more readable | Hugo Locurcio | |
This uses a `.` instead of `:` as the decimal separator and trims the decimal part to 3 digits, as millisecond precision is usually sufficient. | |||
2019-12-02 | Fix expressions for global constants in shaders | Yuri Roubinsky | |
2019-12-02 | Merge pull request #33864 from madmiraal/partial-revert-20908 | Rémi Verschelde | |
Ensure move_and_slide() is consistent between the 2D and 3D versions. | |||
2019-12-02 | Merge pull request #33985 from nekomatata/shadow_viewport | Rémi Verschelde | |
Disable shadow map sampling when shadows are not used in GLES3 | |||
2019-12-02 | Ensure move_and_slide() is consistent between the 2D and 3D versions. | Marcel Admiraal | |
In the 3D version: - Partially revert #20908 that was reverted in the 2D version as part of #21653. This ensures that the Vector returned is always perpendicular to the surface collided with; and not the floor_normal Vector passed to the function when on a floor. - Include an update of the floor velocity before multiplying by the time delta, which was added to the 2D version as part of commit 13a8014. In the 2D version: - Use the Vector2.slide() function instead of Vector2.tangent() to adjust the amount of motion the stop_on_slope undoes to ensure that it is in the right direction. This is a implementation of the 3D approach from #30588. - Combine the !found_collision and motion == Vector2() checks for break. - Other minor formating changes to make the functions look identical. Also renamed some variables to align with their use. | |||
2019-12-01 | Merge pull request #33992 from bruvzg/ios_modular_build | Rémi Verschelde | |
iOS modular build and export implementation. | |||
2019-12-01 | Merge pull request #34048 from KoBeWi/center_of_the_bookmark | Rémi Verschelde | |
Center Script Editor when jumping to bookmarks/breakpoints | |||
2019-12-01 | Merge pull request #34047 from nekomatata/physical-bone-remove-joint | Rémi Verschelde | |
Properly remove joint when a physical bone is removed from the scene | |||
2019-12-01 | iOS modular build and export implementation. | bruvzg | |
2019-12-01 | Center Script Editor when jumping to bookmarks/breakpoints | Tomasz Chabora | |
2019-12-01 | Properly remove joint when a physical bone is removed from the scene | PouleyKetchoupp | |
It was triggering a warning in bullet followed with a crash in some cases. WARNING: assert_no_constraints: A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body. At: modules/bullet/rigid_body_bullet.cpp:465 | |||
2019-12-01 | Merge pull request #34042 from touilleMan/issue-34041 | Rémi Verschelde | |
Add missing on error manifest struct destroy in pluginscript script init | |||
2019-12-01 | Merge pull request #34022 from nekomatata/animation-player-stop-errors | Rémi Verschelde | |
Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector | |||
2019-12-01 | Merge pull request #34043 from Paulb23/27421_line_edit_remove_text_alignment | Rémi Verschelde | |
Fixed LineEdit text removal and placeholder caret alignment | |||
2019-12-01 | Add missing on error manifest struct destroy in pluginscript script init | Emmanuel Leblond | |
2019-12-01 | Fixed errors in AnimationPlayerEditor when switching current_animation in ↵ | PouleyKetchoupp | |
the inspector Case 1: start and stop an animation in the inspector Case 2: start an animation in the inspector, then stop and start again in the track editor Fixes #34021 | |||
2019-12-01 | Fixed caret alignment with placeholder text | Paulb23 | |
2019-12-01 | Fixed LineEdit alignment when removing text or undo / redo | Paulb23 | |
2019-12-01 | Merge pull request #33994 from nekomatata/start-fail-errors | Rémi Verschelde | |
Flush remaining messages before quitting the game when loading fails | |||
2019-12-01 | Merge pull request #34002 from KoBeWi/crashonat | Rémi Verschelde | |
Don't try to initialize empty NativeLibrary | |||
2019-12-01 | Merge pull request #33997 from akien-mga/doc-makerst-escape | Rémi Verschelde | |
makerst: Escape default values using reST markup | |||
2019-12-01 | Merge pull request #34019 from nekomatata/inspector-transform-update | Rémi Verschelde | |
Update transform property in the inspector when changing translation/rotation/scale | |||
2019-12-01 | Merge pull request #33640 from mewin/http_head_request | Fabio Alessandrelli | |
Fix HTTP HEAD requests | |||
2019-12-01 | Merge pull request #34032 from aaronfranke/approx-docs-hey-that-rhymes | Rémi Verschelde | |
Add docs for is_equal_approx on structures | |||
2019-11-30 | Add docs for is_equal_approx on structures | Aaron Franke | |
2019-11-30 | Merge pull request #34029 from nekomatata/create-physical-skeleton-error | Rémi Verschelde | |
Fixed error when creating physical skeleton | |||
2019-11-30 | Merge pull request #34024 from miere43/script-docs-typo-fix | Rémi Verschelde | |
Fixed typo in docs for Script and GDScript classes | |||
2019-11-30 | Fixed error when creating physical skeleton | PouleyKetchoupp | |
An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway). Fixes #23920 | |||
2019-11-30 | Fixed typo in docs for Script and GDScript classes ("exends" -> "extends") | miere43 | |
2019-11-30 | Update transform property in the inspector when changing ↵ | PouleyKetchoupp | |
translation/rotation/scale | |||
2019-11-30 | Merge pull request #34011 from nekomatata/state-machine-travel-on-ready | Rémi Verschelde | |
Handle state machine travel before the start node is processed | |||
2019-11-30 | Merge pull request #34014 from KoBeWi/like_2d_like_3d | Rémi Verschelde | |
Port Path2D changes to 3D | |||
2019-11-30 | Port Path2D changes to 3D | Tomasz Chabora | |
2019-11-30 | Merge pull request #34012 from KoBeWi/useless | Rémi Verschelde | |
Remove unnecessary bounded_offset from PathFollow2D | |||
2019-11-30 | Merge pull request #34009 from flyingpimonster/gridmap-docs | Rémi Verschelde | |
Docs: GridMap and MeshLibrary | |||
2019-11-30 | Remove unnecessary bounded_offset from PathFollow2D | Tomasz Chabora | |
2019-11-30 | Handle state machine travel before the start node is processed | PouleyKetchoupp | |
This change allows travel() to be called on AnimationNodeStateMachinePlayback during _ready(), before the start node has been processed and the state machine is considered playing. | |||
2019-11-29 | Docs: GridMap and MeshLibrary | James Westman | |
The only methods left to document are resource_changed, set_clip, and the methods dealing with baked meshes. | |||
2019-11-29 | Don't try to initialize empty NativeLibrary | Tomasz Chabora | |
2019-11-29 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2019-11-29 | makerst: Escape default values using reST markup | Rémi Verschelde | |
Otherwise the docs would complain about values like "godot_" which reST tries to interpret as an identifier. | |||
2019-11-29 | Flush remaining messages before quitting the game when loading fails | PouleyKetchoupp | |
This change allows error messages to be printed in the editor debugger when the game fails on load, instead of displaying them in the console terminal only. |