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2019-12-03Merge pull request #34074 from Calinou/doc-floor-intRémi Verschelde
Mention that `int()` can be used as an alternative to `floor()`
2019-12-03Merge pull request #34072 from arlez80/masterRémi Verschelde
fixed pitch bend value and MIDI running status on the InputEventMIDI.
2019-12-03Merge pull request #34061 from Chaosus/fix_shader_constRémi Verschelde
Fix expressions for global constants in shaders
2019-12-03Mention that `int()` can be used as an alternative to `floor()`Hugo Locurcio
2019-12-03fixed set pitch bend value and implemented midi running statusあるる / きのもと 結衣
2019-12-03Merge pull request #33857 from nekomatata/polygon-2d-antialiasingRémi Verschelde
Fixed antialiased option for Polygon2D
2019-12-03Merge pull request #33836 from clayjohn/blinn-fixRémi Verschelde
Fix Specular Blinn function
2019-12-02Merge pull request #34063 from Calinou/tweak-error-timestamp-formattingRémi Verschelde
Tweak error timestamp formatting to be more readable
2019-12-02Tweak error timestamp formatting to be more readableHugo Locurcio
This uses a `.` instead of `:` as the decimal separator and trims the decimal part to 3 digits, as millisecond precision is usually sufficient.
2019-12-02Fix expressions for global constants in shadersYuri Roubinsky
2019-12-02Merge pull request #33864 from madmiraal/partial-revert-20908Rémi Verschelde
Ensure move_and_slide() is consistent between the 2D and 3D versions.
2019-12-02Merge pull request #33985 from nekomatata/shadow_viewportRémi Verschelde
Disable shadow map sampling when shadows are not used in GLES3
2019-12-02Ensure move_and_slide() is consistent between the 2D and 3D versions.Marcel Admiraal
In the 3D version: - Partially revert #20908 that was reverted in the 2D version as part of #21653. This ensures that the Vector returned is always perpendicular to the surface collided with; and not the floor_normal Vector passed to the function when on a floor. - Include an update of the floor velocity before multiplying by the time delta, which was added to the 2D version as part of commit 13a8014. In the 2D version: - Use the Vector2.slide() function instead of Vector2.tangent() to adjust the amount of motion the stop_on_slope undoes to ensure that it is in the right direction. This is a implementation of the 3D approach from #30588. - Combine the !found_collision and motion == Vector2() checks for break. - Other minor formating changes to make the functions look identical. Also renamed some variables to align with their use.
2019-12-01Merge pull request #33992 from bruvzg/ios_modular_buildRémi Verschelde
iOS modular build and export implementation.
2019-12-01Merge pull request #34048 from KoBeWi/center_of_the_bookmarkRémi Verschelde
Center Script Editor when jumping to bookmarks/breakpoints
2019-12-01Merge pull request #34047 from nekomatata/physical-bone-remove-jointRémi Verschelde
Properly remove joint when a physical bone is removed from the scene
2019-12-01iOS modular build and export implementation.bruvzg
2019-12-01Center Script Editor when jumping to bookmarks/breakpointsTomasz Chabora
2019-12-01Properly remove joint when a physical bone is removed from the scenePouleyKetchoupp
It was triggering a warning in bullet followed with a crash in some cases. WARNING: assert_no_constraints: A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body. At: modules/bullet/rigid_body_bullet.cpp:465
2019-12-01Merge pull request #34042 from touilleMan/issue-34041Rémi Verschelde
Add missing on error manifest struct destroy in pluginscript script init
2019-12-01Merge pull request #34022 from nekomatata/animation-player-stop-errorsRémi Verschelde
Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
2019-12-01Merge pull request #34043 from Paulb23/27421_line_edit_remove_text_alignmentRémi Verschelde
Fixed LineEdit text removal and placeholder caret alignment
2019-12-01Add missing on error manifest struct destroy in pluginscript script initEmmanuel Leblond
2019-12-01Fixed errors in AnimationPlayerEditor when switching current_animation in ↵PouleyKetchoupp
the inspector Case 1: start and stop an animation in the inspector Case 2: start an animation in the inspector, then stop and start again in the track editor Fixes #34021
2019-12-01Fixed caret alignment with placeholder textPaulb23
2019-12-01Fixed LineEdit alignment when removing text or undo / redoPaulb23
2019-12-01Merge pull request #33994 from nekomatata/start-fail-errorsRémi Verschelde
Flush remaining messages before quitting the game when loading fails
2019-12-01Merge pull request #34002 from KoBeWi/crashonatRémi Verschelde
Don't try to initialize empty NativeLibrary
2019-12-01Merge pull request #33997 from akien-mga/doc-makerst-escapeRémi Verschelde
makerst: Escape default values using reST markup
2019-12-01Merge pull request #34019 from nekomatata/inspector-transform-updateRémi Verschelde
Update transform property in the inspector when changing translation/rotation/scale
2019-12-01Merge pull request #33640 from mewin/http_head_requestFabio Alessandrelli
Fix HTTP HEAD requests
2019-12-01Merge pull request #34032 from aaronfranke/approx-docs-hey-that-rhymesRémi Verschelde
Add docs for is_equal_approx on structures
2019-11-30Add docs for is_equal_approx on structuresAaron Franke
2019-11-30Merge pull request #34029 from nekomatata/create-physical-skeleton-errorRémi Verschelde
Fixed error when creating physical skeleton
2019-11-30Merge pull request #34024 from miere43/script-docs-typo-fixRémi Verschelde
Fixed typo in docs for Script and GDScript classes
2019-11-30Fixed error when creating physical skeletonPouleyKetchoupp
An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway). Fixes #23920
2019-11-30Fixed typo in docs for Script and GDScript classes ("exends" -> "extends")miere43
2019-11-30Update transform property in the inspector when changing ↵PouleyKetchoupp
translation/rotation/scale
2019-11-30Merge pull request #34011 from nekomatata/state-machine-travel-on-readyRémi Verschelde
Handle state machine travel before the start node is processed
2019-11-30Merge pull request #34014 from KoBeWi/like_2d_like_3dRémi Verschelde
Port Path2D changes to 3D
2019-11-30Port Path2D changes to 3DTomasz Chabora
2019-11-30Merge pull request #34012 from KoBeWi/uselessRémi Verschelde
Remove unnecessary bounded_offset from PathFollow2D
2019-11-30Merge pull request #34009 from flyingpimonster/gridmap-docsRémi Verschelde
Docs: GridMap and MeshLibrary
2019-11-30Remove unnecessary bounded_offset from PathFollow2DTomasz Chabora
2019-11-30Handle state machine travel before the start node is processedPouleyKetchoupp
This change allows travel() to be called on AnimationNodeStateMachinePlayback during _ready(), before the start node has been processed and the state machine is considered playing.
2019-11-29Docs: GridMap and MeshLibraryJames Westman
The only methods left to document are resource_changed, set_clip, and the methods dealing with baked meshes.
2019-11-29Don't try to initialize empty NativeLibraryTomasz Chabora
2019-11-29i18n: Sync translations with WeblateRémi Verschelde
2019-11-29makerst: Escape default values using reST markupRémi Verschelde
Otherwise the docs would complain about values like "godot_" which reST tries to interpret as an identifier.
2019-11-29Flush remaining messages before quitting the game when loading failsPouleyKetchoupp
This change allows error messages to be printed in the editor debugger when the game fails on load, instead of displaying them in the console terminal only.