Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-21 | Fix alpha typo in code completion color | nonunknown | |
2021-09-21 | Merge pull request #52466 from tcoxon/fix_43733_4.0 | Rémi Verschelde | |
Prevent shaders from generating code before the constructor finishes. | |||
2021-09-21 | Merge pull request #52890 from bruvzg/rtl_effects_connected | Rémi Verschelde | |
Improve connected grapheme handling in the RTL CharFX. | |||
2021-09-21 | Prevent shaders from generating code before the constructor finishes. | Tom Coxon | |
Fixes #43733: "creating SpatialMaterial in a separate thread creates invalid shaders (temporarily)." The bug occurred because various setters called in materials' constructors add materials to queues that are processed on the main thread. This means that when the materials are created in another thread, they can be processed on the main thread before the constructor has finished. The fix adds a flag to affected materials that prevents them from being added to the queue until their constructors have finished initialising all the members. | |||
2021-09-21 | Add flag to connected grapheme. Apply RTL displacement FX only to the whole ↵ | bruvzg | |
connected grapheme. Pass more glyph info to the custom RTL FX. | |||
2021-09-21 | Merge pull request #47297 from KoBeWi/📞🌳 | Rémi Verschelde | |
Improve call_group documentation | |||
2021-09-21 | Merge pull request #52842 from Ev1lbl0w/fix_win_open_errcode | Rémi Verschelde | |
Fix shell_open not returning errors on Windows | |||
2021-09-21 | Merge pull request #52884 from aaronfranke/doc-no-empty | Rémi Verschelde | |
Don't generate empty methods/constants doc sections and reduce code duplication | |||
2021-09-21 | Merge pull request #52605 from TokageItLab/fixed-vtype-in-node-oneshot | Rémi Verschelde | |
Fixed value type and applied small change in `AnimationNodeOneShot` | |||
2021-09-21 | Merge pull request #52601 from KoBeWi/scene_renaissance | Rémi Verschelde | |
Make restore_scenes_on_load true by default | |||
2021-09-21 | Merge pull request #52649 from Faless/js/4.x_audioworklet_nothreads_pr | Rémi Verschelde | |
[HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. | |||
2021-09-21 | Merge pull request #52886 from bruvzg/rtl_fixes | Rémi Verschelde | |
Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment. | |||
2021-09-21 | Merge pull request #51346 from EricEzaM/fix-focus-key-shortcuts | Rémi Verschelde | |
Fix focus shortcuts triggering incorrectly | |||
2021-09-21 | Merge pull request #47815 from Calinou/doc-os-delay-nonblocking | Rémi Verschelde | |
Document how to delay code execution in a non-blocking manner | |||
2021-09-21 | Fix RTL layout Label text, VBox child, 3D node editor controls, and popup ↵ | bruvzg | |
menu alignment. | |||
2021-09-21 | Merge pull request #52868 from jmb462/mouse_input | Rémi Verschelde | |
Allow mouse button event detection in Action Map Editor | |||
2021-09-21 | Merge pull request #35103 from Calinou/tweak-3d-inertia | Rémi Verschelde | |
Tweak the 3D editor inertia defaults for better responsiveness | |||
2021-09-21 | Fix focus shortcuts triggering incorrectly | Eric M | |
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2021-09-21 | Document how to delay code execution in a non-blocking manner | Hugo Locurcio | |
2021-09-20 | Allow mouse button event detection in Action Map Editor | jmb462 | |
2021-09-20 | Tweak the 3D editor inertia defaults for better responsiveness | Hugo Locurcio | |
The default orbit sensitivity was decreased to account for this change. Rotational inertia (orbit + freelook) was disabled by default due to known issues. This also removes the need for separate manipulation inertia settings, as the default settings are more responsive. | |||
2021-09-20 | Merge pull request #42103 from dankan1890/import_atlas_fix | Rémi Verschelde | |
2021-09-20 | Merge pull request #52312 from Calinou/no-main-scene-gui-alert | Rémi Verschelde | |
Display an alert when attempting to run a project with no main scene | |||
2021-09-20 | Merge pull request #52555 from TokageItLab/fixed-discrete-animation-seek | Rémi Verschelde | |
Fixed seeking behavior of property track with discrete interpolation | |||
2021-09-20 | Display an alert when attempting to run a project with no main scene | Hugo Locurcio | |
This gives visual feedback when not starting Godot from a terminal. This could lead to confusion when placing a Godot binary within a project folder that has no main scene defined. | |||
2021-09-20 | Merge pull request #52330 from johnjdonna/add_support_hostname_language_server | Rémi Verschelde | |
LSP: Add support for custom host setting | |||
2021-09-20 | Merge pull request #52867 from JFonS/upd_giz_fix | Rémi Verschelde | |
Fix error spam on quit | |||
2021-09-20 | Merge pull request #52856 from e8newallm/52816 | Rémi Verschelde | |
Corrected GLTFDocument::save_scene from processing a nullptr | |||
2021-09-20 | Corrected GLTFDocument::save_scene from processing a nullptr | Matthew Newall | |
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2021-09-20 | Merge pull request #52618 from williamd67/GPULightmapper-bounce-improvement | Rémi Verschelde | |
GPULightmapper exclude back-face triangles while calculating bounces | |||
2021-09-20 | Merge pull request #52545 from JFonS/occ_fixes | Rémi Verschelde | |
Occlusion culling fixes | |||
2021-09-20 | Merge pull request #52543 from ↵ | Rémi Verschelde | |
TokageItLab/fixed-transition-when-xfade-time-is-zero Fixed `AnimationNodeTransition`'s behavior when xfade time is zero | |||
2021-09-20 | Merge pull request #52479 from KoBeWi/the_close_of_all_tabs | Rémi Verschelde | |
Don't stop closing on unsaved script | |||
2021-09-20 | Fix error spam on quit | jfons | |
2021-09-20 | LSP: Add support for custom host setting | John J. Donna II | |
You can now configure host in the `language_server` settings in the editor settings. | |||
2021-09-20 | Merge pull request #52513 from Ev1lbl0w/fix_path_double_slash | Rémi Verschelde | |
Fix path with multiple slashes not being corrected on templates | |||
2021-09-20 | Merge pull request #51034 from bruvzg/macos_mime | Rémi Verschelde | |
[macOS] Update MIME codes and file type name to match "dist/linux/org.godotengine.Godot.xml" | |||
2021-09-20 | Merge pull request #52519 from e8newallm/52497-Remove_Unused_Variable | Rémi Verschelde | |
Removed unused Ref<Font> font variables | |||
2021-09-20 | Merge pull request #52865 from akien-mga/obj-import-no-threads | Rémi Verschelde | |
Import: Disable thread import for OBJ meshes | |||
2021-09-20 | Merge pull request #52827 from Chaosus/blend_tree_connection_improvement | Rémi Verschelde | |
Draggin in/out from ports to create nodes in Animation Blend Tree editor | |||
2021-09-20 | Merge pull request #52151 from CaptainProton42/fix-y-billboard-shear | Rémi Verschelde | |
Fix y billboard shear when rotating camera | |||
2021-09-20 | [macOS] Update MIME codes and file type names to match ↵ | bruvzg | |
"dist/linux/org.godotengine.Godot.xml" definitions. Add missing "shader" type icon. | |||
2021-09-20 | Merge pull request #37228 from rcorre/rcorre/better-load-dialog | Rémi Verschelde | |
Use QuickOpen to load resources in the inspector. | |||
2021-09-20 | Import: Disable thread import for OBJ meshes | Rémi Verschelde | |
This can currently lead to deadlocks, possibly due to some race condition in the Vulkan renderer. Works around #48265. | |||
2021-09-20 | Merge pull request #52848 from Paulb23/code-edit-tests | Rémi Verschelde | |
2021-09-20 | Merge pull request #52862 from bruvzg/cache_index_chk | Rémi Verschelde | |
Add FontData cache index check, remove excessive loop. | |||
2021-09-20 | Merge pull request #52858 from ↵ | Rémi Verschelde | |
SilverCreekEntertainment/fix-cursor-disappearing-in-windows-fullscreen-4.x Fix Windows cursor with trails disappearing in fullscreen | |||
2021-09-20 | Add remaning code edit unit tests | Paulb23 | |
2021-09-20 | Change completion prefixes to single char and unnecessary ui_cancel accept_event | Paulb23 | |