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2016-09-22Merge pull request #6584 from Hinsbart/mod_releaseRémi Verschelde
x11: Fix event.is_action() for release of modifier keys
2016-09-22x11: Fix event.is_action() for release of modifier keysAndreas Haas
The bug was that the release events for these also had the modifier state set, so the event comparison failed. Fixes #5901
2016-09-22Merge pull request #6581 from vnen/fix-mainscreen-crashRémi Verschelde
Fix crash when disabling main screen plugin
2016-09-21Fix crash when disabling main screen pluginGeorge Marques
2016-09-21Merge pull request #6573 from syskrank/masterRémi Verschelde
removed redundant assign operation in mesh_add_surface
2016-09-21Merge pull request #6569 from vnen/winrt-buildRémi Verschelde
Change winrt build to be less dependent on ANGLE
2016-09-21removed redundant assign operation in mesh_add_surface: elem_count is ↵knd
reassigned a value before the old one has been used.
2016-09-20Change winrt build to be less dependent on ANGLEGeorge Marques
Now it does not try to build if the solution is not found. This way it's possible to provide a minimal package with includes and libs and make it build correctly. Also remove messages from detect.py since it is ran for every platform target.
2016-09-20Merge pull request #6557 from anneomcl/masterIgnacio Etcheverry
Fix for #6158
2016-09-19Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl
2016-09-20Merge pull request #6552 from Hinsbart/vec2_clampedRémi Verschelde
Expose Vector2::clamped() to scripts
2016-09-20Merge pull request #6551 from vnen/doc-xml-treeRémi Verschelde
Add docs for XMLparser, VideoPlayer and most of Tree
2016-09-19Add docs for XMLparser, VideoPlayer and most of TreeGeorge Marques
2016-09-19Expose Vector2::clamped() to scriptsAndreas Haas
Needed this and wondered that there's no built-in function for it. So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^
2016-09-19Merge pull request #6549 from Hinsbart/default_layoutRémi Verschelde
Make the choosable default editor layout the same as the actual default [ci skip]
2016-09-19Make the choosable default editor layout the same as the actual default one.Andreas Haas
Fixes #6266
2016-09-19Merge pull request #6545 from Hinsbart/texteditRémi Verschelde
Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode. [ci skip]
2016-09-19Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.Andreas Haas
Fixes #6466
2016-09-18Merge pull request #6534 from djrm/iconsRémi Verschelde
New distraction free mode icon
2016-09-18Merge pull request #6525 from vnen/plugin-bottom-show-hideRémi Verschelde
Expose bottom panel show/hide for plugins
2016-09-18New distraction free mode iconDaniel J. Ramirez
2016-09-17Merge pull request #6516 from vnen/plugin-main-screenRémi Verschelde
Add a function to plugin get the main screen parent
2016-09-17Merge pull request #6504 from Hinsbart/joy_axisRémi Verschelde
Fix input action pressed state not changing for quick joystick moveme…
2016-09-17Merge pull request #6498 from Paulb23/current_script_highlight_fixRémi Verschelde
Fix highlight current script when script temperature is disabled
2016-09-17Merge pull request #6489 from zaps166/vorbis-no-encRémi Verschelde
Vorbis: Don't compile unnecessary encoder files
2016-09-17Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde
Expose additional light/shadow properties to canvas item shaders
2016-09-17Expose bottom panel show/hide for pluginsGeorge Marques
2016-09-16Add a function to plugin get the main screen parentGeorge Marques
- Fix a bug where the main screen button did not disappear when the plugin was deactivated.
2016-09-16Merge pull request #6510 from Hinsbart/doc_vibRémi Verschelde
Update documentation on joystick vibration. [ci skip]
2016-09-16Update documentation on joystick vibration.Andreas Haas
Added a note that long vibration durations are not recommended because of hardware limitations. For example, my ps4 controller can only vibrate for ~3s on linux.
2016-09-15Fix input action pressed state not changing for quick joystick movements.Andreas Haas
fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed.
2016-09-15Fix highlight current script when script temputure is disabledPaulb23
2016-09-15Hacked a demo C# class parser for neikeq.Juan Linietsky
2016-09-15Center camera2D with the proper viewport sizeJuan Linietsky
2016-09-14Call run callbackJuan Linietsky
2016-09-14Added API version and hashing to ObjectTypeDBJuan Linietsky
2016-09-14Vorbis: Don't compile unnecessary encoder filesBłażej Szczygieł
2016-09-14Added a few functions to make 2D split screen easier.Juan Linietsky
2016-09-14Merge pull request #6486 from Faless/viewport2dJuan Linietsky
Restore Viewport::set_world_2d() functionality (2D Split Screen)
2016-09-14Restore viewport set_world_2d functionalityFabio Alessandrelli
2016-09-13Added a generic AStar implementation to Godot.Juan Linietsky
It's pretty fast, use it for games where Navigation does not cut it.
2016-09-13Make Godot detect if the screen is too small (<1200 pixels wide), and use ↵Juan Linietsky
single dock column like in 1.0 if that's the case.
2016-09-13-Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-13Distraction free icon was missingJuan Linietsky
2016-09-13-Add a distraction free mode button (so users know it's there)Juan Linietsky
-Made distaction free not hide the top bar, it's more loss than gain to hide it -Fix fullscreen toggling and added a menu option for it so it's also visible in settings.
2016-09-13Merge pull request #6473 from ↵Juan Linietsky
sanikoyes/Pr-ScrollContainer-expand-children-bug-fix fix ScrollContainer cannot scroll when scroll bar is hidden
2016-09-13Merge pull request #6472 from vnen/fix-gds-nontoolsRémi Verschelde
Fix build for templates
2016-09-13fix ScrollContainer cannot scroll when scroll bar is hiddensanikoyes
2016-09-12Fix UWP gamepadGeorge Marques
2016-09-12Added favorites and recent history to create dialogJuan Linietsky