Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-02 | Merge pull request #63789 from YuriSizov/editor-remove-old-property-widgets | Rémi Verschelde | |
Remove `CustomPropertyEditor` completely | |||
2022-08-02 | Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture | Rémi Verschelde | |
Add `hint_transparent` to use a transparent black placeholder texture | |||
2022-08-02 | Merge pull request #63797 from JohanAR/fix-color-picker-okhsl | Rémi Verschelde | |
Fix ColorPicker color and hsv sync issue | |||
2022-08-02 | Merge pull request #63627 from and-rad/vector-field-attractor-fix | Rémi Verschelde | |
Fix vector field particle attractor texture sampling | |||
2022-08-02 | Merge pull request #63589 from RandomShaper/sdfgi_debug_pc | Rémi Verschelde | |
Keep SdfgiDebug shader's push constant size <= 128 | |||
2022-08-02 | Merge pull request #63794 from clayjohn/GLES3-bugs | Rémi Verschelde | |
Fix various bugs in GLES3 renderer that stopped it from running on web | |||
2022-08-02 | Merge pull request #63793 from RandomShaper/fix_unbound_resource | Rémi Verschelde | |
Fix uniform set creation error due to null RID | |||
2022-08-01 | Add `hint_transparent` to use a transparent black placeholder texture | Hugo Locurcio | |
This can be used in shaders to avoid the need to supply a transparent placeholder texture manually. | |||
2022-08-01 | Fix ColorPicker color and hsv sync issue | Johan Aires Rastén | |
ColorPicker has both a Color and HSV values for the currently selected color, fixed a few cases where those were not kept in sync. Refactored a little regarding this, and removed a redundant update. Solves #63777 | |||
2022-08-01 | Fix various bugs in GLES3 renderer that stopped it from running on web | clayjohn | |
2022-08-01 | Merge pull request #63790 from raulsntos/csharp-unused | Ignacio Roldán Etcheverry | |
C#: Remove unused `Transform2D.ScaleBasis` method | |||
2022-08-01 | Merge pull request #63767 from kubecz3k/fix/headless-collision | Rémi Verschelde | |
2022-08-01 | Merge pull request #63007 from jtnicholl/animation_player_docs | Rémi Verschelde | |
2022-08-01 | Fix uniform set creation error due to null RID | Pedro J. Estébanez | |
2022-08-01 | Remove `CustomPropertyEditor` completely | Yuri Sizov | |
2022-08-01 | Merge pull request #53540 from Calinou/editor-improve-exp-easing-inspector | Rémi Verschelde | |
Improve easing inspector usability | |||
2022-08-01 | C#: Remove unused `Transform2D.ScaleBasis` method | Raul Santos | |
2022-08-01 | Update classref documentation for AnimationPlayer | Jonathan Nicholl | |
2022-08-01 | Improve easing inspector usability | Hugo Locurcio | |
- Add `positive_only` property hint to disallow using negative presets. These values are clamped in several places in the editor already, so this avoids displaying presets that don't work. - Move the Zero preset at the end of the positive list to match the custom property editor. It's also used less often than Linear, Ease In and Ease Out. - Rename presets to be consistent between the easing property editor and custom property editor. - Remove unused `inout` hint which was redundant since it was already the default. | |||
2022-08-01 | Merge pull request #54738 from Calinou/expose-os-restart-on-exit | Rémi Verschelde | |
2022-08-01 | Merge pull request #63763 from bruvzg/lbl_settings_defaults | Rémi Verschelde | |
2022-08-01 | Merge pull request #63781 from YuriSizov/editorresourceconversionpluginactomy2 | Rémi Verschelde | |
2022-08-01 | Remove excessive `editor/property_editor.h` includes | Yuri Sizov | |
2022-08-01 | Expose the "restart on exit" OS functionality | Hugo Locurcio | |
This can be used to restart a project with specific command line arguments applied. This can work in tandem with `OS.get_cmdline_args()` to restart with the same command line arguments as used to originally run the project. Example use cases: - Restart to apply an user setting change that requires a restart to work. - Restart with a Godot command line argument to change the video driver, audio driver, etc. | |||
2022-08-01 | Merge pull request #63766 from Chaosus/fix_shader_instance_uniform | Yuri Rubinsky | |
2022-08-01 | Fix passing values to the instance uniforms in the shader | Yuri Rubinsky | |
2022-08-01 | fix for headless collision shape generation | Jakub Grzesik | |
this commit implements just enough of dummy mesh_storage so collision shapes are still generated in the headless mode implementation was inspired by rasterizer_dummy.h from Godot3 | |||
2022-08-01 | Change LabelSettings default values to match default theme. | bruvzg | |
2022-08-01 | Merge pull request #63761 from BastiaanOlij/gles3_scene_singleton_init | Rémi Verschelde | |
2022-08-01 | Initialise singleton in RendererSceneGLES3 | Bastiaan Olij | |
2022-08-01 | Merge pull request #63722 from akien-mga/scons-4.4.0-vs-solution | Rémi Verschelde | |
SCons: Fix creating VS solution with SCons 4.4.0 | |||
2022-08-01 | Merge pull request #55007 from norling/master | Rémi Verschelde | |
2022-08-01 | docs: Caveats of NavigationMesh.create_from_mesh | Martin Norling | |
Adds a note explaining the requirements of the given [Mesh] when converting a [Mesh] to a [NavigationMesh] using `NavigationMesh.create_from_mesh`. | |||
2022-08-01 | Merge pull request #55387 from RPicster/particles-turbulence | Rémi Verschelde | |
2022-08-01 | Merge pull request #63754 from BastiaanOlij/storage_struct_private | Rémi Verschelde | |
Changed storage structs to private | |||
2022-08-01 | Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-inject | Rémi Verschelde | |
Tweak default fog settings for better appearance | |||
2022-08-01 | Merge pull request #54028 from ↵ | Rémi Verschelde | |
Calinou/material-default-alpha-scissor-threshold-0.5 Change default material alpha scissor threshold to 0.5 | |||
2022-08-01 | Merge pull request #63587 from clayjohn/specular-occlusion | Rémi Verschelde | |
Treat specular less than 0.02 as occlusion | |||
2022-08-01 | Merge pull request #63733 from akien-mga/file-get_as_text-skip-CR | Rémi Verschelde | |
File: Re-add support to skip CR (`\r`) in `File::get_as_text` | |||
2022-08-01 | Merge pull request #63624 from reduz/commandline-user-args | Rémi Verschelde | |
Add support for command-line user arguments. | |||
2022-08-01 | Merge pull request #63755 from raulsntos/fix-vector4-min-axis-index | Rémi Verschelde | |
Fix `Vector4::min_axis_index` for equal components | |||
2022-08-01 | Merge pull request #63752 from raulsntos/csharp-rename-phi | Ignacio Roldán Etcheverry | |
Rename math 'phi' arguments to 'angle' in C# | |||
2022-08-01 | Fix `Vector4::min_axis_index` for equal components | Raul Santos | |
The documentation says if all components are equal it must return AXIS_W but it was returning AXIS_X. | |||
2022-08-01 | Changed storage structs to private | Bastiaan Olij | |
2022-08-01 | Rename math 'phi' arguments to 'angle' in C# | Raul Santos | |
2022-08-01 | Tweak default fog settings for better appearance | Hugo Locurcio | |
- Increase the default non-volumetric fog density to 0.01 to make adjustments more visible. - Use a less saturated non-volumetric fog color by default (a mix of the sky and horizon colors of the new default ProceduralSkyMaterial). - Set Volumetric Fog Gi Inject to 1.0 by default. Injecting GI results in more realistic appearance of volumetric fog, at a very low performance cost. | |||
2022-08-01 | Change default material alpha scissor threshold to 0.5 | Hugo Locurcio | |
This makes the default behavior consistent between SpriteBase3D, BaseMaterial3D and imported glTF scene materials. Alpha scissor threshold property hints now allows for more precise adjustments as well. | |||
2022-08-01 | Add support for command-line user arguments. | Juan Linietsky | |
Implements the standard Unix double dash (--) commandline argument: * Arguments after a double dash (--) are ignored by Godot and stored for the user. * User can access them via `OS.get_cmdline_user_args()` Example: `godot.exe scene_to_run.tscn --fullscreen -- --start-level 2` | |||
2022-08-01 | Merge pull request #63746 from guilhermefelipecgs/fix_state_machine_rename | Rémi Verschelde | |
2022-07-31 | Treat specular less than 0.02 as occlusion | clayjohn | |
This is a very common hack used in almost all PBR renderers to allow removing specular contribution in dielectric materials |