Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-09 | Merge pull request #39411 from madmiraal/update-rigidbody-sleep-docs | Rémi Verschelde | |
Update Rigidbody 2D and 3D sleep documentation. | |||
2020-06-09 | Update Rigidbody 2D and 3D sleep documentation. | Marcel Admiraal | |
2020-06-09 | Merge pull request #39407 from Calinou/tweak-invalid-export-preset-message | Rémi Verschelde | |
Tweak the invalid preset error message to mention `export_presets.cfg` | |||
2020-06-09 | Tweak the invalid preset error message to mention `export_presets.cfg` | Hugo Locurcio | |
2020-06-08 | Merge pull request #39389 from akien-mga/packedscene-root-aint-got-parents | Rémi Verschelde | |
PackedScene: Prevent crash when root node has `parent` attribute | |||
2020-06-08 | Merge pull request #39385 from akien-mga/lsp-crash-notify_client | Rémi Verschelde | |
GDScript LSP: Fix crash in notify_client | |||
2020-06-08 | Merge pull request #39370 from Anutrix/remove-usused-assimp-var | Rémi Verschelde | |
Removed variables in EditorSceneImporterAssimp::import_scene that became unused. | |||
2020-06-08 | Merge pull request #39152 from abustin/fbx_mesh_compression_fix_master | Rémi Verschelde | |
Respect 'mesh compression' editor import option in Assimp and glTF importers [master] | |||
2020-06-08 | Merge pull request #39386 from akien-mga/variantparser-crash-bad-vectors | Rémi Verschelde | |
VariantParser: Fix crash on malformed vectors | |||
2020-06-08 | PackedScene: Prevent crash when root node has `parent` attribute | Rémi Verschelde | |
The crash happens further down when setting an invalid owner in `Node::_set_owner_nocheck` but I couldn't figure out how to fix it. But here the proper fix is to catch the invalid scene file early on and fail loading it. Part of #17372. | |||
2020-06-08 | VariantParser: Fix crash on malformed vectors | Rémi Verschelde | |
Each time `r_err_str` is set, we should return a parse error. Removed redundant `return OK;` which were already handled after the big `if`/`else if`/`else` for `TK_IDENTIFIER`. Part of #17372. | |||
2020-06-08 | GDScript LSP: Fix crash in notify_client | Rémi Verschelde | |
`latest_client_id` now defaults to `-1` (invalid ID) instead of `0`. Also fix typo in notification `gdscrip_client/changeWorkspace`, and fix argument names in method binds. Fixes #39375. | |||
2020-06-08 | Merge pull request #39329 from KoBeWi/capture_the_anim | Rémi Verschelde | |
Restore capture caches when missing | |||
2020-06-08 | Removed variables and #include in EditorSceneImporterAssimp::import_scene ↵ | unknown | |
that became unused after the recent commit ec1bf96(#39363). | |||
2020-06-08 | Merge pull request #39365 from Calinou/editor-gizmos-visibility-tooltip | Rémi Verschelde | |
Add an editor tooltip to document gizmo visibility options | |||
2020-06-08 | Merge pull request #39378 from mbrlabs/basis-fix-master | Rémi Verschelde | |
Re-apply basis of newly added node (via drag-n-drop) in editor viewport | |||
2020-06-07 | Re-apply basis of newly added node (via drag-n-drop) in editor viewport | Marcus Brummer | |
2020-06-07 | Add an editor tooltip to document gizmo visibility options | Hugo Locurcio | |
See discussion in https://github.com/godotengine/godot-proposals/issues/716. | |||
2020-06-07 | Merge pull request #39200 from azagaya/fix-blend-2 | Rémi Verschelde | |
Fixing wrong blending rect methods | |||
2020-06-07 | Merge pull request #39363 from MCrafterzz/fix38745 | Rémi Verschelde | |
Fix 38745: Importing FBX of a non-Unicode encoded path causes Assimp throws error | |||
2020-06-07 | Fix fbx import assimp error | Marcus Elg | |
2020-06-06 | Merge pull request #33858 from Calinou/inspector-layers-add-hover | Rémi Verschelde | |
Add visual feedback when hovering layer checkboxes in the Inspector | |||
2020-06-06 | Merge pull request #39346 from akien-mga/oidn-fix-vs-2017 | Rémi Verschelde | |
oidn: Fix build for VS 2017 | |||
2020-06-06 | Merge pull request #39342 from akien-mga/denoise-64bit-desktop-only | Rémi Verschelde | |
denoise: Restrict build to 64-bit desktop platforms | |||
2020-06-06 | oidn: Fix build for VS 2017 | Rémi Verschelde | |
Backporting this upstream patch: https://github.com/OpenImageDenoise/mkl-dnn/commit/1e42e6db81e1a5270ecc0191c5385ce7e7d978e9 Fixes #39186. | |||
2020-06-06 | denoise: Restrict build to 64-bit desktop platforms | Rémi Verschelde | |
One of OIDN's dependencies only supports x86_64 and aarch64. For now we also exclude potential future Android tools builds, but this could be re-evaluated in the future. Fixes #38759. | |||
2020-06-06 | Merge pull request #39341 from JFonS/minor_shader_parsing_fix | Rémi Verschelde | |
Minor fix on GLSL shader parser | |||
2020-06-06 | Merge pull request #39340 from JFonS/upgrade_oidn | Rémi Verschelde | |
Upgrade OpenImageDenoise to v1.1.0 | |||
2020-06-06 | Minor fix on GLSL shader parser | jfons | |
2020-06-06 | Upgrade OpenImageDenoise to v1.1.0 | jfons | |
Upgrade OIDN to 1.1.0, the latest stable version that doesn't need the ISPC compiler. Documented the changes made during the removal of TBB and added a patch file for them. | |||
2020-06-06 | Merge pull request #39338 from Faless/crypto/instantiate_fix | Rémi Verschelde | |
Crypto virtual methods, fix editor crash when mbedtls is disabled | |||
2020-06-06 | Crypto as a custom instance class. | Fabio Alessandrelli | |
2020-06-06 | Fix editor crash when mbedtls is disabled. | Fabio Alessandrelli | |
2020-06-06 | Merge pull request #38967 from nekomatata/remote-inspector-builtin-res | Rémi Verschelde | |
Fix dialog spam when inspecting MeshInstance from model file | |||
2020-06-05 | Restore capture caches when missing | Tomasz Chabora | |
2020-06-05 | Merge pull request #39304 from m4gr3d/enable_focus_awareness | Rémi Verschelde | |
Add support for focus awareness | |||
2020-06-05 | Merge pull request #39316 from Anutrix/remove-hashmap-reduntant-func | Rémi Verschelde | |
Remove unused function get_key_value_ptr_array from hash_map.h and another tiny fix. | |||
2020-06-05 | Merge pull request #37073 from nodj/improve_2dEditor_zoom | Rémi Verschelde | |
Improve 2d editor zoom | |||
2020-06-05 | Merge pull request #39298 from Faless/js/keyCode40 | Rémi Verschelde | |
Switch HTML5 key detection from keyCode to code. | |||
2020-06-05 | Merge pull request #39297 from Faless/webrtc/local_description_doc | Rémi Verschelde | |
Fix WebRTCPeerConnection set_local_description doc | |||
2020-06-05 | Merge pull request #39301 from Calinou/fix-argument-parameter-confusion | Rémi Verschelde | |
Tweak the GDScript error message about passed argument type mismatch | |||
2020-06-05 | Merge pull request #39286 from akien-mga/gamepad-update-controllerdb | Rémi Verschelde | |
Sync controller mappings DB with SDL2 community repo | |||
2020-06-05 | Merge pull request #39293 from madmiraal/fix-27921 | Rémi Verschelde | |
Correct misspellings of damped spring. | |||
2020-06-05 | Merge pull request #39289 from mbrlabs/shader-has-param-fix | Rémi Verschelde | |
Add "shader_param/" prefix in Shader::has_param() | |||
2020-06-05 | Merge pull request #39276 from ThakeeNathees/predefined-check-for-loop-counter | Rémi Verschelde | |
Added predefined var check for `for` loop counter | |||
2020-06-05 | Remove unused function get_key_value_ptr_array from hash_map.h and also fix ↵ | unknown | |
parameter name in function get_key_list. | |||
2020-06-04 | 2D Editor: modified zoom increment to the twelveth root of two | johan | |
- properly visit power of 2 factors (50%, 100%, 200%...) - index based zoom values to prevent floating point issues - Fix 2d editor not able to reach min and max zoom values | |||
2020-06-04 | Add support for focus awareness | Fredia Huya-Kouadio | |
2020-06-04 | Tweak the GDScript error message about passed argument type mismatch | Hugo Locurcio | |
This makes it less confusing. This closes https://github.com/godotengine/godot-proposals/issues/670. | |||
2020-06-04 | Swtich HTML5 key detection from keyCode to code. | Fabio Alessandrelli | |
The value of this, does not include the layout. The code has extra logic to map the unicode value to our keylist, supporting ASCII and Latin-1. Also add support for `physical_keycode` in HTML5 platform. |