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2020-06-09Merge pull request #39411 from madmiraal/update-rigidbody-sleep-docsRémi Verschelde
Update Rigidbody 2D and 3D sleep documentation.
2020-06-09Update Rigidbody 2D and 3D sleep documentation.Marcel Admiraal
2020-06-09Merge pull request #39407 from Calinou/tweak-invalid-export-preset-messageRémi Verschelde
Tweak the invalid preset error message to mention `export_presets.cfg`
2020-06-09Tweak the invalid preset error message to mention `export_presets.cfg`Hugo Locurcio
2020-06-08Merge pull request #39389 from akien-mga/packedscene-root-aint-got-parentsRémi Verschelde
PackedScene: Prevent crash when root node has `parent` attribute
2020-06-08Merge pull request #39385 from akien-mga/lsp-crash-notify_clientRémi Verschelde
GDScript LSP: Fix crash in notify_client
2020-06-08Merge pull request #39370 from Anutrix/remove-usused-assimp-varRémi Verschelde
Removed variables in EditorSceneImporterAssimp::import_scene that became unused.
2020-06-08Merge pull request #39152 from abustin/fbx_mesh_compression_fix_masterRémi Verschelde
Respect 'mesh compression' editor import option in Assimp and glTF importers [master]
2020-06-08Merge pull request #39386 from akien-mga/variantparser-crash-bad-vectorsRémi Verschelde
VariantParser: Fix crash on malformed vectors
2020-06-08PackedScene: Prevent crash when root node has `parent` attributeRémi Verschelde
The crash happens further down when setting an invalid owner in `Node::_set_owner_nocheck` but I couldn't figure out how to fix it. But here the proper fix is to catch the invalid scene file early on and fail loading it. Part of #17372.
2020-06-08VariantParser: Fix crash on malformed vectorsRémi Verschelde
Each time `r_err_str` is set, we should return a parse error. Removed redundant `return OK;` which were already handled after the big `if`/`else if`/`else` for `TK_IDENTIFIER`. Part of #17372.
2020-06-08GDScript LSP: Fix crash in notify_clientRémi Verschelde
`latest_client_id` now defaults to `-1` (invalid ID) instead of `0`. Also fix typo in notification `gdscrip_client/changeWorkspace`, and fix argument names in method binds. Fixes #39375.
2020-06-08Merge pull request #39329 from KoBeWi/capture_the_animRémi Verschelde
Restore capture caches when missing
2020-06-08Removed variables and #include in EditorSceneImporterAssimp::import_scene ↵unknown
that became unused after the recent commit ec1bf96(#39363).
2020-06-08Merge pull request #39365 from Calinou/editor-gizmos-visibility-tooltipRémi Verschelde
Add an editor tooltip to document gizmo visibility options
2020-06-08Merge pull request #39378 from mbrlabs/basis-fix-masterRémi Verschelde
Re-apply basis of newly added node (via drag-n-drop) in editor viewport
2020-06-07Re-apply basis of newly added node (via drag-n-drop) in editor viewportMarcus Brummer
2020-06-07Add an editor tooltip to document gizmo visibility optionsHugo Locurcio
See discussion in https://github.com/godotengine/godot-proposals/issues/716.
2020-06-07Merge pull request #39200 from azagaya/fix-blend-2Rémi Verschelde
Fixing wrong blending rect methods
2020-06-07Merge pull request #39363 from MCrafterzz/fix38745Rémi Verschelde
Fix 38745: Importing FBX of a non-Unicode encoded path causes Assimp throws error
2020-06-07Fix fbx import assimp errorMarcus Elg
2020-06-06Merge pull request #33858 from Calinou/inspector-layers-add-hoverRémi Verschelde
Add visual feedback when hovering layer checkboxes in the Inspector
2020-06-06Merge pull request #39346 from akien-mga/oidn-fix-vs-2017Rémi Verschelde
oidn: Fix build for VS 2017
2020-06-06Merge pull request #39342 from akien-mga/denoise-64bit-desktop-onlyRémi Verschelde
denoise: Restrict build to 64-bit desktop platforms
2020-06-06oidn: Fix build for VS 2017Rémi Verschelde
Backporting this upstream patch: https://github.com/OpenImageDenoise/mkl-dnn/commit/1e42e6db81e1a5270ecc0191c5385ce7e7d978e9 Fixes #39186.
2020-06-06denoise: Restrict build to 64-bit desktop platformsRémi Verschelde
One of OIDN's dependencies only supports x86_64 and aarch64. For now we also exclude potential future Android tools builds, but this could be re-evaluated in the future. Fixes #38759.
2020-06-06Merge pull request #39341 from JFonS/minor_shader_parsing_fixRémi Verschelde
Minor fix on GLSL shader parser
2020-06-06Merge pull request #39340 from JFonS/upgrade_oidnRémi Verschelde
Upgrade OpenImageDenoise to v1.1.0
2020-06-06Minor fix on GLSL shader parserjfons
2020-06-06Upgrade OpenImageDenoise to v1.1.0jfons
Upgrade OIDN to 1.1.0, the latest stable version that doesn't need the ISPC compiler. Documented the changes made during the removal of TBB and added a patch file for them.
2020-06-06Merge pull request #39338 from Faless/crypto/instantiate_fixRémi Verschelde
Crypto virtual methods, fix editor crash when mbedtls is disabled
2020-06-06Crypto as a custom instance class.Fabio Alessandrelli
2020-06-06Fix editor crash when mbedtls is disabled.Fabio Alessandrelli
2020-06-06Merge pull request #38967 from nekomatata/remote-inspector-builtin-resRémi Verschelde
Fix dialog spam when inspecting MeshInstance from model file
2020-06-05Restore capture caches when missingTomasz Chabora
2020-06-05Merge pull request #39304 from m4gr3d/enable_focus_awarenessRémi Verschelde
Add support for focus awareness
2020-06-05Merge pull request #39316 from Anutrix/remove-hashmap-reduntant-funcRémi Verschelde
Remove unused function get_key_value_ptr_array from hash_map.h and another tiny fix.
2020-06-05Merge pull request #37073 from nodj/improve_2dEditor_zoomRémi Verschelde
Improve 2d editor zoom
2020-06-05Merge pull request #39298 from Faless/js/keyCode40Rémi Verschelde
Switch HTML5 key detection from keyCode to code.
2020-06-05Merge pull request #39297 from Faless/webrtc/local_description_docRémi Verschelde
Fix WebRTCPeerConnection set_local_description doc
2020-06-05Merge pull request #39301 from Calinou/fix-argument-parameter-confusionRémi Verschelde
Tweak the GDScript error message about passed argument type mismatch
2020-06-05Merge pull request #39286 from akien-mga/gamepad-update-controllerdbRémi Verschelde
Sync controller mappings DB with SDL2 community repo
2020-06-05Merge pull request #39293 from madmiraal/fix-27921Rémi Verschelde
Correct misspellings of damped spring.
2020-06-05Merge pull request #39289 from mbrlabs/shader-has-param-fixRémi Verschelde
Add "shader_param/" prefix in Shader::has_param()
2020-06-05Merge pull request #39276 from ThakeeNathees/predefined-check-for-loop-counterRémi Verschelde
Added predefined var check for `for` loop counter
2020-06-05Remove unused function get_key_value_ptr_array from hash_map.h and also fix ↵unknown
parameter name in function get_key_list.
2020-06-042D Editor: modified zoom increment to the twelveth root of twojohan
- properly visit power of 2 factors (50%, 100%, 200%...) - index based zoom values to prevent floating point issues - Fix 2d editor not able to reach min and max zoom values
2020-06-04Add support for focus awarenessFredia Huya-Kouadio
2020-06-04Tweak the GDScript error message about passed argument type mismatchHugo Locurcio
This makes it less confusing. This closes https://github.com/godotengine/godot-proposals/issues/670.
2020-06-04Swtich HTML5 key detection from keyCode to code.Fabio Alessandrelli
The value of this, does not include the layout. The code has extra logic to map the unicode value to our keylist, supporting ASCII and Latin-1. Also add support for `physical_keycode` in HTML5 platform.