Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-13 | ability to change audio track in theora video | Juan Linietsky | |
2015-09-26 | Fixed theora playback. Removed theoraplayer. | Juan Linietsky | |
Still need to get proper audio output latency in some platforms. | |||
2015-09-21 | Properly implement OS.alert() from script, and use xmessage on X11 | Juan Linietsky | |
2015-09-21 | remove required argument from streamplayer (was a bug), make it default as ↵ | Juan Linietsky | |
0, closes #2492 | |||
2015-09-20 | fixed stupid bug caused by accidentally removed line before commit | Juan Linietsky | |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-18 | begin work on debugging collisions.... | Juan Linietsky | |
2015-09-16 | Merge pull request #2352 from xodene/patch-6/script-file-new | Juan Linietsky | |
Add "New" script button to Script Editor Popup Menu | |||
2015-09-15 | Merge branch 'master' of https://github.com/okamstudio/godot | reduz | |
2015-09-15 | Ability to keep collisionshapes and collisionpolygons when running the game. | reduz | |
Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun! | |||
2015-09-14 | Merge pull request #2469 from vnen/fix-2418 | Juan Linietsky | |
Set AnimationEditor UndoRedo reference on creation, Fix #2418 | |||
2015-09-13 | Set AnimationEditor UndoRedo reference on creation | George Marques | |
Fix #2418 | |||
2015-09-12 | Merge pull request #2467 from romulox-x/iphoneSplash | Juan Linietsky | |
server build error fixed | |||
2015-09-12 | fixed server breaking error in previous splash screen commit | romulox_x | |
2015-09-12 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-12 | HTML5 exporter seems to be fully functional | Juan Linietsky | |
-user:// filesystem implemented -default template page could look prettier, help appreciated | |||
2015-09-12 | Merge pull request #2461 from romulox-x/iphoneSplash | Juan Linietsky | |
fixed iOS splash screen | |||
2015-09-10 | fix to builtin freetype defines on linux | Juan Linietsky | |
2015-09-10 | fix to freetype detection | Juan Linietsky | |
2015-09-10 | more c++ include references removed | Juan Linietsky | |
2015-09-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-10 | remotion of some c++ includes to avoid dependency on libstdc++ | Juan Linietsky | |
2015-09-10 | ios now displays splash screen between launch image and main scene, instead ↵ | steve | |
of a black screen | |||
2015-09-10 | disabling theora for now (will be re-written, re-enabled later) | Juan Linietsky | |
2015-09-10 | Removing locatime so this function compiles again. | Juan Linietsky | |
I don't think it has any practical use anyway. | |||
2015-09-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-10 | HTML5 exporter Improvements | Juan Linietsky | |
-Better template handling -Voice support -Stream support | |||
2015-09-09 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-09 | Rewrite of the AudioStream API | Juan Linietsky | |
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future | |||
2015-09-09 | fixed localtime thing for ios, not tested anywhere else | Ariel Manzur | |
2015-09-09 | ios build with osxcross | punto- | |
2015-09-08 | Merge pull request #2427 from volzhs/fix-game-window-resolution | Juan Linietsky | |
fix game window runs only 800x600. fix #2426 | |||
2015-09-05 | fix game window runs only 800x600 | volzhs | |
2015-09-03 | merged some stuff for okam | Juan Linietsky | |
2015-09-02 | Merge pull request #2414 from crr0004/2409-editor-freeze | Juan Linietsky | |
Issue #2409 Fixes editor freeze | |||
2015-09-02 | Fixes editor freeze | crr0004 | |
2015-09-01 | -removed resources dock, good bye old friend | Juan Linietsky | |
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky | |
2015-08-30 | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky | |
2015-08-30 | make moving up&down items from the autoload list work | Juan Linietsky | |
2015-08-30 | detect node and variable assignments in _ready, _init, etc for further code ↵ | Juan Linietsky | |
completion | |||
2015-08-30 | -fix compile issue (pow) | Juan Linietsky | |
-ask user for track to call nodes when adding call track | |||
2015-08-29 | -multi-selection (shift-click) working in scene tree | Juan Linietsky | |
2015-08-29 | -Properly keep animation editor and viewport state while switching scene tabs | Juan Linietsky | |
2015-08-29 | -display/emulate_touchscreen now really emulates a touchscreen | Juan Linietsky | |
-icons to show node menus | |||
2015-08-29 | -added hints to sprite v/hframes, fixes truncation problem | Juan Linietsky | |
-removed an error being printed often unnecesarly about missing child | |||
2015-08-29 | -fixes to capture mode | Juan Linietsky | |
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal | |||
2015-08-25 | make sure array is created if not existing, as noted by Guilherme Felipe | Juan Linietsky | |
2015-08-25 | Show documentation for properties on hover. | Juan Linietsky | |
This works if the property has been documented (about half are at this point) | |||
2015-08-25 | Ability to edit all kinds of arrays from the property editor. | Juan Linietsky | |
Yes, I'm trying to convince you to test the alpha release by adding all these now :) |