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2021-11-01Merge pull request #54396 from groud/implement_terrain_other_brushesRémi Verschelde
2021-11-01Merge pull request #54369 from S0yKaf/fix-hardcoded-ray-distanceRémi Verschelde
Fix hardcoded raycast distance in viewport object picking
2021-11-01Merge pull request #37880 from nekomatata/rigid-body-damping-overrideCamille Mohr-Daurat
Improved RigidDynamicBody linear/angular damping override
2021-11-01Merge pull request #54379 from Anutrix/editor-default-float-stepRémi Verschelde
2021-11-01Merge pull request #41565 from nekomatata/x11-usable-screen-sizeRémi Verschelde
2021-11-01Merge pull request #54404 from ibrahn/pulsedriver-less-cowrefRémi Verschelde
2021-11-01Merge pull request #54476 from bruvzg/monterey_create_instanceRémi Verschelde
2021-11-01Merge pull request #54356 from Chaosus/shader_fix_matrix_autocompletionRémi Verschelde
2021-11-01Merge pull request #54419 from Chaosus/vs_cutRémi Verschelde
2021-11-01Merge pull request #54480 from timothyqiu/texture-replaceRémi Verschelde
2021-11-01Merge pull request #54475 from groud/fix_tileset_editor_drag_and_dropRémi Verschelde
2021-11-01Fix memory leak when using CurveTexture.set_texture_modeHaoyu Qiu
2021-11-01Merge pull request #54470 from HungryProton/fix_popup_signalRémi Verschelde
2021-11-01Merge pull request #54459 from rxlecky/fix-multimesh-buffer-overflow-53603Rémi Verschelde
2021-11-01[macOS] Add `create_instance` function to spawn editor copies.bruvzg
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly.
2021-11-01Fix TileSet editor drag and drop not workingGilles Roudière
2021-11-01Merge pull request #54443 from briansemrau/threadsafe-toastRémi Verschelde
Make editor toasts threadsafe
2021-10-31Fix popup trying to emit a non existing signal when closedHungryProton
2021-10-31Merge pull request #54288 from Razoric480/fix-key-up-down-idle-frameRémi Verschelde
2021-10-31Merge pull request #53452 from aaronfranke/who-let-the-docs-outRémi Verschelde
2021-10-31Fix multimesh buffer overflow in RendererStorageRDSeleckyErik
2021-10-31Merge pull request #54448 from CakHuri/treshold-to-thresholdRémi Verschelde
Repair mistyped of 'threshold' on several files.
2021-10-31Merge pull request #54307 from Calinou/add-opengl-renderer-squashRémi Verschelde
Add OpenGL renderer (squashed)
2021-10-31Repaired mistyped of 'threshold' on several files.M. Huri
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31Merge pull request #54403 from briansemrau/fix-small-fogvolumeRémi Verschelde
FogVolume don't dispatch compute with zero-dimension groups
2021-10-31Merge pull request #54423 from raulsntos/csharp-exports-iiRémi Verschelde
Ensure C# script properties are added to the end
2021-10-31Refactored copy/paste of visual shaders, implement 'Cut' featureYuri Roubinsky
2021-10-30Make editor toasts threadsafeBrian Semrau
2021-10-30Merge pull request #54427 from briansemrau/fix-material-preview-updateYuri Roubinsky
2021-10-30Don't use Texture image caches if they are rendered toBrian Semrau
2021-10-30Ensure C# script properties are added to the endRaul Santos
Ensures that the `get_property_list` and `get_script_property_list` methods push the script properties to the end of the given list, this prevents the script property from appearing after the script variables.
2021-10-30Merge pull request #54405 from JFonS/fix_instance_indexRémi Verschelde
Fix instance index in forward clustered shader
2021-10-30Merge pull request #54401 from Chaosus/fix_fog_errorYuri Roubinsky
2021-10-30Disallow compute dispatch with zero dimensions.Brian Semrau
2021-10-30Merge pull request #54383 from ↵Rémi Verschelde
Calinou/colorpicker-overbright-indicator-tweak-icon Tweak overbright indicator icon to be more visible on white background
2021-10-30Fix instance index in forward clustered shaderjfons
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
- Use lowercase driver names for the `--rendering-driver` command line argument.
2021-10-30Add GLES2 2D renderer + Linux display managerlawnjelly
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-29AudioDriverPulseAudio: move Vector Cow access outside tight loop.Ibrahn Sahir
Replaced some in-loop uses of Vector.write with an out of loop ptrw, to avoid a lot of superfluous reads on the CowData ref count.
2021-10-29Fix error spammed to output if `FogVolume` is setted to sceneYuri Roubinsky
2021-10-29Implemented screen_get_usable_rect for X11 Display ServerPouleyKetchoupp
Helps with fixing issues with scrolling popups not respecting screen decorations on the display server side. Reproduction steps for a simple use case: - Start the editor project list - Open the language selection popup Support for multi-screen: Handling decorations is supported in different ways depending on the information the window manager provides: - _GTK_WORKAREAS is used when available from the WM to get accurate rect for the different screens directly (available on Gnome). - Alternatively, strut information is used to calculate available space for a given desktop manually (XFCE, KDE). - As last resort _NET_WORKAREA is used. It provides one full rect for all screens, which doesn't handle decorations on the secondary screen in all cases.
2021-10-29Implement missing TileMap brushes for terrainsGilles Roudière
2021-10-29Move the docs for constructors and operators out of methods sectionAaron Franke
2021-10-29Merge pull request #54390 from Anutrix/collide-shape-docMax Hilbrunner
Added collide_shape return type info to PhysicsDirectSpaceState2D docs
2021-10-29Merge pull request #53234 from Geometror/gradient-texture-2dYuri Roubinsky
2021-10-29Merge pull request #54388 from Chaosus/fix_orm_conversionYuri Roubinsky
2021-10-29Merge pull request #54382 from Chaosus/vs_fogYuri Roubinsky
2021-10-29Merge pull request #54361 from raulsntos/csharp-call-able-callableIgnacio Roldán Etcheverry
Implement Call methods in C# Callable
2021-10-29Added collide_shape return type info to PhysicsDirectSpaceState2D docsAnutrix