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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-02-12
Duplicate resources pasted to other scenes
kobewi
2021-02-12
Fix TextEdit autoscroll with wrapped lines
PouleyKetchoupp
2021-02-12
TextEdit respects content margin from StyleBox
PouleyKetchoupp
2021-02-12
Fix sprite editor conversion tools to handle compressed textures
Andrii Doroshenko (Xrayez)
2021-02-12
Revised cylinder contact point generation
PouleyKetchoupp
2021-02-12
Merge pull request #45923 from reduz/fix-lineedit-minimum-width
Rémi Verschelde
2021-02-12
Fix LineEdit minimum width
reduz
2021-02-12
Add ability to change Icon Saturation
reduz
2021-02-12
Merge pull request #45922 from bruvzg/space_width
Rémi Verschelde
2021-02-12
Use get_char_size(' ') to calculate space width.
bruvzg
2021-02-12
Merge pull request #45907 from reduz/improved-inspector-subresources
Rémi Verschelde
2021-02-12
Improved Inspector Sub-Resource Editing
reduz
2021-02-12
Merge pull request #45785 from Calinou/project-manager-add-loading-text
Rémi Verschelde
2021-02-12
Merge pull request #45920 from Faless/js/4.x_dpi
Rémi Verschelde
2021-02-12
[HTML5] Detect screen scale and DPI.
Fabio Alessandrelli
2021-02-12
Merge pull request #45903 from reduz/improve-resoucre-load-cache
Rémi Verschelde
2021-02-12
Merge pull request #45909 from ShatReal/master
Rémi Verschelde
2021-02-12
Merge pull request #45859 from Kayomn/master
Rémi Verschelde
2021-02-12
Adjust auto scale on high res displays
Ansraer
2021-02-11
fixed typo in packedscene
Emily
2021-02-11
Improve resource load cache
reduz
2021-02-11
Implement CollisionPolygon3D margin
hoontee
2021-02-11
Merge pull request #45901 from akien-mga/scons-fix-custom_modules-is_engine
Rémi Verschelde
2021-02-11
SCons: Fix Godot detection in custom modules logic
Rémi Verschelde
2021-02-11
Merge pull request #44698 from Chaosus/shader_varying_fragment_to_light
Rémi Verschelde
2021-02-11
Merge pull request #45882 from HenryWConklin/broken-gdnative-test
Rémi Verschelde
2021-02-11
Fix broken gdnative variant test
Henry Conklin
2021-02-11
Allow passing varying from fragment to light shader function
Yuri Roubinsky
2021-02-11
Merge pull request #45891 from Faless/js/4.x_editor_focus
Rémi Verschelde
2021-02-11
Merge pull request #45835 from sps1112/add-test-variant
Rémi Verschelde
2021-02-11
Merge pull request #45870 from gongpha/graphedit-connection-update
Rémi Verschelde
2021-02-11
[HTML5] Editor: ensure canvas focus when switching tabs.
Fabio Alessandrelli
2021-02-11
Add Unit Tests for Variant Assignment
sps1112
2021-02-11
Merge pull request #45846 from rcorre/importplugin_doc
Rémi Verschelde
2021-02-11
Fix `Node::rpc_config` return error
MarvinFF
2021-02-11
Clarify EditorImportPlugin.get_visible_name.
Ryan Roden-Corrent
2021-02-11
Merge pull request #45847 from vnen/gdnative-bindings
Rémi Verschelde
2021-02-11
Merge pull request #45888 from Faless/js/4.x_xhr_fix
Rémi Verschelde
2021-02-11
Merge pull request #45885 from Faless/js/4.x_editor_clean_fix
Rémi Verschelde
2021-02-11
Merge pull request #45883 from Faless/js/4.x_more_handlers
Rémi Verschelde
2021-02-11
[HTML5] Fix HTTPClient request_raw.
Fabio Alessandrelli
2021-02-11
[HTML5] Fix web editor "clear persistent data".
Fabio Alessandrelli
2021-02-11
[HTML5] Handle contextmenu, webglcontextlost internally.
Fabio Alessandrelli
2021-02-11
Sync and cleanup Rasterizer Dummy.
Fabio Alessandrelli
2021-02-10
Merge pull request #45879 from reduz/remove-change-notify
Juan Linietsky
2021-02-10
Removed _change_notify
reduz
2021-02-10
Merge pull request #45845 from qarmin/cppcheck_scene_2
Rémi Verschelde
2021-02-10
Merge pull request #45854 from nekomatata/cylinder-support
Rémi Verschelde
2021-02-11
Update GraphEdit when GraphNode's slot is updated
Kongfa Waroros
2021-02-10
Cylinder support in Godot Physics 3D
PouleyKetchoupp
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