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2020-03-19Fix shader TIME auto-completionYuri Roubinsky
2020-03-19Merge pull request #37167 from Chaosus/shader_fixYuri Roubinsky
Removed old TIME references from shader_types
2020-03-19Removed old TIME references from shader_typesYuri Roubinsky
2020-03-19Merge pull request #37159 from ThakeeNathees/f8-stop-process-crash-fixFabio Alessandrelli
Fix editor crash when stopping game with F8.
2020-03-19Merge pull request #37166 from Chaosus/shader_timeYuri Roubinsky
Makes shader 'TIME' available in custom functions by default
2020-03-19Makes shader 'TIME' available in custom functions by defaultYuri Roubinsky
2020-03-19Merge pull request #35712 from KoBeWi/theheme_spyRémi Verschelde
Show theme property descriptions in the inspector
2020-03-19stop game process with KEY_F8 crash fixedThakee Nathees
Fix: #37121
2020-03-19Merge pull request #37151 from nodj/fix_unstable_high_zoomRémi Verschelde
Editor 2D: Change pixel alignment strategy, fix jittering in high zoom
2020-03-19Merge pull request #37133 from theoway/DocEditRémi Verschelde
Doc edit at InputEventMouseMotion
2020-03-19Merge pull request #37039 from Chaosus/astar2d_costRémi Verschelde
Implements estimate/compute_cost for AStar2D
2020-03-18Merge pull request #37094 from dkaste/line-edit-secret-selectRémi Verschelde
Calculate LineEdit selection with secret character
2020-03-18Merge pull request #37123 from simpuid/placeholder-fixRémi Verschelde
Remove update condition from LineEdit::update_placeholder_width
2020-03-18Merge pull request #37113 from KoBeWi/to_enable_or_not_to_enableRémi Verschelde
Fix visibility enabler flag toggling
2020-03-19Doc edit at InputEventMouseMotionUmang Kalra
Doc edit
2020-03-18Editor 2D: Change pixel alignment strategy, fix jittering in high zoomjohan
Alignment of scene pixels on screen pixel ensure a crisp rendering of small features (such as text). Unfortunately, alignment of top left pixel on screen adds a lot of jittering when zooming at high zoom factor. This change allow to snap the top left scene pixel on the closest screen pixel (not only the top-left most), and we do so only when the scale factor is an integer.
2020-03-18Merge pull request #37115 from RandomShaper/imvu/windows_stack_sizeRémi Verschelde
Make stack size on Windows match Linux and MacOS
2020-03-18Merge pull request #37116 from neikeq/issue-12917Rémi Verschelde
Sync csproj when files are changed from the Godot FileSystem dock
2020-03-18Merge pull request #37145 from neikeq/issue-37128Ignacio Roldán Etcheverry
C#: Fix uses of old Configuration names
2020-03-18Merge pull request #37112 from Xrayez/mono-generate-helpRémi Verschelde
Generate command line help text for the `mono` module
2020-03-18Sync csproj when files are changed from the Godot FileSystem dockIgnacio Etcheverry
2020-03-18Expose FileSystemDock to the scripting API and fixed signalsIgnacio Etcheverry
Fixed FileSystemDock's `file_removed` and `folder_removed` signals not being emitted because the emitted was using the wrong signal name.
2020-03-18C#: Fix uses of old Configuration namesIgnacio Etcheverry
2020-03-18Merge pull request #37141 from Anutrix/remove_android_unused_pycodeRémi Verschelde
Removed unused code in android detect.py and SCsub
2020-03-18Merge pull request #37139 from akien-mga/opus-vorbis-drop-audiostream-codeRémi Verschelde
opus/vorbis: Remove dead code not used since 3.0
2020-03-18Merge pull request #37142 from Chaosus/shader_qualYuri Roubinsky
Show shader method out/inout qualifier in intellisense
2020-03-18Merge pull request #37131 from van800/masterIgnacio Roldán Etcheverry
fix RiderPathLocator - searching for toolbox on Mac
2020-03-18Show shader method out/inout qualifier in intellisenseYuri Roubinsky
2020-03-18Removed unused code in android detect.py and SCsubunknown
2020-03-18Merge pull request #37135 from Anutrix/remove_dead_function_win32_spawnRémi Verschelde
Remove dead function win32_spawn from methods.py
2020-03-18Merge pull request #37134 from Chaosus/shader_fix_crashYuri Roubinsky
Fix shader crash if passing const values to modf function
2020-03-18Remove the dead function win32_spawn from methods.py.unknown
2020-03-18opus/vorbis: Remove dead code not used since 3.0Rémi Verschelde
Since the new audio system in 3.0 we switched the OGG support to stb_vorbis, and the Opus stream support was disabled as incompatible (see #7496). We still build the libraries as they are needed by the theora and webm modules, but we don't need any Godot code apart from `register_types`. Fixes #7496.
2020-03-18Fix shader crash if passing const values to modf functionYuri Roubinsky
2020-03-18Merge pull request #36993 from van800/editor_metadataRémi Verschelde
For third-party tools - editor_path is stored in project's editor settings
2020-03-18fix RiderPathLocator - searching for toolbox on MacIvan.Shakhov
2020-03-18doc: Sync classref with current sourceRémi Verschelde
Fix wrong binding after #37111.
2020-03-18Merge pull request #37122 from rmvermeulen/proposal-590/viewport-size-warningRémi Verschelde
Add size warning to Viewport Node
2020-03-18Merge pull request #37117 from m4gr3d/godotpayment_plugin_cleanupRémi Verschelde
Complete the implementation of the GodotPayment plugin
2020-03-18Merge pull request #36756 from aaronfranke/mono-vec2i3iIgnacio Roldán Etcheverry
[Mono] Add Vector2i and Vector3i
2020-03-18Merge pull request #34275 from neikeq/no-ref-gchandlesIgnacio Roldán Etcheverry
Mono/C#: Optimize the way we store GC handles for scripts
2020-03-17Complete the implementation of the GodotPayment plugin.fhuya
Move the remaining plugin components within the plugin source code.
2020-03-17[Mono] Marshaling for Vector2i, Vector3i, and Rect2iAaron Franke
2020-03-17[Mono] Add Vector2i, Vector3i, and Rect2iAaron Franke
These have conversion operators between their non-integer equivalents. Vector2i to Vector2 is implicit, while Vector2 to Vector2i is explicit. All conversion code is done in the integer files, so Vector2.cs contains no reference to Vector2i etc.
2020-03-17Clarify the Viewport size warning messageRasmus Vermeulen
2020-03-18Remove update condition from LineEdit::update_placeholder_widthsimpuid
Placeholder with length greater than `max_length` are allowed, so there is no reason for those update condition. It fixes the odd alignment of placeholder when it's length is greater than `max_length`
2020-03-17Mono/C#: Optimize the way we store GC handles for scriptsIgnacio Etcheverry
Don't store GC handles for C# script instances and instance bindings as 'Ref<MonoGCHandle>'; store the raw data instead. Initially this was not possible as we needed to store a Variant, but this had not been the case for a looong time yet the stored type was never updated.
2020-03-17Add size warning to Viewport NodeRasmus Vermeulen
2020-03-17Merge pull request #37050 from neikeq/fix-mono-after-vulkan-mergeIgnacio Roldán Etcheverry
Fix C# bindings after recent breaking changes
2020-03-17Make stack size on Windows match Linux and MacOSPedro J. Estébanez