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2019-07-17Merge pull request #30624 from bojidar-bg/29955-invalid-write-audiostreamsampleRémi Verschelde
Fix invalid write in AudioStreamSample::save_to_wav
2019-07-17Merge pull request #30631 from fire/update_xatlasRémi Verschelde
Update xatlas to f65a664.
2019-07-16Update xatlas to f65a664.K. S. Ernest (iFIre) Lee
xatlas is now multicore.
2019-07-16Fix invalid write in AudioStreamSample::save_to_wavBojidar Marinov
Fixes #29955
2019-07-16Merge pull request #30602 from n-k-chilagani/first_timeRémi Verschelde
Fixed Make 3D viewport locked nodes unselectable as in 2D viewport
2019-07-16Fixed Make 3D viewport locked nodes unselectable as in 2D viewport #29903Nikhil Kumar
2019-07-16Merge pull request #30548 from Calinou/tweak-audio-cutoff-property-hintsRémi Verschelde
Tweak audio cutoff property hints to allow reasonable values only
2019-07-16Merge pull request #30561 from Calinou/2d-guides-use-resize-cursorsRémi Verschelde
Use resize cursors when hovering or dragging guides in the 2D editor
2019-07-16Merge pull request #30567 from NilsIrl/static_func_inside_classRémi Verschelde
Show static functions inside classes in method list
2019-07-16Merge pull request #30579 from NilsIrl/from_if_to_switchRémi Verschelde
Use switch instead of if statement in editor_node.cpp
2019-07-16Merge pull request #30604 from YeldhamDev/line_align_caret_fixRémi Verschelde
Fix incorrect caret position when clicking a 'LineEdit' with a non-left alignment
2019-07-16Merge pull request #30611 from Chaosus/local_array_init_fixYuri Roubinsky
Allows to use non-constants in the local shader array initializer
2019-07-16Allows to use non-constants in the local shader array initializerChaosus
2019-07-16Merge pull request #30596 from Chaosus/shader_array_initYuri Roubinsky
Added local shader array initializer
2019-07-16Added local array initializerChaosus
2019-07-15Fix incorrect caret position when clicking a 'LineEdit' with a non-left ↵Michael Alexsander Silva Dias
alignment
2019-07-15doc: Sync classref with current sourceRémi Verschelde
2019-07-15Merge pull request #30590 from clayjohn/particle_lifeRémi Verschelde
Added individual particle random lifetime
2019-07-15Merge pull request #30563 from NathanWarden/texels_per_unit_docRémi Verschelde
Documentation for texels per unit on BakedLightmap.
2019-07-15Use switch instead of if statementNils ANDRÉ-CHANG
2019-07-15Show static functions inside classes in method listNils ANDRÉ-CHANG
2019-07-15Merge pull request #30583 from hbina/fix_crash_issue_30493Rémi Verschelde
Fix crashing when changing Node type.
2019-07-15Merge pull request #30594 from Anutrix/editor-help-font-fixRémi Verschelde
Fixed editor_doc properties font alignment bug
2019-07-15Completed documentation for BakedLightmap node.Nathan Warden
2019-07-15Fixed editor_doc properties font alignment bugunknown
2019-07-15Merge pull request #30500 from Chaosus/shader_arraysRémi Verschelde
Implemented local shader arrays
2019-07-15Fix crash when changing Node typehbina085
Prevent the application from crashing by simply checking if current "selection" is not null before accessing it. Fixes #30493
2019-07-15Implemented local shader arraysChaosus
2019-07-15Use resize cursors when hovering or dragging guides in the 2D editorHugo Locurcio
This also tweaks the casing in undo/redo action names for consistency. This closes #30550. Co-authored-by: Emmanuel Barroga <emmanuelbarroga@gmail.com>
2019-07-15Merge pull request #30516 from kawa-yoiko/editor-settings-searchRémi Verschelde
Improvements on searching in the settings dialog
2019-07-15Merge pull request #30549 from Calinou/improve-2d-raycast-oneway-drawingRémi Verschelde
Improve 2D RayCast and one-way collision drawing
2019-07-15Merge pull request #30540 from Calinou/add-gles2-line-antialiasingRémi Verschelde
Implement CanvasItem line antialiasing in GLES2
2019-07-15Merge pull request #30591 from Chaosus/shader_missing_texture_overloadRémi Verschelde
Added missed "textureProjLod" shader built-in overload for 3D textures
2019-07-15Merge pull request #30581 from KoBeWi/tiled_shortsRémi Verschelde
Add tilemap editor rotation hotkeys
2019-07-15Added missed "textureProjLod" shader built-in overload for 3D texturesChaosus
2019-07-14added individual particle random lifetimeclayjohn
2019-07-15Merge pull request #30569 from Calinou/remove-unused-vulkan-iconRémi Verschelde
Remove unused Vulkan icon
2019-07-15Merge pull request #30565 from bojidar-bg/27468-region-editor-in-the-wayRémi Verschelde
Fix TextureRegionEditorPlugin popping up even when explicitly hidden
2019-07-15Merge pull request #30544 from bojidar-bg/30537-huge-default-valuesRémi Verschelde
Fix huge multiline default values being generated
2019-07-15Merge pull request #30552 from kawa-yoiko/match-unreachableRémi Verschelde
Fix unreachable code detection in match statements
2019-07-15Merge pull request #30510 from sparkart/masterRémi Verschelde
Fix GraphNode immediately losing focus
2019-07-15Merge pull request #30543 from kawa-yoiko/editor-script-typecheckRémi Verschelde
Fix potential crash caused by type mismatch in Ref
2019-07-15Merge pull request #30532 from Chaosus/vs_triplanarRémi Verschelde
Added triplanar uniform texture node to visual shaders
2019-07-15Merge pull request #30589 from Chaosus/vs_boolean_fixYuri Roubinsky
Better boolean indication in visual shaders
2019-07-15Better boolean indication in visual shadersChaosus
2019-07-14Merge pull request #30539 from Chaosus/vs_gles3_markingYuri Roubinsky
Highlight GLES3 functions in the visual shader member panel
2019-07-14Merge pull request #30584 from neikeq/yattaIgnacio Roldán Etcheverry
Mono: Better handling of missing/outdated API assemblies
2019-07-14Mono: Better handling of missing/outdated API assembliesIgnacio Etcheverry
Remove the old API assembly invalidation system. It's pretty simple since now the editor has a hard dependency on the API assemblies and SCons takes care of prebuilding them. If we fail to load a project's API assembly because it was either missing or outdated, we just copy the prebuilt assemblies to the project and try again. We also do this when creating the solution and before building, just in case the user removed them from the disk after they were loaded. This way the API assemblies will be always loaded successfully. If they are not, it's a bug. Also fixed: - EditorDef was behaving like GlobalDef in GodotTools. - NullReferenceException because we can't serialize System.WeakReference yet. Use Godot.WeakRef in the mean time.
2019-07-14Add tilemap editor rotation hotkeysTomasz Chabora
2019-07-13Fix GraphNode immediately losing focusEmmanuel Barroga
Closes: #30243 GraphNode immediately loses focus, and gives focus to its parent. This fix changes implementation so that it does not transfer focus to its parent after receiving focus. Instead, it will transfer focus when the "close button" is pressed.