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2015-08-13textedit selection improvementsneikeq
allows using shift and pointer selection together, and selecting text while scrolling. tried to make it as similar as possible to most editors.
2015-08-08Merge pull request #2282 from Ovnuniarchos/masterJuan Linietsky
Bitmask editor and some CanvasItem documentation.
2015-08-08Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindowsJuan Linietsky
Fixes compile bug for Android template on Windows.
2015-08-08Merge pull request #2316 from StraToN/clearconsoleJuan Linietsky
Clear output console (Button + clear on Play)
2015-08-08Merge pull request #2323 from dbsGen/patch-2Juan Linietsky
add flag and multiline hints in GDScript
2015-08-08Merge pull request #2328 from her001/patch-1Juan Linietsky
Fix vorbis seek_pos
2015-08-08Merge pull request #2341 from xodene/patch-5/OS_get_system_time_msecJuan Linietsky
Add OS.get_system_time_msec
2015-08-08Merge pull request #2344 from neikeq/signal_tk_name_fixJuan Linietsky
Add missing signal token name
2015-08-07Add missing token name for signal. closes #2201neikeq
2015-08-06tested and fixed unix os_system_time_msec()xodene
2015-08-06Add OS.get_system_time_msecMaximillian
2015-08-06-Merged the file server with the live editing and remote debugJuan Linietsky
-It is now really easy to deploy an android build with debug, and debug it
2015-08-04more debugger fixesJuan Linietsky
-setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04added bindings for screen rotation in OSJuan Linietsky
2015-08-04error debuggerJuan Linietsky
shows the list of errors that happened during running the game, traces can be analyzed
2015-08-03Fix vorbis seek_posAndy Conrad
2015-08-02live debug fixesJuan Linietsky
removing node in live debugging fixed
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
2015-08-01add flag and multiline hits in GDScriptGen
`export (flag) var test` for PROPERTY_HINT_ALL_FLAGS `export (multiline) var test` for PROPERTY_HINT_MULTILINE_TEXT
2015-07-30Damnit, forgot one more debug line ><Julian Murgia - StraToN
2015-07-30forgot to remove a method declaration...Julian Murgia - StraToN
2015-07-30include not necessary anymoreJulian Murgia - StraToN
2015-07-30Added automatic clear output on Play in Godot SettingsJulian Murgia - StraToN
2015-07-29Added "Clear" button top right of output debug console in editorJulian Murgia - StraToN
2015-07-28adding some base64 marshallspunto-
2015-07-27Merge pull request #2248 from romulox-x/colladaImagePathJuan Linietsky
fixed image path problem in bettercollada
2015-07-26Merge remote-tracking branch 'refs/remotes/origin/master'Ovnuniarchos
2015-07-26A bunch of spell checks, and rewordings. Also, some simple documentation.Ovnuniarchos
2015-07-26QOL, script buttons in scene tabsJuan Linietsky
2015-07-25Merge pull request #2298 from ronchaine/ronchaine-develJuan Linietsky
Fix audio driver loading if the first tried driver fails (linux-x11).
2015-07-24Fixes compile bug for Android template on Windows.PeaceSells
2015-07-24-added icons for root node types on tabsJuan Linietsky
2015-07-24Merge pull request #2300 from leezh/nrex-portpunto-
New RegEx library
2015-07-24Fixed incorrect failsafe return valuesZher Huei Lee
2015-07-24Made RegEx API similar to old versionZher Huei Lee
2015-07-24Added a live-edit RegEx tester to the demosZher Huei Lee
2015-07-24More nrex fixesZher Huei Lee
2015-07-24Updated nrex fixesLee Zher Huei
2015-07-24Regex library Nrex initial portLee Zher Huei
2015-07-23Use tabs instead of spaces.Jari Ronkainen
2015-07-23Fix audio driver setup if the first driver fails.Jari Ronkainen
2015-07-20Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*.Ovnuniarchos
2015-07-20Added FLAGS to int hint to make an int a bitmask on the editor.Ovnuniarchos
2015-07-09when copy images enabled, 'images' path prefix was only being written to ↵romulox_x
file if the destination file didn't exist. so it only worked the first time.
2015-07-02Merge pull request #2226 from romulox-x/xyzFixIospunto-
fixed ios compilation error
2015-07-01fixed ios compilation errorromulox_x
2015-06-30Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-06-30small fixesJuan Linietsky
2015-06-30-some changes by okamJuan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.