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2019-06-12Merge pull request #29658 from clayjohn/docs_meshRémi Verschelde
Filled out docs for various mesh types
2019-06-12Merge pull request #29717 from akien-mga/button-shortcut-pressedRémi Verschelde
BaseButton: Make shortcuts call virtual methods
2019-06-12Merge pull request #29716 from YeldhamDev/create_node_error_spamRémi Verschelde
Fix error spam in create dialog when searching for nodes with some disabled
2019-06-12Merge pull request #22863 from Paulb23/reload_shader_external_change_issue_19852Rémi Verschelde
Reload text shaders when externally edited, issue 19852
2019-06-12filled out docs for various mesh typesclayjohn
2019-06-12BaseButton: Make shortcuts call virtual methodsRémi Verschelde
When buttons are not in Toggle Mode, shortcuts used to only trigger the `pressed` signal, without calling the `_pressed` virtual method, contrarily to what happens when you click the button. For Toggle Mode buttons, it did call the `_toggled` virtual method together with emitting the `toggled` signal *twice*. This commit harmonizes it all and makes shortcuts behave the same as mouse clicks or `ui_accept`, for both toggle and non-toggle modes. Fixes #29604.
2019-06-12Merge pull request #29616 from Calinou/humanize-size-clearer-roundingRémi Verschelde
Make humanized size rounding clearer by padding decimals with zeroes
2019-06-12Fix error spam in create dialog when searching for nodes with some disabledMichael Alexsander Silva Dias
2019-06-12Merge pull request #29605 from Lisapple/patch-4Rémi Verschelde
Adding details about `Image.lock()` function
2019-06-12Merge pull request #27193 from toasteater/fix/pcg-randfRémi Verschelde
Improved uniformity of RandomPCG::randf.
2019-06-12Merge pull request #29615 from Calinou/fix-editor-monitor-large-sizesRémi Verschelde
Fix display of large sizes in the editor monitors
2019-06-12Merge pull request #28735 from aqnuep/dss_loader_fixesRémi Verschelde
Fixes to the DDS loader
2019-06-12Merge pull request #29583 from Toshiwoz/masterRémi Verschelde
Fix Vector3 slerp method by normalizing cross product
2019-06-12Merge pull request #29316 from Chaosus/shader_constRémi Verschelde
Added constant support to shaders
2019-06-12Merge pull request #29601 from NilsIrl/hiding_enabledRémi Verschelde
Treat hiding_enabled as bool throughout
2019-06-12Merge pull request #29599 from Calinou/assetlib-project-icon-loadingRémi Verschelde
Display a "loading" placeholder while icons are loading in the assetlib
2019-06-12Merge pull request #29595 from YeldhamDev/bus_editor_enhancementsRémi Verschelde
Enhancements for the audio bus editor
2019-06-12Merge pull request #29646 from tree786/patch-2Rémi Verschelde
'get_skidinfo()' misleading description
2019-06-12Merge pull request #29648 from jbuck3/tree-tooltipsRémi Verschelde
Fix Tree button tooltips
2019-06-12Merge pull request #29664 from akien-mga/external-editor-default-flagsRémi Verschelde
Always pass script path to external editor
2019-06-12Merge pull request #29679 from akien-mga/windows-res-descRémi Verschelde
Remove "Editor" from Windows PE file description
2019-06-12Merge pull request #29695 from jbuck3/fix-script-create-dialogRémi Verschelde
Fix script create dialog
2019-06-12Merge pull request #29703 from YeldhamDev/method_signal_warning_baseRémi Verschelde
Check base scripts for signal receiving methods before warning about them missing
2019-06-12Merge pull request #29710 from Calinou/assetlib-remove-unimplementedRémi Verschelde
Remove some references to unimplemented features in the assetlib
2019-06-12Merge pull request #29589 from kbajno/masterRémi Verschelde
Add in missing 'FLAG_DRAW_NEXT_FRAME_IF_VISIBLE' to Flag enun
2019-06-12Merge pull request #29517 from KoBeWi/pan_shopRémi Verschelde
Allow to change 2D pan hotkey
2019-06-12Merge pull request #29481 from bruvzg/macos_fix_dvorak_qwerty_cmd_hotkeysRémi Verschelde
Fixes hotkeys on "Dvorak - QWERTY ⌘" keyboard layout.
2019-06-12Merge pull request #29474 from YeldhamDev/pick_subtile_fixRémi Verschelde
Fix subtile picking in TileMap editor
2019-06-12Merge pull request #29465 from bruvzg/per_pixel_transp_imprRémi Verschelde
Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-12Merge pull request #29306 from qarmin/small_code_fixesRémi Verschelde
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12Remove some references to unimplemented features in the assetlibHugo Locurcio
This removes rating icons and the associated sorting option as this feature wasn't implemented (and is unlikely to be in the near future). This also renames "Cost" to "License", as the "cost" field refers to SPDX license names on the Godot Asset Library.
2019-06-12Merge pull request #29696 from akien-mga/cpuparticles-randomnessRémi Verschelde
CPUParticles: Do randomness ratio computations in phase instead of time
2019-06-12Merge pull request #29685 from akien-mga/cpuparticles-tangential-accelRémi Verschelde
CPUParticles: Fix inconsistent tangential acceleration
2019-06-12Merge pull request #29659 from YeldhamDev/script_connections_node_deletedRémi Verschelde
Fix connection info still appearing on scripts if the node source is deleted
2019-06-12Merge pull request #29699 from Calinou/assetlib-add-image-spacingRémi Verschelde
Add spacing between the icon and details in the assetlib list
2019-06-11Check base scripts for signal receiving methods before warning about them ↵Michael Alexsander Silva Dias
missing
2019-06-12Add spacing between the icon and details in the assetlib listHugo Locurcio
This also scales margin and separation values on hiDPI displays.
2019-06-11CPUParticles: Do randomness ratio computations in phase instead of timeRémi Verschelde
The original shader code uses a phase (ratio from 0 to 1 for the particle lifetime) for the randomness ratio computations, and this code was ported over but converted to time computations. The seeding/cycle logic was thus invalid, so we're going back to phase for these computations, thus fixing the previous non-working time/emission randomness property. Part of #29692. Follow-up to #26859.
2019-06-11Fix script create dialogJames Buck
- Correctly validate parent/class names - Trigger parent validation when selecting from buttons - Fix enabling/disabling parent buttons - Clear class name if not supported - Minor cleanup
2019-06-11Merge pull request #29680 from akien-mga/fix-headersRémi Verschelde
Add missing license headers
2019-06-11Merge pull request #29678 from akien-mga/err-macros-semicolonRémi Verschelde
Fix error macro calls not ending with semicolon
2019-06-11CPUParticles: Fix inconsistent tangential accelerationRémi Verschelde
The tangential acceleration for both CPUParticles2D and CPUParticles had been badly converted from their GPU counterpart (ParticlesMaterial). This fixes it and ensures that both GPU and CPU particles behave the same with regard to tangential acceleration.
2019-06-11Merge pull request #29573 from qarmin/fix_rich_text_process_lineRémi Verschelde
Fix RichLabelText::_process_line crash
2019-06-11Merge pull request #29543 from qarmin/fix_arvr_error_spamRémi Verschelde
Fix ARVRAnchor and ARVRController error spam
2019-06-11Add missing license headersRémi Verschelde
Make `fix_headers.py` script compatible with Python 3.
2019-06-11Remove "Editor" from Windows PE file descriptionRémi Verschelde
Closes #29569.
2019-06-11Merge pull request #29565 from YeldhamDev/editor_feature_docsRémi Verschelde
Make docs search hide nodes disabled by the editor feature profile
2019-06-11Merge pull request #29578 from mrcdk/export_layers_gdscriptRémi Verschelde
Added export hint to 2D and 3D physics and render layers.
2019-06-11Merge pull request #29262 from DarknessCatt/issue-27476Rémi Verschelde
Automatically add new line to scripts
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently.