Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-03 | [Mono]: the C# script icon is now visible in the editor. | dankan1890 | |
2020-01-03 | Merge pull request #34784 from neikeq/fix-hintpath-godottools | Rémi Verschelde | |
Mono/C#: Fix wrong HintPath for package in GodotTools | |||
2020-01-03 | Merge pull request #34781 from fossegutten/button-flash | Rémi Verschelde | |
Fixes button flashing when releasing mousebutton outside | |||
2020-01-03 | Mono/C#: Fix wrong HintPath for package in GodotTools | Ignacio Etcheverry | |
2020-01-03 | doc: Sync classref with current source | Rémi Verschelde | |
2020-01-03 | Merge pull request #34452 from aaronfranke/color-arith | Rémi Verschelde | |
[Mono] Color arithmetic operators | |||
2020-01-03 | Fixes button flashing when releasing mousebutton outside | fossegutten | |
2020-01-03 | Merge pull request #34755 from Calinou/shadermaterial-connect-editor-only | Rémi Verschelde | |
Don't connect ShaderMaterial's `changed` signal when not in the editor | |||
2020-01-03 | Merge pull request #34782 from akien-mga/multiplayerapi-set_network_peer-invalid | Rémi Verschelde | |
MultiplayerAPI: Fix disconnect errors when passing invalid peer | |||
2020-01-03 | Merge pull request #34772 from clayjohn/ETC-support-alpha | Rémi Verschelde | |
Fallback to RGBA4444 for textures with alpha set to ETC compression | |||
2020-01-03 | Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix | Rémi Verschelde | |
Fixed antialiasing option for Polygon2D with concave/hollow shapes | |||
2020-01-03 | Merge pull request #34779 from timothyqiu/tree-hscroll | Rémi Verschelde | |
Better horizontal scroll for Tree | |||
2020-01-03 | Merge pull request #34681 from Calinou/add-quit-exit-code-shorthand | Rémi Verschelde | |
Add a shorthand for setting the exit code using `SceneTree::quit()` | |||
2020-01-03 | MultiplayerAPI: Fix disconnect errors when passing invalid peer | Rémi Verschelde | |
Fixes #34634. | |||
2020-01-03 | Better horizontal scroll for Tree | Haoyu Qiu | |
* Adds pan gesture support for horizontal scroll. * Scrolls horizontally when needed to ensure cursor visiblility. | |||
2020-01-03 | [Mono] Color arithmetic operators | Aaron Franke | |
2020-01-03 | Add a shorthand for setting the exit code using `SceneTree::quit()` | Hugo Locurcio | |
This reduces the amount of code required to exit a process with a non-zero exit code. This pattern is also found in most other programming languages. | |||
2020-01-03 | Merge pull request #34688 from sheepandshepherd/gdnative_class_ptr | Rémi Verschelde | |
Expose is_class_ptr to GDNative for dynamic casts | |||
2020-01-03 | Merge pull request #34456 from aaronfranke/its-a-sign | Rémi Verschelde | |
[Mono] Make Sign methods consistent with GDScript and System.Math | |||
2020-01-03 | Merge pull request #34760 from fire/gltf2-scissors | Rémi Verschelde | |
Support GLTF2 alpha scissors. | |||
2020-01-03 | Merge pull request #34770 from timothyqiu/layered | Rémi Verschelde | |
Clears initial button mask before activating menu item | |||
2020-01-03 | Merge pull request #34747 from rcorre/add_child_owner | Rémi Verschelde | |
Add note about add_child and owner. | |||
2020-01-03 | Merge pull request #34551 from MadEqua/fix-light-with-skeleton | Rémi Verschelde | |
Fix 2D lighting when using skeleton. | |||
2020-01-02 | Fallback to RGBA4444 for textures with alpha set to ETC compression | clayjohn | |
2020-01-03 | Expose cast_to to GDNative for dynamic casts | sheepandshepherd | |
2020-01-02 | Add note about add_child and owner. | Ryan Roden-Corrent | |
Resolves #34739. | |||
2020-01-03 | Clears button mask before activating menu item | Haoyu Qiu | |
2020-01-02 | [Mono] Make Sign methods consistent with GDScript and System.Math | Aaron Franke | |
2020-01-02 | Merge pull request #34763 from Calinou/enable-line-length-guideline | Rémi Verschelde | |
Enable the script editor line length guideline by default | |||
2020-01-02 | Enable the script editor line length guideline by default | Hugo Locurcio | |
Now that the GDScript style guide has an official recommendation, it makes sense to enable the line length guideline by default. | |||
2020-01-02 | Merge pull request #34761 from Anutrix/remove_2_unused_imports | Rémi Verschelde | |
Remove unused imports in methods.py | |||
2020-01-02 | Support GLTF2 alpha scissors. | K. S. Ernest (iFire) Lee | |
2020-01-03 | Remove unused imports | unknown | |
2020-01-02 | Merge pull request #34736 from cbscribe/kcc_doc_fixes | Rémi Verschelde | |
[DOCS] Class reference typos and fixes. | |||
2020-01-02 | [DOCS] Class reference typos and fixes. | Chris Bradfield | |
2020-01-02 | Merge pull request #34476 from volzhs/no-slash-localize_path | Rémi Verschelde | |
Make sure no additional slash being added with localize_path | |||
2020-01-02 | Merge pull request #34758 from neikeq/mono-bindings-void-vararg | Rémi Verschelde | |
Mono/C#: Fix bindings generator with void vararg methods | |||
2020-01-02 | Merge pull request #34757 from neikeq/the-revenge-of-the-defvals | Rémi Verschelde | |
Fix missing DEFVAL in some EditorSpatialGizmo methods | |||
2020-01-02 | Merge pull request #34756 from bojidar-bg/34689-export-line-break | Rémi Verschelde | |
Allow the usage of newlines in export hints | |||
2020-01-02 | Mono/C#: Fix comment generation for non-constant param default | Ignacio Etcheverry | |
- Generate the comment for the param, even if the method has no description. - Generate the comment outside the <summary> element. | |||
2020-01-02 | Fix missing DEFVAL in some EditorSpatialGizmo methods | Ignacio Etcheverry | |
This was a regression from ac18665c8803916236cdf326b7b9a00951bf140d, which changed the C++ method signature but forgot to update the method bind. | |||
2020-01-02 | Mono/C#: Fix bindings generator with void vararg methods | Ignacio Etcheverry | |
Commit 4d727f1ee6b970298a7c1752ba19b49d7060c405 made it possible for vararg methods to return void. This broke the C# bindings generator which was assuming in one place that vararg methods always return Variant. | |||
2020-01-02 | Update Camera.project_position to not return get_global_transform().origin ↵ | SIYU FU | |
if projection mode is orthogonal | |||
2020-01-02 | Don't connect ShaderMaterial's `changed` signal when not in the editor | Hugo Locurcio | |
This closes #34741. | |||
2020-01-02 | Allow the usage of newlines in export hints | Bojidar Marinov | |
Fixes #34689 | |||
2020-01-02 | Merge pull request #34618 from qarmin/vector_please_dont_crash | Rémi Verschelde | |
Don't use constant reference in Vector push_back, insert and append_array | |||
2020-01-02 | Merge pull request #34352 from Rastrizh/fix_object_disconnect | Rémi Verschelde | |
Fix object disconnect | |||
2020-01-02 | Merge pull request #34750 from neikeq/issue-18969 | Rémi Verschelde | |
Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()' | |||
2020-01-02 | Merge pull request #34745 from timothyqiu/vararg-return-nil-34743 | Rémi Verschelde | |
Allows to doc vararg method return type as void | |||
2020-01-02 | Merge pull request #34753 from akien-mga/object-disconnect-better-errors | Rémi Verschelde | |
Object::disconnect: Better errors when no signal or locked |