Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-13 | Fix shader crash if pass const argument to 'out/inout' parameter | Yuri Roubinsky | |
2020-02-13 | Merge pull request #36172 from Chaosus/vs_custom_highend | Rémi Verschelde | |
Added virtual method to VisualShaderNodeCustom to enable high-end mark | |||
2020-02-13 | Merge pull request #36152 from Calinou/project-manager-rename-last-modified | Rémi Verschelde | |
Rename the "Last Modified" project list sorting option to "Last Edited" | |||
2020-02-13 | Merge pull request #36165 from Relintai/fix_engine_startgame | Rémi Verschelde | |
Fix startGame's logic in engine.js. | |||
2020-02-13 | Merge pull request #36167 from Calinou/project-manager-disable-gles2 | Rémi Verschelde | |
Disable the GLES2 renderer option in the Project Manager | |||
2020-02-13 | Added virtual method to VisualShaderNodeCustom to enable high-end mark | Yuri Roubinsky | |
2020-02-13 | Merge pull request #36150 from Chaosus/vs_vk_label | Yuri Roubinsky | |
Added high-end (Vulkan) label to some functions in visual shader | |||
2020-02-13 | Disable the GLES2 renderer option in the Project Manager | Hugo Locurcio | |
It will be re-enabled once the GLES2 renderer is refactored to work in Godot 4.0. | |||
2020-02-12 | Fix startGame's logic in engine.js. | Relintai | |
2020-02-12 | Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounce | Rémi Verschelde | |
Remove deprecated PhysicsBody friction and bounce parameters | |||
2020-02-12 | Merge pull request #36142 from akien-mga/remove-deprecated-decimals | Rémi Verschelde | |
Remove deprecated decimals builtin | |||
2020-02-12 | Merge pull request #36146 from akien-mga/doc-update | Rémi Verschelde | |
doc: Add BaseMaterial3D strings ported from SpatialMaterial | |||
2020-02-12 | Added high-end (Vulkan) label to some functions in visual shader | Yuri Roubinsky | |
2020-02-12 | Merge pull request #36157 from akien-mga/fix-build-mono-gdnative | Rémi Verschelde | |
Fix Mono and GDNative builds after changes to ObjectID | |||
2020-02-12 | Fix Mono and GDNative builds after changes to ObjectID | Rémi Verschelde | |
Issues caused by cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92. The Mono change is actually a bugfix (used the int instead of ObjectID by mistake). The GDNative change is a temporary revert until a more exhaustive approach is taken to make 'godot_int' 64-bit, is confirmed wanted by GDNative users. | |||
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ↵ | Juan Linietsky | |
32 bits. | |||
2020-02-12 | Rename the "Last Modified" project list sorting option to "Last Edited" | Hugo Locurcio | |
The `project.godot` file will always be modified when editing a project, but not when running it. This effectively makes the option sort by last edition date, rather than modification as is typically understood by users. This closes #36127. | |||
2020-02-12 | Merge pull request #36141 from Chaosus/shader_struct_member_arrays | Yuri Roubinsky | |
Added support for arrays as shader struct members | |||
2020-02-12 | Merge pull request #35522 from AndreaCatania/rpc_opt_2 | Rémi Verschelde | |
Optmized data sent during RPC and RSet calls. | |||
2020-02-12 | Force vulkan driver until OpenGL is implemented | Juan Linietsky | |
2020-02-12 | doc: Add BaseMaterial3D strings ported from SpatialMaterial | Rémi Verschelde | |
Follow-up to #36135. | |||
2020-02-12 | Added support for arrays as shader struct members | Yuri Roubinsky | |
2020-02-12 | Merge pull request #36138 from GodotExplorer/fix-vscode1.42-hover-4.0 | Rémi Verschelde | |
Fix hover symbol content position | |||
2020-02-12 | Remove deprecated PhysicsBody friction and bounce parameters | Rémi Verschelde | |
They were replaced in 3.1 by PhysicsMaterial properties via #12403. | |||
2020-02-12 | Remove deprecated decimals builtin | Rémi Verschelde | |
Replaced by 'step_decimals' in 3.2 via #21425. | |||
2020-02-12 | Optmized data sent during RPC and RSet calls. | Andrea Catania | |
- Now is sent the method ID rather the full function name. - The passed IDs (Node and Method) are compressed so to use less possible space. - The variant (INT and BOOL) is now encoded and compressed so to use much less data. - Optimized RPCMode retrieval for GDScript functions. - Added checksum to assert the methods are the same across peers. This work has been kindly sponsored by IMVU. | |||
2020-02-12 | Merge pull request #36135 from akien-mga/doc-update | Rémi Verschelde | |
doc: Sync classref with current source | |||
2020-02-12 | Merge pull request #32293 from hbina/remove_color_gray | Rémi Verschelde | |
Removed Color::gray | |||
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde | |
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. | |||
2020-02-12 | Remove deprecated Color::gray | Hanif Bin Ariffin | |
It was marked to be removed in Godot 3.1. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-02-12 | Merge pull request #36133 from Teashrock/master | Rémi Verschelde | |
Changed in-text driver name to "Vulkan" | |||
2020-02-12 | Fix hover symbol content position | geequlim | |
2020-02-12 | Merge pull request #36136 from timothyqiu/correct-forward-decl | Rémi Verschelde | |
Fixes friend declaration tag mismatch | |||
2020-02-12 | Fixes friend declaration tag mismatch | Haoyu Qiu | |
2020-02-12 | Changed in-text driver name to "Vulkan" | Teashrock | |
But it still requires a change of "driver_name" in backend itself. | |||
2020-02-12 | Merge pull request #36119 from YeldhamDev/tileeditor_concave_fixes | Rémi Verschelde | |
Fix problems with concave shapes in the TileSet editor | |||
2020-02-11 | Fix problems with concave shapes in the TileSet editor | Michael Alexsander | |
2020-02-11 | Merge pull request #36095 from timothyqiu/corrupted-resource | Rémi Verschelde | |
Fixes crash when resource file is corrupted | |||
2020-02-11 | Merge pull request #36106 from madmiraal/fix-36097 | Rémi Verschelde | |
Fix assign instead of comparison in image_save_tinyexr.cpp. | |||
2020-02-11 | Merge pull request #36107 from bruvzg/vlk_32_bit | Rémi Verschelde | |
Update VulkanMemoryAllocator to 2.3.0 (Fixes build for 32-bit Windows and Linux). | |||
2020-02-11 | Merge pull request #35249 from Chaosus/shader_struct | Yuri Roubinsky | |
Implementation of 'struct' for shaders | |||
2020-02-11 | Merge pull request #36110 from fire/vulkan_flip_screenshot | Rémi Verschelde | |
Don't flip screenshot. | |||
2020-02-11 | Don't flip screenshot. | K. S. Ernest (iFire) Lee | |
2020-02-11 | Update VulkanMemoryAllocator to 2.3.0 (Fixes build for 32-bit Windows and ↵ | bruvzg | |
Linux). | |||
2020-02-11 | Implementation of 'struct' for shaders | Yuri Roubinsky | |
2020-02-11 | Fix assign instead of comparison in image_save_tinyexr.cpp. | Marcel Admiraal | |
2020-02-11 | Merge pull request #36102 from bruvzg/rvo2_mingw_fix | Rémi Verschelde | |
[MinGW] Remove unused WinAPI includes/defines from RVO2. | |||
2020-02-11 | Merge pull request #36098 from godotengine/vulkan | Rémi Verschelde | |
Add initial Vulkan support, master branch goes UNSTABLE | |||
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde | |
- `vk_enum_string_helper.h` is a generated file taken from the SDK (Vulkan-ValidationLayers). - `vk_mem_alloc.h` is a library from GPUOpen: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator | |||
2020-02-11 | Remove unused WinAPI includes/defines to fix MinGW cross-build. | bruvzg | |