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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-01-15
C#: Add missing `Transform{2D,3D}` and `Basis` constructors
Raul Santos
2023-01-14
Merge pull request #71393 from Chaosus/fix_template_classname
Yuri Rubinsky
2023-01-14
Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
Rémi Verschelde
2023-01-14
Fix GDScript script templates to use a PascalCase style for `_CLASS_`
Yuri Rubinsky
2023-01-14
Merge pull request #71385 from Chaosus/vs_fix_crash
Yuri Rubinsky
2023-01-14
Fix node preview crashes after updating visual shader node
Yuri Rubinsky
2023-01-14
Merge pull request #71346 from Chaosus/material_fix_freezing
Rémi Verschelde
2023-01-14
Merge pull request #71368 from anthonyec/uppercase-color-constants-documentation
Rémi Verschelde
2023-01-14
Merge pull request #71367 from Maran23/4-x-more-node-tests
Rémi Verschelde
2023-01-14
Merge pull request #71360 from bruvzg/progress_dialog_theme
Rémi Verschelde
2023-01-14
Merge pull request #71366 from Scony/fix-navi-process-monitor
Rémi Verschelde
2023-01-14
Added more node tests
Marius Hanl
2023-01-14
Merge pull request #71321 from TokageItLab/stop-edit
Rémi Verschelde
2023-01-14
Fix editor progress dialog theme update.
bruvzg
2023-01-13
Uppercase references to color constants in documentation
Anthony Cossins
2023-01-13
Fix 'Navigation Process' monitor initialization
Pawel Lampe
2023-01-14
Implement toggling pause / stop button to AnimationPlayerEditor
Silc 'Tokage' Renew
2023-01-13
Merge pull request #71354 from clayjohn/GLES3-glsl-crash
Rémi Verschelde
2023-01-13
Merge pull request #71235 from Calinou/doc-shader-per-instance-uniforms
Rémi Verschelde
2023-01-13
Merge pull request #71137 from lyuma/remove_modification_stack_3d
Rémi Verschelde
2023-01-14
Merge pull request #71328 from reduz/button-shortcuts-no-longer-press
Yuri Sizov
2023-01-13
Avoid crashing when custom GLSL shaders are imported when using the gl_compat...
clayjohn
2023-01-13
Clarify the difference between uniforms and per-instance uniforms in docs
Hugo Locurcio
2023-01-13
Merge pull request #71339 from raulsntos/dotnet/is_finite
Yuri Sizov
2023-01-13
Merge pull request #71347 from KoBeWi/CompatRect
Yuri Sizov
2023-01-13
Merge pull request #71343 from raulsntos/dotnet/is_zero_approx
Yuri Sizov
2023-01-13
Clear material arrays to prevent freeing of invalid texture RID
Yuri Rubinsky
2023-01-13
Add expand mode compat to TextureRect
kobewi
2023-01-13
Add `IsZeroApprox` to C# vectors
Raul Santos
2023-01-13
Button shortcuts no longer "press" the Button.
Juan Linietsky
2023-01-13
Merge pull request #70601 from vmedea/keep-terrain-choice
Rémi Verschelde
2023-01-13
Merge pull request #71335 from groud/fix_atlas_merging
Rémi Verschelde
2023-01-13
Merge pull request #71325 from reduz/refactor-project-setting-overrides
Rémi Verschelde
2023-01-13
Merge pull request #71329 from vnen/gdscript-fix-enum-value-resolution
Rémi Verschelde
2023-01-13
Merge pull request #33733 from KoBeWi/seek_the_origin
Rémi Verschelde
2023-01-13
Merge pull request #65370 from SaracenOne/tileset_editor_visibility_fixes
Rémi Verschelde
2023-01-13
Merge pull request #70540 from vaartis/multiline-arrays-dictionaries
Rémi Verschelde
2023-01-13
Merge pull request #70148 from KoBeWi/remove_all_restrictions
Rémi Verschelde
2023-01-13
Merge pull request #63312 from bruvzg/one_click
Rémi Verschelde
2023-01-13
Add `IsFinite` to C# Variants
Raul Santos
2023-01-13
Fixes TileSet atlas merging not working correctly
Gilles Roudière
2023-01-13
Refactor ProjectSetting overrides
Juan Linietsky
2023-01-13
GDScript: Fix infinite recursion in resolution of enum values
George Marques
2023-01-13
Reset animation on playback stop
Tomasz Chabora
2023-01-13
Merge pull request #71317 from bruvzg/dash_align
Rémi Verschelde
2023-01-13
Merge pull request #71315 from smix8/i_see_double
Rémi Verschelde
2023-01-13
Merge pull request #71312 from timothyqiu/node-removed
Rémi Verschelde
2023-01-13
Merge pull request #71295 from bruvzg/macos_bg_color
Rémi Verschelde
2023-01-13
Fix duplicate NavigationServer process
smix8
2023-01-13
Improve dashed line alignment and make it optional.
bruvzg
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