Age | Commit message (Collapse) | Author |
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No formatting changes on our code compared to 20.8b1.
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Improve NavigationObstacle3D usability
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Fix crash in Tileset with get_collision_polygon_shape
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Shape index was used instead of polygon index in this one case.
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Fixes #51535.
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glTF: Fix override materials and non-empty arrays
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README updates and improvements, link license page
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Validate fog volume properties
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Keep track of MeshInstance and GeometryInstance override materials in the GLTFMesh object.
Ensure all arrays are non-empty to conform with "minItems":1 in glTF spec.
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...some copy edits, and sprinkling some links over that page in general.
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Fix area_shape_exited's description
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Modify Array/Dictionary::operator== to do real key/value comparison
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Calinou/editor-translations-increase-zlib-compression-level
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Fix new projects always being created with OpenGL
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Only Vulkan is fully implemented for now, so OpenGL isn't available
in the project manager yet.
This also makes the rendering driver checks use lowercase names
everywhere for consistency.
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Fix hardcoded raycast distance in viewport object picking
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Improved RigidDynamicBody linear/angular damping override
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[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly.
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Make editor toasts threadsafe
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