Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-20 | Fix incorrect shader block parsing | Yuri Roubinsky | |
2020-03-20 | Merge pull request #37183 from Chaosus/shader_reassign | Yuri Roubinsky | |
Allow to reassign local variables in shaders | |||
2020-03-20 | Merge pull request #37185 from akien-mga/i18n-classref-headers | Rémi Verschelde | |
i18n: Improve classref translation extractor, add Makefile and generate .pot file | |||
2020-03-20 | i18n: Generate translation template for class reference | Rémi Verschelde | |
2020-03-20 | i18n: Add Makefile to extract classref strings | Rémi Verschelde | |
Change extract script `path` argument to support specifying multiple paths, like `makerst.py`. This prevents parsing invalid XML files while scanning the whole repository. | |||
2020-03-20 | i18n: Add header strings to translation catalog | Rémi Verschelde | |
2020-03-20 | Allow to reassign local variables in shaders | Yuri Roubinsky | |
2020-03-20 | Merge pull request #37164 from akien-mga/doc-translations | Rémi Verschelde | |
i18n: Add support for translating the class reference | |||
2020-03-20 | Merge pull request #37169 from AndreaCatania/AndreaCatania-patch-2 | Rémi Verschelde | |
Fixes navigation path reset | |||
2020-03-20 | Merge pull request #37114 from ThakeeNathees/translation-catalog-maker | Rémi Verschelde | |
Add script to generate translation catalog for the class reference | |||
2020-03-20 | Merge pull request #37174 from m4gr3d/make_godot_plugin_callbacks_generic | Rémi Verschelde | |
Update the naming scheme for the GodotPlugin's methods | |||
2020-03-20 | i18n: Fix parsing of multiple escapes before quotes | Thakee Nathees | |
See https://github.com/godotengine/godot/pull/37114#issuecomment-601463765 | |||
2020-03-20 | i18n: Add support for translating the class reference | Rémi Verschelde | |
- Parse `.po` files from `doc/translations/*.po` like already done with `editor/translations/*.po`. - Add logic to register a doc translation mapping in `TranslationServer` and `EditorSettings`. - Add `DTR()` to lookup the doc translation mapping (similar to `TTR()`). Strings are automatically dedented and stripped of whitespace to ensure that they would match the translation catalog. - Use `DTR()` to translate relevant strings in `EditorHelp`, `EditorInspector`, `CreateDialog`, `ConnectionsDialog`. - Small simplification to `TranslationLoaderPO`, the path argument was not really meaningful. | |||
2020-03-20 | Merge pull request #37171 from Chaosus/shader_fix_time | Yuri Roubinsky | |
Fix shader TIME auto-completion | |||
2020-03-19 | Update the naming scheme for the GodotPlugin's methods in preparate of the ↵ | fhuya | |
vulkan integration. | |||
2020-03-19 | Fix shader TIME auto-completion | Yuri Roubinsky | |
2020-03-19 | Merge pull request #37167 from Chaosus/shader_fix | Yuri Roubinsky | |
Removed old TIME references from shader_types | |||
2020-03-19 | Fixes navigation path reset | Andrea Catania | |
2020-03-19 | Removed old TIME references from shader_types | Yuri Roubinsky | |
2020-03-19 | Merge pull request #37159 from ThakeeNathees/f8-stop-process-crash-fix | Fabio Alessandrelli | |
Fix editor crash when stopping game with F8. | |||
2020-03-19 | Merge pull request #37166 from Chaosus/shader_time | Yuri Roubinsky | |
Makes shader 'TIME' available in custom functions by default | |||
2020-03-19 | Makes shader 'TIME' available in custom functions by default | Yuri Roubinsky | |
2020-03-19 | Merge pull request #35712 from KoBeWi/theheme_spy | Rémi Verschelde | |
Show theme property descriptions in the inspector | |||
2020-03-19 | stop game process with KEY_F8 crash fixed | Thakee Nathees | |
Fix: #37121 | |||
2020-03-19 | Merge pull request #37151 from nodj/fix_unstable_high_zoom | Rémi Verschelde | |
Editor 2D: Change pixel alignment strategy, fix jittering in high zoom | |||
2020-03-19 | Merge pull request #37133 from theoway/DocEdit | Rémi Verschelde | |
Doc edit at InputEventMouseMotion | |||
2020-03-19 | Merge pull request #37039 from Chaosus/astar2d_cost | Rémi Verschelde | |
Implements estimate/compute_cost for AStar2D | |||
2020-03-19 | Add script to generate translation catalog for the class reference | Thakee Nathees | |
Fixes #37109. | |||
2020-03-18 | Merge pull request #37094 from dkaste/line-edit-secret-select | Rémi Verschelde | |
Calculate LineEdit selection with secret character | |||
2020-03-18 | Merge pull request #37123 from simpuid/placeholder-fix | Rémi Verschelde | |
Remove update condition from LineEdit::update_placeholder_width | |||
2020-03-18 | Merge pull request #37113 from KoBeWi/to_enable_or_not_to_enable | Rémi Verschelde | |
Fix visibility enabler flag toggling | |||
2020-03-19 | Doc edit at InputEventMouseMotion | Umang Kalra | |
Doc edit | |||
2020-03-18 | Editor 2D: Change pixel alignment strategy, fix jittering in high zoom | johan | |
Alignment of scene pixels on screen pixel ensure a crisp rendering of small features (such as text). Unfortunately, alignment of top left pixel on screen adds a lot of jittering when zooming at high zoom factor. This change allow to snap the top left scene pixel on the closest screen pixel (not only the top-left most), and we do so only when the scale factor is an integer. | |||
2020-03-18 | Merge pull request #37115 from RandomShaper/imvu/windows_stack_size | Rémi Verschelde | |
Make stack size on Windows match Linux and MacOS | |||
2020-03-18 | Merge pull request #37116 from neikeq/issue-12917 | Rémi Verschelde | |
Sync csproj when files are changed from the Godot FileSystem dock | |||
2020-03-18 | Merge pull request #37145 from neikeq/issue-37128 | Ignacio Roldán Etcheverry | |
C#: Fix uses of old Configuration names | |||
2020-03-18 | Merge pull request #37112 from Xrayez/mono-generate-help | Rémi Verschelde | |
Generate command line help text for the `mono` module | |||
2020-03-18 | Sync csproj when files are changed from the Godot FileSystem dock | Ignacio Etcheverry | |
2020-03-18 | Expose FileSystemDock to the scripting API and fixed signals | Ignacio Etcheverry | |
Fixed FileSystemDock's `file_removed` and `folder_removed` signals not being emitted because the emitted was using the wrong signal name. | |||
2020-03-18 | C#: Fix uses of old Configuration names | Ignacio Etcheverry | |
2020-03-18 | Merge pull request #37141 from Anutrix/remove_android_unused_pycode | Rémi Verschelde | |
Removed unused code in android detect.py and SCsub | |||
2020-03-18 | Merge pull request #37139 from akien-mga/opus-vorbis-drop-audiostream-code | Rémi Verschelde | |
opus/vorbis: Remove dead code not used since 3.0 | |||
2020-03-18 | Merge pull request #37142 from Chaosus/shader_qual | Yuri Roubinsky | |
Show shader method out/inout qualifier in intellisense | |||
2020-03-18 | Merge pull request #37131 from van800/master | Ignacio Roldán Etcheverry | |
fix RiderPathLocator - searching for toolbox on Mac | |||
2020-03-18 | Show shader method out/inout qualifier in intellisense | Yuri Roubinsky | |
2020-03-18 | Removed unused code in android detect.py and SCsub | unknown | |
2020-03-18 | Merge pull request #37135 from Anutrix/remove_dead_function_win32_spawn | Rémi Verschelde | |
Remove dead function win32_spawn from methods.py | |||
2020-03-18 | Merge pull request #37134 from Chaosus/shader_fix_crash | Yuri Roubinsky | |
Fix shader crash if passing const values to modf function | |||
2020-03-18 | Remove the dead function win32_spawn from methods.py. | unknown | |
2020-03-18 | opus/vorbis: Remove dead code not used since 3.0 | Rémi Verschelde | |
Since the new audio system in 3.0 we switched the OGG support to stb_vorbis, and the Opus stream support was disabled as incompatible (see #7496). We still build the libraries as they are needed by the theora and webm modules, but we don't need any Godot code apart from `register_types`. Fixes #7496. |