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2021-05-24Merge pull request #49033 from groud/fix_deprecated_noRémi Verschelde
Fixes deprecated=no compilation option
2021-05-24Fixes deprecated=no compilation optionGilles Roudière
2021-05-24Merge pull request #49025 from Chaosus/fix_vsYuri Roubinsky
2021-05-24Merge pull request #49023 from akien-mga/fix-OS-get_unix_time_from_datetimeRémi Verschelde
OS: Better validation of invalid input for get_unix_time_from_datetime
2021-05-24Merge pull request #46866 from bruvzg/symlinks_and_macos_gdn_framework_export_4Rémi Verschelde
2021-05-24OS: Better validation of invalid input for get_unix_time_from_datetimeRémi Verschelde
Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC). Abort if year <= 0, this is not supported by the current algorithm. Prevents an infinite loop further down. Fixes #49022.
2021-05-24Fixes adding nodes on dragging in visual shaders Yuri Roubinsky
2021-05-24Merge pull request #48894 from reduz/gpu-particles-2d-2Rémi Verschelde
Support for 2D particles to collide against SDF
2021-05-24Merge pull request #47791 from Chaosus/fix_doc_themeRémi Verschelde
Fix doc theme not changing when its changed via settings
2021-05-24Merge pull request #48956 from Chaosus/vs_fix_adding_multiple_resources_undoRémi Verschelde
Fixes non-atomary action of dragging resources on visual shader graph
2021-05-24Merge pull request #48829 from Chaosus/vs_comment_node_fixesRémi Verschelde
Prevents VisualShaderNodeComment from overlapping its content
2021-05-24Add GDNative Framework loading and export support.bruvzg
2021-05-24Merge pull request #49016 from bruvzg/macos_on_top_40Rémi Verschelde
[macOS] Allow "on top" windows to enter full-screen mode.
2021-05-24Merge pull request #49013 from zaevi/fix-zip-closeRémi Verschelde
Fix duplicate close file when deconstructing ZipArchive
2021-05-24[macOS] Allow "on top" windows to enter full-screen mode.bruvzg
2021-05-24Fix duplicate close files when deconstructing ZipArchiveZae
2021-05-23Merge pull request #49000 from KoBeWi/iCoordsRémi Verschelde
Change frame_coords to Vector2i
2021-05-23Support for 2D particles to collide against SDFreduz
-Added SDF collision support for 2D particles -Changed the SDF generation to be fully signed
2021-05-23Change frame_coords to Vector2ikobewi
2021-05-23Merge pull request #40397 from KoBeWi/silent_seekerRémi Verschelde
Allow to move timeline without moving animation
2021-05-23Merge pull request #48980 from amoriqbal/patch-1Rémi Verschelde
Mouse pointer reappears at same spot
2021-05-23Merge pull request #48991 from KoBeWi/deferred_againRémi Verschelde
Reset Shader Editor scroll when changing shader
2021-05-23Reset Shader Editor scroll when changing shaderkobewi
2021-05-23Merge pull request #48984 from kleonc/sprite_frames_editor-minor-fixesRémi Verschelde
2021-05-23SpriteFramesEditor Minor fixeskleonc
2021-05-23Mouse ptr reappears at drag start positionamor
2021-05-23Merge pull request #48739 from Calinou/textedit-add-select-word-under-cursorRémi Verschelde
Add a keyboard shortcut to select the word under cursor in TextEdit
2021-05-22Add a keyboard shortcut to select the word under cursor in TextEditHugo Locurcio
This also acts as a general-purpose "deselect" shortcut since pressing it a second time will deselect text. This is available both in the script editor and in TextEdit fields in use, both in the editor and projects. The Duplicate Line script editor shortcut was moved to Ctrl + Shift + D since it conflicts with the new shortcut (Ctrl + D). The rationale for doing so is that Duplicate Line is a less commonly used action, and its behavior can be replicated by copying and pasting the current line anyway. (With no selection active, the whole line will be copied.)
2021-05-22Merge pull request #48916 from mortarroad/master-convex-hull-portedRémi Verschelde
Replace QuickHull with Bullet's convex hull computer.
2021-05-22Replace QuickHull with Bullet's convex hull computer.Morris Tabor
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style. Additional changes: - extended PagedAllocator to allow leaked objects - applied patch from https://github.com/bulletphysics/bullet3/pull/3037
2021-05-22Merge pull request #44874 from Chaosus/shader_warningsRémi Verschelde
Basic warning support implementation for the Godot Shading Language.
2021-05-22Merge pull request #48940 from omar-polo/add-openbsdRémi Verschelde
add OpenBSD to OS_LinuxBSD::get_name()
2021-05-22Basic warning support implementation for the Godot Shading Language.Yuri Roubinsky
2021-05-22Merge pull request #47764 from fire/meshoptimizer-updateRémi Verschelde
Meshoptimizer update / LOD Normals fix
2021-05-22Merge pull request #48973 from trollodel/debug_shapes_update_crashRémi Verschelde
Fix crash on debug shapes update if CollisionObject3D is not in tree
2021-05-22Merge pull request #48970 from EricEzaM/more-editor-log-fixesRémi Verschelde
Fixed editor log collapsing of duplicate messages not working
2021-05-22Update with experimental mesh optimizer.K. S. Ernest (iFire) Lee
Normals being optimized has better quality now. Test simplify once and then use a slightly less tolerant error for the target error.
2021-05-22Fix crash on debug shapes update if CollisionObject3D is not in treetrollodel
2021-05-22Merge pull request #42775 from Paulb23/code_edit_line_backgroundRémi Verschelde
Add custom background line colour to TextEdit and remove marked lines
2021-05-22Add symlink API to the DirAccess (on macOS and Linux).bruvzg
2021-05-23Fixed editor log collapsing of duplcate messages not workingEricEzaM
2021-05-22Merge pull request #48969 from bruvzg/uwp_phys_keys_fixRémi Verschelde
[UWP] Add missing `get_scansym` argument.
2021-05-22Add custom background line colour to TextEdit and remove marked linesPaulb23
2021-05-22[UWP] Add missing `get_scansym` argument.bruvzg
2021-05-22Merge pull request #48954 from Calinou/editor-tweak-checked-checkbox-appearanceRémi Verschelde
Tweak pressed CheckBox appearance in the editor
2021-05-22Merge pull request #48952 from aaronfranke/cs-vec2-orthogonalRémi Verschelde
Rename Vector2 Perpendicular to Orthogonal in C#
2021-05-22Merge pull request #48927 from KoBeWi/I_fixed_your_leftRémi Verschelde
Fix usage of String.left()
2021-05-22Fixes non-atomary action of dragging resources on visual shader graphYuri Roubinsky
2021-05-22Tweak pressed CheckBox appearance in the editorHugo Locurcio
This uses the accent color to match pressed CheckButtons after they were updated. Checked checkboxes are now more prominent in the user's peripheral vision, which can be useful at times. This also matches how checkboxes look in most operating systems and web browsers.
2021-05-21Rename Vector2 Perpendicular to Orthogonal in C#Aaron Franke