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2021-05-07Merge pull request #48521 from likeich/remove_extra_separatorRémi Verschelde
Remove extra separator in scenetree dock menu
2021-05-07Merge pull request #48376 from rafallus/fix_surfacetool_crash_masterRémi Verschelde
Check input mesh is valid in SurfaceTool methods (master)
2021-05-07Merge pull request #33577 from Calinou/highlight-control-flow-keywordsRémi Verschelde
Highlight control flow keywords with a different color
2021-05-07Merge pull request #48491 from dalexeev/action-map-editorRémi Verschelde
Improve ActionMapEditor
2021-05-07Merge pull request #48466 from EricEzaM/output-log-save-stateRémi Verschelde
Made Editor Log buttons save their state, per project.
2021-05-07Merge pull request #35992 from Calinou/main-run-args-command-placeholderRémi Verschelde
Implement the `%command%` placeholder in the Main Run Args setting
2021-05-07Implement the `%command%` placeholder in the Main Run Args settingHugo Locurcio
This can be used to tell Godot to run an executable that will run Godot rather than running Godot directly. This is useful to make Godot start on the dedicated GPU when using a NVIDIA Optimus setup on Linux: `prime-run %command%` The `editor/run/main_run_args` setting declaration was moved to make it visible in the ProjectSettings documentation.
2021-05-06Merge pull request #34840 from Calinou/colorpicker-display-old-colorRémi Verschelde
Display the old color in ColorPicker for easier comparison
2021-05-06Remove extra separatorKyle
Removes an extra separator when Scene Tree Editing is disabled. Discussed in #48518
2021-05-06Merge pull request #48500 from groud/add_buttongroup_pressed_signalRémi Verschelde
Adds a pressed signal to ButtonGroup
2021-05-06Merge pull request #48518 from likeich/scene_dock_bugRémi Verschelde
Fixed cut/copy/paste visibility
2021-05-06Fixed cut/copy/paste visibilityKyle
Fixes #48514 by moving the visibility of these buttons into their own if statement that depends on if scene tree editing is allowed. Previously it was under the script editing setting which is unexpected as it works with nodes and the scene tree.
2021-05-06Merge pull request #47776 from Razoric480/foreportRémi Verschelde
Implement LSP didDeleteFiles & make parser aware of sub-nodes
2021-05-06Merge pull request #38645 from KoBeWi/FMRRémi Verschelde
Add filter, map and reduce to Array
2021-05-06Merge pull request #46714 from HaSa1002/fix-gdscript-underscore-strictRémi Verschelde
Fix GDScript Tokenizer being very strict about the number of underscores
2021-05-06Merge pull request #45607 from Calinou/improve-editor-themeRémi Verschelde
Improve the editor theme
2021-05-06Merge pull request #48501 from Faless/js/4.x_http_client_chunkRémi Verschelde
[HTML5] Use 64KiB chunk size in JS HTTPClient.
2021-05-06[HTML5] Use 64KiB chunk size in JS HTTPClient.Fabio Alessandrelli
For consistency with the native one, and the documentation.
2021-05-06Adds a pressed signal to ButtonGroupGilles Roudière
2021-05-06Merge pull request #36676 from Calinou/tweak-material-sampling-property-hintRémi Verschelde
Tweak CanvasItem/material sampling property hint for readability
2021-05-06Merge pull request #44831 from gongpha/dont-update-tree-if-selectedRémi Verschelde
Blocking updating in SceneTreeEditor when an item was selected
2021-05-06Merge pull request #42416 from Calinou/editor-make-function-save-scriptRémi Verschelde
2021-05-06Merge pull request #37700 from Calinou/rename-ip-unix-tcp-serverRémi Verschelde
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
2021-05-06Merge pull request #48495 from EricEzaM/editor-log-fix-startintg-newlineRémi Verschelde
Fix blank line at start of Editor Log (reinstate #44909)
2021-05-06Merge pull request #48439 from BastiaanOlij/cleanup_vulkan_checksRémi Verschelde
Cleanup vulkan capabilities check and add multiview check
2021-05-06Cleanup vulkan capabilities check and add multiview checkBastiaan Olij
2021-05-06Display the old color in ColorPicker for easier comparisonHugo Locurcio
This only affects ColorPickerButton nodes that spawn a ColorPicker, not standalone ColorPickers. This partially addresses #7366.
2021-05-06Tweak CanvasItem/material sampling property hints for readabilityHugo Locurcio
The "Anisotropic" term is abbreviated as spelling it out would cause the PopupMenu to overflow the editor window when using the default inspector width.
2021-05-06Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscoresHugo Locurcio
2021-05-06Fix blank line at start of Editor Log (reinstate #44909)Eric M
2021-05-05Save the current script when adding a new method via signal connectionHugo Locurcio
This makes it possible for external editors to pick up the changes. Most modern editors should reload the file automatically, but some older/lightweight editors may ask the user instead (or only warn after trying to save in the external editor). This closes #41283.
2021-05-05Highlight control flow keywords with a different colorHugo Locurcio
This makes them easier to distinguish from other keywords.
2021-05-05Improve ActionMapEditorDanil Alexeev
- CheckBox replaced with CheckButton. - Removed unnecessary code.
2021-05-05Merge pull request #48489 from Calinou/doc-audiostreamplayerRémi Verschelde
Improve the AudioStreamPlayer(2D/3D) class descriptions
2021-05-05Improve the AudioStreamPlayer(2D/3D) class descriptionsHugo Locurcio
2021-05-05Merge pull request #48486 from MaxStgs/fix_packeddata_masterRémi Verschelde
Add PackedDataContainer data pointer check for non nullable
2021-05-05Add PackedDataContainer data pointer check for non nullableMaxStgs
2021-05-06Made Editor Log buttons save their state, per project.Eric M
2021-05-05Merge pull request #48435 from BastiaanOlij/no_repeat_mobile_rendererRémi Verschelde
Remove repeat from forward mobile renderer
2021-05-05Merge pull request #48474 from akien-mga/improve-custom-resource-loader-errorRémi Verschelde
Fix error handling for user-defined `ResourceFormatLoader.load`
2021-05-05Add filter, map and reduce to ArrayTomasz Chabora
2021-05-05Fix error handling for user-defined `ResourceFormatLoader.load`Rémi Verschelde
See #48463.
2021-05-05Merge pull request #48315 from nekomatata/expose-physics-debug-shapeRémi Verschelde
Expose get_debug_mesh in Shape3D to scripting API
2021-05-05Merge pull request #48280 from Calinou/doc-file-open-compressed-godot-onlyRémi Verschelde
Document that `File.open_compressed()` can only open files saved by Godot
2021-05-05Merge pull request #48476 from AndreaCatania/AndreaCatania-patch-4Rémi Verschelde
Add env.Depends to modules_enabled.gen.h generator
2021-05-05Add env.Depends to modules_enabled.gen.h generatorAndrea Catania
Sometimes scons doesn't detects that a new module is being added. This commit fix it.
2021-05-05Merge pull request #48467 from EricEzaM/editor-settings-shortcut-crash-fixRémi Verschelde
2021-05-05Merge pull request #48471 from TokageItLab/fix-animation-track-editor-undoRémi Verschelde
Fixed broken AnimationTrackEditor's undo in 4.0
2021-05-05fix AnimationTrackEditor's undo with correction invalid method nameTokage
2021-05-05Fixed crash in Editor Settings shortcuts UIEric M