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AgeCommit message (Collapse)Author
2022-04-26Allow using other property hints without the range hintAaron Franke
2022-04-26Merge pull request #60528 from bruvzg/thread_pool_delayRémi Verschelde
Create NavMap thread pool only when it's used, to prevent creating excessive amount of running threads.
2022-04-26Create NavMap thread pool only when it's used, to prevent creating excessive ↵bruvzg
amount of running threads.
2022-04-26Merge pull request #60524 from Chaosus/fix_shader_precisionYuri Rubinsky
2022-04-26Merge pull request #60395 from Geometror/editor-gradient-preview-pluginRémi Verschelde
2022-04-26Merge pull request #60008 from fire-forge/bitmap-previewRémi Verschelde
2022-04-26Merge pull request #60367 from timothyqiu/refresh-cdRémi Verschelde
2022-04-26Merge pull request #60359 from adamscott/nav-map-thread-work-poolRémi Verschelde
2022-04-26Prevent shader crash when using precision on boolean typesYuri Roubinsky
2022-04-26Merge pull request #60409 from fire-forge/array-typeRémi Verschelde
2022-04-26Merge pull request #60418 from ShimmyShaman/masterRémi Verschelde
2022-04-26Merge pull request #60511 from akien-mga/readd-find_nodeRémi Verschelde
2022-04-26Merge pull request #60446 from KoBeWi/animation_exterminationRémi Verschelde
Remove RESET tracks after removing tracks
2022-04-26Merge pull request #60369 from timothyqiu/al-validateRémi Verschelde
Fix AnimationLibrary name validation
2022-04-26Merge pull request #58666 from IgorKordiukiewicz/sprite-frames-resize-panelsRémi Verschelde
Fixed issue where panels in sprite frames editor couldn't be resized
2022-04-26Merge pull request #60497 from fire-forge/more-capsRémi Verschelde
Add more property capitalizations
2022-04-25Add more property capitalizationsFireForge
- BiDi - FileSystem - NavMesh
2022-04-26Fixed issue where panels in sprite frames editor couldn't be resizedIgor Kordiukiewicz
2022-04-25Merge pull request #60438 from Paulb23/text-edit-testsRémi Verschelde
Add TextEdit unit tests and multiple fixes.
2022-04-25Merge pull request #60436 from Scony/fix-map-get-path-crashRémi Verschelde
Fix crash in `GodotNavigationServer::map_get_path`
2022-04-25Merge pull request #60445 from nathanfranke/minor-changesRémi Verschelde
small changes: improve OS.get_name classref, misc/scripts fixes, remove trailing quote
2022-04-25Merge pull request #60450 from timothyqiu/packed-array-docRémi Verschelde
Remove `Array` link in description of `Packed*Array`
2022-04-25Merge pull request #59989 from NNesh/fix/clearing_backbufferRémi Verschelde
Fixed clearing the back-buffer if canvas group doesn't have any items.
2022-04-25Fix clearing backbuffer if there are no itemsNNesh
2022-04-25Merge pull request #60452 from Rindbee/fix-font_size-not-working-in-TabContainerRémi Verschelde
Fix `font_size` not working in `TabContainer`
2022-04-25Fix font_size not working in TabContainerRindbee
2022-04-25Merge pull request #60394 from Chaosus/fix_range_docRémi Verschelde
2022-04-25i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit 4c68304e2ff3546c317593b4aa8608d7f14fe7d3)
2022-04-25i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 1e61fb1e37c537179e3d50ad21ff26776a3ebb7e)
2022-04-25Merge pull request #60401 from fire-forge/gradient-undoredoRémi Verschelde
2022-04-25Merge pull request #60472 from KoBeWi/dragging_rightsRémi Verschelde
2022-04-25Merge pull request #60490 from aaronfranke/dap-typoRémi Verschelde
2022-04-25Merge pull request #60500 from KoBeWi/scene_crasherRémi Verschelde
2022-04-25Merge pull request #60424 from timothyqiu/fa-unrefRémi Verschelde
Close `FileAccess` before accessing it with `DirAccess`
2022-04-25Merge pull request #60261 from fire-forge/theme-prop-renamesRémi Verschelde
2022-04-25Merge pull request #60123 from KoBeWi/borrowedRémi Verschelde
ItemList selection bug && navigation bug fixed
2022-04-25Merge pull request #60493 from Calinou/editor-add-external-link-iconRémi Verschelde
2022-04-25Merge pull request #60491 from RedHeadphone/masterRémi Verschelde
Correct initial cpu particle velocity
2022-04-25Merge pull request #60407 from JFonS/fix_color_pass_lmRémi Verschelde
2022-04-25Merge pull request #60433 from madmiraal/remove-superfluous-null-checkRémi Verschelde
Remove superfluous null check
2022-04-25Merge pull request #60457 from madmiraal/replace-index-iteratorsRémi Verschelde
Replace index iterators with for each loops.
2022-04-25Merge pull request #60386 from bruvzg/label3dRémi Verschelde
2022-04-25Merge pull request #60441 from madmiraal/remove-superfluous-inputmanagerRémi Verschelde
Remove superfluous Android InputManager interface and implementation
2022-04-25Merge pull request #60434 from madmiraal/remove-superfluous-version-checkRémi Verschelde
Remove superfluous check for minimum Android SDK.
2022-04-25Node: Re-add `find_node` as `find_child`, improve docsRémi Verschelde
The new name contrasts it better with `find_parent`, and makes it clear that it only matches child/descendant nodes. Also rename `find_nodes` to `find_children` accordingly.
2022-04-25Merge pull request #60298 from reduz/scene-unique-pathsRémi Verschelde
2022-04-25Merge pull request #60506 from ↵Rémi Verschelde
m4gr3d/fix_low_processor_mode_rendering_after_resume_main
2022-04-25Implement Scene Unique Nodesreduz
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached.
2022-04-25Fix the issue causing the screen to be black after resuming when in low ↵Fredy Huya-Kouadio
processor mode. This is done by forcing a redraw and buffers swap when resuming the app.
2022-04-25Merge pull request #60439 from Chaosus/vs_vec4Yuri Rubinsky