Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-26 | Allow using other property hints without the range hint | Aaron Franke | |
2022-04-26 | Merge pull request #60528 from bruvzg/thread_pool_delay | Rémi Verschelde | |
Create NavMap thread pool only when it's used, to prevent creating excessive amount of running threads. | |||
2022-04-26 | Create NavMap thread pool only when it's used, to prevent creating excessive ↵ | bruvzg | |
amount of running threads. | |||
2022-04-26 | Merge pull request #60524 from Chaosus/fix_shader_precision | Yuri Rubinsky | |
2022-04-26 | Merge pull request #60395 from Geometror/editor-gradient-preview-plugin | Rémi Verschelde | |
2022-04-26 | Merge pull request #60008 from fire-forge/bitmap-preview | Rémi Verschelde | |
2022-04-26 | Merge pull request #60367 from timothyqiu/refresh-cd | Rémi Verschelde | |
2022-04-26 | Merge pull request #60359 from adamscott/nav-map-thread-work-pool | Rémi Verschelde | |
2022-04-26 | Prevent shader crash when using precision on boolean types | Yuri Roubinsky | |
2022-04-26 | Merge pull request #60409 from fire-forge/array-type | Rémi Verschelde | |
2022-04-26 | Merge pull request #60418 from ShimmyShaman/master | Rémi Verschelde | |
2022-04-26 | Merge pull request #60511 from akien-mga/readd-find_node | Rémi Verschelde | |
2022-04-26 | Merge pull request #60446 from KoBeWi/animation_extermination | Rémi Verschelde | |
Remove RESET tracks after removing tracks | |||
2022-04-26 | Merge pull request #60369 from timothyqiu/al-validate | Rémi Verschelde | |
Fix AnimationLibrary name validation | |||
2022-04-26 | Merge pull request #58666 from IgorKordiukiewicz/sprite-frames-resize-panels | Rémi Verschelde | |
Fixed issue where panels in sprite frames editor couldn't be resized | |||
2022-04-26 | Merge pull request #60497 from fire-forge/more-caps | Rémi Verschelde | |
Add more property capitalizations | |||
2022-04-25 | Add more property capitalizations | FireForge | |
- BiDi - FileSystem - NavMesh | |||
2022-04-26 | Fixed issue where panels in sprite frames editor couldn't be resized | Igor Kordiukiewicz | |
2022-04-25 | Merge pull request #60438 from Paulb23/text-edit-tests | Rémi Verschelde | |
Add TextEdit unit tests and multiple fixes. | |||
2022-04-25 | Merge pull request #60436 from Scony/fix-map-get-path-crash | Rémi Verschelde | |
Fix crash in `GodotNavigationServer::map_get_path` | |||
2022-04-25 | Merge pull request #60445 from nathanfranke/minor-changes | Rémi Verschelde | |
small changes: improve OS.get_name classref, misc/scripts fixes, remove trailing quote | |||
2022-04-25 | Merge pull request #60450 from timothyqiu/packed-array-doc | Rémi Verschelde | |
Remove `Array` link in description of `Packed*Array` | |||
2022-04-25 | Merge pull request #59989 from NNesh/fix/clearing_backbuffer | Rémi Verschelde | |
Fixed clearing the back-buffer if canvas group doesn't have any items. | |||
2022-04-25 | Fix clearing backbuffer if there are no items | NNesh | |
2022-04-25 | Merge pull request #60452 from Rindbee/fix-font_size-not-working-in-TabContainer | Rémi Verschelde | |
Fix `font_size` not working in `TabContainer` | |||
2022-04-25 | Fix font_size not working in TabContainer | Rindbee | |
2022-04-25 | Merge pull request #60394 from Chaosus/fix_range_doc | Rémi Verschelde | |
2022-04-25 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 4c68304e2ff3546c317593b4aa8608d7f14fe7d3) | |||
2022-04-25 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 1e61fb1e37c537179e3d50ad21ff26776a3ebb7e) | |||
2022-04-25 | Merge pull request #60401 from fire-forge/gradient-undoredo | Rémi Verschelde | |
2022-04-25 | Merge pull request #60472 from KoBeWi/dragging_rights | Rémi Verschelde | |
2022-04-25 | Merge pull request #60490 from aaronfranke/dap-typo | Rémi Verschelde | |
2022-04-25 | Merge pull request #60500 from KoBeWi/scene_crasher | Rémi Verschelde | |
2022-04-25 | Merge pull request #60424 from timothyqiu/fa-unref | Rémi Verschelde | |
Close `FileAccess` before accessing it with `DirAccess` | |||
2022-04-25 | Merge pull request #60261 from fire-forge/theme-prop-renames | Rémi Verschelde | |
2022-04-25 | Merge pull request #60123 from KoBeWi/borrowed | Rémi Verschelde | |
ItemList selection bug && navigation bug fixed | |||
2022-04-25 | Merge pull request #60493 from Calinou/editor-add-external-link-icon | Rémi Verschelde | |
2022-04-25 | Merge pull request #60491 from RedHeadphone/master | Rémi Verschelde | |
Correct initial cpu particle velocity | |||
2022-04-25 | Merge pull request #60407 from JFonS/fix_color_pass_lm | Rémi Verschelde | |
2022-04-25 | Merge pull request #60433 from madmiraal/remove-superfluous-null-check | Rémi Verschelde | |
Remove superfluous null check | |||
2022-04-25 | Merge pull request #60457 from madmiraal/replace-index-iterators | Rémi Verschelde | |
Replace index iterators with for each loops. | |||
2022-04-25 | Merge pull request #60386 from bruvzg/label3d | Rémi Verschelde | |
2022-04-25 | Merge pull request #60441 from madmiraal/remove-superfluous-inputmanager | Rémi Verschelde | |
Remove superfluous Android InputManager interface and implementation | |||
2022-04-25 | Merge pull request #60434 from madmiraal/remove-superfluous-version-check | Rémi Verschelde | |
Remove superfluous check for minimum Android SDK. | |||
2022-04-25 | Node: Re-add `find_node` as `find_child`, improve docs | Rémi Verschelde | |
The new name contrasts it better with `find_parent`, and makes it clear that it only matches child/descendant nodes. Also rename `find_nodes` to `find_children` accordingly. | |||
2022-04-25 | Merge pull request #60298 from reduz/scene-unique-paths | Rémi Verschelde | |
2022-04-25 | Merge pull request #60506 from ↵ | Rémi Verschelde | |
m4gr3d/fix_low_processor_mode_rendering_after_resume_main | |||
2022-04-25 | Implement Scene Unique Nodes | reduz | |
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached. | |||
2022-04-25 | Fix the issue causing the screen to be black after resuming when in low ↵ | Fredy Huya-Kouadio | |
processor mode. This is done by forcing a redraw and buffers swap when resuming the app. | |||
2022-04-25 | Merge pull request #60439 from Chaosus/vs_vec4 | Yuri Rubinsky | |