Age | Commit message (Collapse) | Author |
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Add filtering property to PanoramaSkyMaterial and switch from static shader to shader cache
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Refactor size expression parsing for arrays in the shaders
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Improvements for SyntaxHighlighters
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VS Projects: Don't include `mono_reg` without its module
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- Fix immedate Funcion in lamba highlight
- Highlight signals as one colour
- Highlight node paths as one colour
- Highlight escape chars in strings
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Fix `AtlasTexture` nesting
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Mention that modifying text erases BBCode stacks
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Fix crash when exiting the editor
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Fix Actions mapped to triggers not using the full range
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Flush input events before destroying the window
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Fix CodeEdit guidelines position.
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ThorVG is a platform-independent portable library for drawing vector-based
scene and animation.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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Fix various typos
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Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
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with Python 3.6 and import against helper modules's parent path
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the bundle directory instead of executable directory.
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Fix marshaling values of generic Godot Dictionary
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