Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-27 | Merge pull request #40743 from Calinou/doc-object-vs-reference | Rémi Verschelde | |
Improve the Object, Reference and Resource class documentations | |||
2020-07-27 | Improve the Object, Reference and Resource class documentations | Hugo Locurcio | |
2020-07-27 | Merge pull request #40671 from nekomatata/virtual-keyboard-height-fix | Rémi Verschelde | |
Fix virtual keyboard height regression | |||
2020-07-27 | Merge pull request #40714 from ThakeeNathees/Object-type-bug-fix | Rémi Verschelde | |
GDScript: "Object" datatype changed from BUILTIN to NATIVE | |||
2020-07-26 | Merge pull request #40735 from akien-mga/no-dominion-outside-borders | Rémi Verschelde | |
Script editor: Don't open dominant script in external editor | |||
2020-07-26 | Script editor: Don't open dominant script in external editor | Rémi Verschelde | |
Fixes #13429. | |||
2020-07-26 | Merge pull request #40732 from bruvzg/macos_refocus_after_alert | Rémi Verschelde | |
[macOS] Refocus last key window after `DisplayServer::alert` is closed. | |||
2020-07-26 | [macOS] Refocus last key window after `DisplayServer::alert` is closed. | bruvzg | |
2020-07-26 | Merge pull request #40724 from KoBeWi/weird_condition_🤔 | Rémi Verschelde | |
Fix ultra long node names | |||
2020-07-26 | Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standard | Rémi Verschelde | |
C#: Switch games to MSBuild Sdks and .NET Standard | |||
2020-07-26 | Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixes | Rémi Verschelde | |
Fix Return key events in LineEdit & TextEdit on Android | |||
2020-07-26 | Fix Return key events in LineEdit & TextEdit on Android | PouleyKetchoupp | |
Depending on the device implementation, editor actions could be received with different action ids or not at all for multi-line. Added a parameter to virtual keyboards to properly handle single-line and multi-line cases in all situations. Single-line: Input type set to text without multiline to make sure actions are sent. IME options are set to DONE action to force action id consistency. Multi-line: Input type set to text and multiline to make sure enter triggers new lines. Actions are disabled by the multiline flag, so '\n' characters are handled in text changed callbacks. | |||
2020-07-26 | Merge pull request #40731 from akien-mga/ci-black-git | Rémi Verschelde | |
CI: Install master version of psf/black | |||
2020-07-26 | CI: Install master version of psf/black | Rémi Verschelde | |
Until https://github.com/psf/black/pull/1328 makes it in a stable release, we have to use the latest from Git. Apply new style fixes done by latest black. | |||
2020-07-26 | Merge pull request #40730 from RevoluPowered/msvc_fix_crash_debugging_tests | Rémi Verschelde | |
Fixes msvc debugging tests crashing | |||
2020-07-26 | Crash when debugging tests by disabling thread_local in /MT context | Gordon | |
2020-07-26 | Merge pull request #38727 from Riteo/tiling-wm-issues-tests | Rémi Verschelde | |
Fixes for windows in X11 tiling WMs | |||
2020-07-26 | Merge pull request #39898 from Meriipu/master_gdscript | Rémi Verschelde | |
GDScript: Clarified/fixed inaccuracies in the built-in function docs. | |||
2020-07-26 | Merge pull request #40647 from Xrayez/blank-tabs-fix | Rémi Verschelde | |
Make unsaved scripts in the script editor more user-friendly | |||
2020-07-26 | Merge pull request #40670 from vnen/remove-multilevel-call | Rémi Verschelde | |
Remove multilevel calls | |||
2020-07-26 | Merge pull request #40655 from madmiraal/fix-40636 | Rémi Verschelde | |
Ensure Bullet HeightMapShape3D data width and depth are at least 2. | |||
2020-07-26 | Merge pull request #40720 from Xrayez/modules-tests | Rémi Verschelde | |
Enable support for C++ modules tests | |||
2020-07-26 | Merge pull request #40726 from akien-mga/scons-tests-self-contained | Rémi Verschelde | |
SCons: Build tests/ and main/ in cloned environments | |||
2020-07-26 | Merge pull request #33548 from Calinou/shader-editor-tweak-builtins-color | Rémi Verschelde | |
Tweak the built-ins color highlighting in the shader editor | |||
2020-07-26 | Merge pull request #40442 from Calinou/doc-tile-get-shapes | Rémi Verschelde | |
Document an example dictionary returned by `TileSet.tile_get_shapes()` | |||
2020-07-26 | Enable support for C++ modules tests | Andrii Doroshenko (Xrayez) | |
Modules-specific tests can be written under respective module folders. Each module should have "tests" folder created with the tests implemented as `doctest` headers, so they can be collected by the buildsystem and included directly in `tests/test_main.cpp` to be compiled. | |||
2020-07-26 | SCons: Build tests/ and main/ in cloned environments | Rémi Verschelde | |
Allows switching `tests=yes`/`no` and rebuilding only tests and main, instead of the whole engine. Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | |||
2020-07-26 | Merge pull request #39624 from naithar/fix/ios-touch-events-master | Rémi Verschelde | |
[4.0] Fix for iOS touch recognition | |||
2020-07-26 | Fix ultra long node names | Tomasz Chabora | |
2020-07-26 | iOS: added delay gesture recognizer | Sergey Minakov | |
This gesture recognizer will prevent GodotView from processing unwanted gestures. Emulates UIScrollView behavior. Fires delayed touches on significant movement. | |||
2020-07-26 | Make unsaved scripts in the script editor more user-friendly | Andrii Doroshenko (Xrayez) | |
Unsaved scripts were previously displayed with blank tabs, which are mostly a result of deleted or improperly moved scripts. This patch makes sure that those kind of scripts are displayed as "[unsaved]" now, and ensures that scripts are removed from the list while deleting scripts from the filesystem dock preventing the unsaved tabs to appear in the first place (a user is already prompted with "no undo" warning while deleting any file). A user is always prompted to save those "[unsaved]" scripts if they attempt to close them without saving in any case except as described above. | |||
2020-07-26 | Merge pull request #40721 from bruvzg/macos_tooltip_nofocus | Rémi Verschelde | |
[macOS] Fix tooltips stealing focus. | |||
2020-07-26 | [macOS] Prevent setting `BORDERLESS` flag and calling ↵ | bruvzg | |
`window_move_to_foreground` from giving focus to window with `NO_FOCUS` flag. | |||
2020-07-26 | Merge pull request #33760 from nekomatata/script-editor-init-optimization | Rémi Verschelde | |
Optimized ScriptEditor initialization when many scripts are loaded | |||
2020-07-26 | Merge pull request #40719 from akien-mga/scons-vulkan-system | Rémi Verschelde | |
SCons: Support linking system Vulkan loader while using vendored VMA | |||
2020-07-26 | SCons: Support linking system Vulkan loader while using vendored VMA | Rémi Verschelde | |
2020-07-26 | Merge pull request #40434 from naithar/feature/ios-moltenVK | Rémi Verschelde | |
[iOS] Basic Vulkan/Metal Support | |||
2020-07-26 | Merge pull request #40715 from Chaosus/vs_fix_texture_uniform_node | Yuri Roubinsky | |
Removes redundant code generation in VisualShaderNodeTextureUniform | |||
2020-07-26 | GDScript: "Object" datatype changed from BUILTIN to NATIVE | Thakee Nathees | |
Fix: #40656 | |||
2020-07-26 | Removes redundant code generation in VisualShaderNodeTextureUniform | Yuri Roubinsky | |
2020-07-25 | Merge pull request #40709 from Xrayez/move-tests | Rémi Verschelde | |
Move `tests` to the top-level directory | |||
2020-07-26 | Move `tests` to the top-level directory | Andrii Doroshenko (Xrayez) | |
2020-07-25 | CI: Add iOS build on GitHub Actions | Rémi Verschelde | |
2020-07-25 | iOS SCons: static Vulkan binary usage | Sergey Minakov | |
Add VMA to iphone platform Use linkflag for iphone building to enforce static linking. Works fine with dynamic '.framework' library Updated xcode project to use '.a' static library | |||
2020-07-25 | iOS Vulkan: copy icd to app | Sergey Minakov | |
2020-07-25 | iOS: Vulkan support | Sergey Minakov | |
Implemented Vulkan Support. Use DisplayServer for rendering and input handling Use single view for rendering in both GLES2 (not supported yet) and Vulkan Use @available checks where it's required (otherwise compiler would fail compilation) Simulator checks | |||
2020-07-25 | iOS Export: MoltenVK framework for Vulkan support | Sergey Minakov | |
2020-07-25 | Modules: update modules to be built for iOS | Sergey Minakov | |
Using 'available' checks to fix deprecation compilation errors Additional checks for simulator | |||
2020-07-25 | iOS SCons: update iOS minimal version | Sergey Minakov | |
iOS 11 for iOS device iOS 13 for iOS Simulator | |||
2020-07-25 | Core Variant: switch from 'real' to 'float' to allow building with NEED_LONG_INT | Sergey Minakov | |