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2020-07-27Merge pull request #40743 from Calinou/doc-object-vs-referenceRémi Verschelde
Improve the Object, Reference and Resource class documentations
2020-07-27Improve the Object, Reference and Resource class documentationsHugo Locurcio
2020-07-27Merge pull request #40671 from nekomatata/virtual-keyboard-height-fixRémi Verschelde
Fix virtual keyboard height regression
2020-07-27Merge pull request #40714 from ThakeeNathees/Object-type-bug-fixRémi Verschelde
GDScript: "Object" datatype changed from BUILTIN to NATIVE
2020-07-26Merge pull request #40735 from akien-mga/no-dominion-outside-bordersRémi Verschelde
Script editor: Don't open dominant script in external editor
2020-07-26Script editor: Don't open dominant script in external editorRémi Verschelde
Fixes #13429.
2020-07-26Merge pull request #40732 from bruvzg/macos_refocus_after_alertRémi Verschelde
[macOS] Refocus last key window after `DisplayServer::alert` is closed.
2020-07-26[macOS] Refocus last key window after `DisplayServer::alert` is closed.bruvzg
2020-07-26Merge pull request #40724 from KoBeWi/weird_condition_🤔Rémi Verschelde
Fix ultra long node names
2020-07-26Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standardRémi Verschelde
C#: Switch games to MSBuild Sdks and .NET Standard
2020-07-26Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixesRémi Verschelde
Fix Return key events in LineEdit & TextEdit on Android
2020-07-26Fix Return key events in LineEdit & TextEdit on AndroidPouleyKetchoupp
Depending on the device implementation, editor actions could be received with different action ids or not at all for multi-line. Added a parameter to virtual keyboards to properly handle single-line and multi-line cases in all situations. Single-line: Input type set to text without multiline to make sure actions are sent. IME options are set to DONE action to force action id consistency. Multi-line: Input type set to text and multiline to make sure enter triggers new lines. Actions are disabled by the multiline flag, so '\n' characters are handled in text changed callbacks.
2020-07-26Merge pull request #40731 from akien-mga/ci-black-gitRémi Verschelde
CI: Install master version of psf/black
2020-07-26CI: Install master version of psf/blackRémi Verschelde
Until https://github.com/psf/black/pull/1328 makes it in a stable release, we have to use the latest from Git. Apply new style fixes done by latest black.
2020-07-26Merge pull request #40730 from RevoluPowered/msvc_fix_crash_debugging_testsRémi Verschelde
Fixes msvc debugging tests crashing
2020-07-26Crash when debugging tests by disabling thread_local in /MT contextGordon
2020-07-26Merge pull request #38727 from Riteo/tiling-wm-issues-testsRémi Verschelde
Fixes for windows in X11 tiling WMs
2020-07-26Merge pull request #39898 from Meriipu/master_gdscriptRémi Verschelde
GDScript: Clarified/fixed inaccuracies in the built-in function docs.
2020-07-26Merge pull request #40647 from Xrayez/blank-tabs-fixRémi Verschelde
Make unsaved scripts in the script editor more user-friendly
2020-07-26Merge pull request #40670 from vnen/remove-multilevel-callRémi Verschelde
Remove multilevel calls
2020-07-26Merge pull request #40655 from madmiraal/fix-40636Rémi Verschelde
Ensure Bullet HeightMapShape3D data width and depth are at least 2.
2020-07-26Merge pull request #40720 from Xrayez/modules-testsRémi Verschelde
Enable support for C++ modules tests
2020-07-26Merge pull request #40726 from akien-mga/scons-tests-self-containedRémi Verschelde
SCons: Build tests/ and main/ in cloned environments
2020-07-26Merge pull request #33548 from Calinou/shader-editor-tweak-builtins-colorRémi Verschelde
Tweak the built-ins color highlighting in the shader editor
2020-07-26Merge pull request #40442 from Calinou/doc-tile-get-shapesRémi Verschelde
Document an example dictionary returned by `TileSet.tile_get_shapes()`
2020-07-26Enable support for C++ modules testsAndrii Doroshenko (Xrayez)
Modules-specific tests can be written under respective module folders. Each module should have "tests" folder created with the tests implemented as `doctest` headers, so they can be collected by the buildsystem and included directly in `tests/test_main.cpp` to be compiled.
2020-07-26SCons: Build tests/ and main/ in cloned environmentsRémi Verschelde
Allows switching `tests=yes`/`no` and rebuilding only tests and main, instead of the whole engine. Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
2020-07-26Merge pull request #39624 from naithar/fix/ios-touch-events-masterRémi Verschelde
[4.0] Fix for iOS touch recognition
2020-07-26Fix ultra long node namesTomasz Chabora
2020-07-26iOS: added delay gesture recognizerSergey Minakov
This gesture recognizer will prevent GodotView from processing unwanted gestures. Emulates UIScrollView behavior. Fires delayed touches on significant movement.
2020-07-26Make unsaved scripts in the script editor more user-friendlyAndrii Doroshenko (Xrayez)
Unsaved scripts were previously displayed with blank tabs, which are mostly a result of deleted or improperly moved scripts. This patch makes sure that those kind of scripts are displayed as "[unsaved]" now, and ensures that scripts are removed from the list while deleting scripts from the filesystem dock preventing the unsaved tabs to appear in the first place (a user is already prompted with "no undo" warning while deleting any file). A user is always prompted to save those "[unsaved]" scripts if they attempt to close them without saving in any case except as described above.
2020-07-26Merge pull request #40721 from bruvzg/macos_tooltip_nofocusRémi Verschelde
[macOS] Fix tooltips stealing focus.
2020-07-26[macOS] Prevent setting `BORDERLESS` flag and calling ↵bruvzg
`window_move_to_foreground` from giving focus to window with `NO_FOCUS` flag.
2020-07-26Merge pull request #33760 from nekomatata/script-editor-init-optimizationRémi Verschelde
Optimized ScriptEditor initialization when many scripts are loaded
2020-07-26Merge pull request #40719 from akien-mga/scons-vulkan-systemRémi Verschelde
SCons: Support linking system Vulkan loader while using vendored VMA
2020-07-26SCons: Support linking system Vulkan loader while using vendored VMARémi Verschelde
2020-07-26Merge pull request #40434 from naithar/feature/ios-moltenVKRémi Verschelde
[iOS] Basic Vulkan/Metal Support
2020-07-26Merge pull request #40715 from Chaosus/vs_fix_texture_uniform_nodeYuri Roubinsky
Removes redundant code generation in VisualShaderNodeTextureUniform
2020-07-26GDScript: "Object" datatype changed from BUILTIN to NATIVEThakee Nathees
Fix: #40656
2020-07-26Removes redundant code generation in VisualShaderNodeTextureUniformYuri Roubinsky
2020-07-25Merge pull request #40709 from Xrayez/move-testsRémi Verschelde
Move `tests` to the top-level directory
2020-07-26Move `tests` to the top-level directoryAndrii Doroshenko (Xrayez)
2020-07-25CI: Add iOS build on GitHub ActionsRémi Verschelde
2020-07-25iOS SCons: static Vulkan binary usageSergey Minakov
Add VMA to iphone platform Use linkflag for iphone building to enforce static linking. Works fine with dynamic '.framework' library Updated xcode project to use '.a' static library
2020-07-25iOS Vulkan: copy icd to appSergey Minakov
2020-07-25iOS: Vulkan supportSergey Minakov
Implemented Vulkan Support. Use DisplayServer for rendering and input handling Use single view for rendering in both GLES2 (not supported yet) and Vulkan Use @available checks where it's required (otherwise compiler would fail compilation) Simulator checks
2020-07-25iOS Export: MoltenVK framework for Vulkan supportSergey Minakov
2020-07-25Modules: update modules to be built for iOSSergey Minakov
Using 'available' checks to fix deprecation compilation errors Additional checks for simulator
2020-07-25iOS SCons: update iOS minimal versionSergey Minakov
iOS 11 for iOS device iOS 13 for iOS Simulator
2020-07-25Core Variant: switch from 'real' to 'float' to allow building with NEED_LONG_INTSergey Minakov