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2015-03-21Removing Print statement effects perf.V.VamsiKrishna
2015-03-21Fix for canvas_draw_polygon on webgl.V.VamsiKrishna
2015-03-20Revert "Revert "Missed some things in prev commit.""V.VamsiKrishna
This reverts commit 2e59788aa9be6dab49e06588fcb1cf812e55a0cf.
2015-03-20Revert "Revert "Removing etc1 from build for javascript platform.""V.VamsiKrishna
This reverts commit 9965e93f7eb7297490de597cc8ed8e18b4ba2872.
2015-03-20Revert "Missed some things in prev commit."V.VamsiKrishna
This reverts commit d3280f91a13da6c106f95c289c095714c638d201.
2015-03-20Revert "Removing etc1 from build for javascript platform."V.VamsiKrishna
This reverts commit 41b729ccff74e5a9154bee7db0d36ffd74641eae.
2015-03-20Missed some things in prev commit.V.VamsiKrishna
2015-03-20Removing etc1 from build for javascript platform.V.VamsiKrishna
Based on inputs from reduz 1) Made etc1 optional driver and default yes. 2) Reverted the hack in rg_etc1.cpp 3) Disabled etc1 for javascript plaform.
2015-03-20Replacing spaces with tabsV.VamsiKrishna
2015-03-19Fix for newer gcc. Picked from GoogleCodeV.VamsiKrishna
2015-03-19Fix Javascript build.V.VamsiKrishna
2015-03-18add overlap test function, remove a semicolonJuan Linietsky
2015-03-17add functions to test overlap with another body or areaJuan Linietsky
2015-03-17Area2D can now detect overlap with other areasJuan Linietsky
this should make everything simpler, specially for newcomers to Godot
2015-03-16New option to send canvas to render bufferJuan Linietsky
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
2015-03-15Merge pull request #1518 from argylelabcoat/patch-1Juan Linietsky
Update file_access_windows.cpp for mingw cross-compile
2015-03-15Update file_access_windows.cpp for mingw cross-compileMatthew Hughes
Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW
2015-03-13Merge pull request #1510 from sanikoyes/Pr-fix-particles2d-bindJuan Linietsky
Pr-fix-particles2d-bind
2015-03-14Add missing particles_2d macro bindsanikoyes
2015-03-12Merge pull request #1504 from marynate/PR-fix-backbuffer-compileJuan Linietsky
Fix compile error in back_buffer_copy.h
2015-03-12Fix compile error in back_buffer_copy.hmarynate
2015-03-12back buffer copy node, to improve on texscreen()Juan Linietsky
back buffer copy node and respective demo
2015-03-11simple shader effects library for 2DJuan Linietsky
ready to use in any project
2015-03-10small optimizations to isometric light demoJuan Linietsky
should work faster, and even faster if exported.. as textures have been optimized.
2015-03-10increase minimum range in property editor a bitJuan Linietsky
2015-03-10New Demo, Screen Space ShadersJuan Linietsky
-Fixes to screen space shaders. -Fixes to isometric light demo.
2015-03-09Merge pull request #1491 from marynate/PR-fix-tilemap-compileJuan Linietsky
Fix compie error in TileMap::_fix_cell_transform(...)
2015-03-09Fix compie error in TileMap::_fix_cell_transform(...)marynate
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
2015-03-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h
2015-03-03merges from okam repoJuan Linietsky
2015-03-02time was not being set properly with the rest of the uniforms.Juan Linietsky
2015-03-02Merge pull request #1437 from Hinsbart/fix_win_joyJuan Linietsky
fix get joystick name from registry on some systems
2015-03-02support for 2D shadow castersJuan Linietsky
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
2015-03-01Merge pull request #1459 from romulox-x/blend_with_transparent_backgroundJuan Linietsky
changed the blending function when using a transparent render target so ...
2015-03-01changed the blending function when using a transparent render target so that ↵romulox_x
it blends properly
2015-03-01Merge pull request #1414 from romulox-x/viewport_clear_alphaJuan Linietsky
changed viewport clearing to use the alpha value of the clear color, and...
2015-02-25fix get joystick name from registry on some systemsHinsbart
2015-02-21changed viewport clearing to use the alpha value of the clear color, and ↵romulox_x
made the transparent bg option of viewport force a clear color of 0,0,0,0
2015-02-21Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky
Tile Rotation
2015-02-21Merge pull request #1410 from romulox-x/viewport_clearJuan Linietsky
added option to disable automatic clearing of viewport render buffer
2015-02-21added option to disable automatic clearing of viewport render bufferromulox_x
2015-02-19Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-02-19restored @ for nodepaths/stringnamesJuan Linietsky
2015-02-19Merge pull request #1398 from NateWardawg/rewordingJuan Linietsky
Changed the tooltip message for instancing a scene.
2015-02-19Changed the tooltip message for instancing a scene.Nathan Warden
- Old wording was misleading as it gave the impression that you could select any node from another scene. - New wording matches the functionality that you instance the entire scene as a single node.
2015-02-19-fix compilation of godot serverJuan Linietsky
2015-02-19-improved pathfinding accuracyJuan Linietsky
(i hope?)
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-18Merge pull request #1389 from greay/osx_buildJuan Linietsky
fix a small build error on OS X