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2021-10-23Make RichTextLabel's parse_bbcode and append_text return voidHaoyu Qiu
2021-10-23Merge pull request #54137 from zedutch/fix-quick-load-multi-base-typesRémi Verschelde
2021-10-23Merge pull request #54067 from bruvzg/oidn_entRémi Verschelde
2021-10-23Merge pull request #54138 from akien-mga/js-update-ansi-regex-5.0.1Rémi Verschelde
2021-10-22JS: Bump ansi-regex version for linterRémi Verschelde
Silences warning about a moderate security vulnerability (which doesn't affect us).
2021-10-22Fix support for multiple base types in the quick load dialogRobin Arys
2021-10-22Merge pull request #54133 from akien-mga/clang-format-13-syncRémi Verschelde
2021-10-22Merge pull request #54124 from Uxeron/CenterOfMassRotationFixCamille Mohr-Daurat
Fix physics body rotating incorrectly around it's center of mass
2021-10-22clang-format: Sync config with LLVM 13Rémi Verschelde
Disable minimum amount of spaces in comment prefix for now, as it otherwise modifies the whole codebase. That's something we probably want to use as it matches our convention, but we should look into fully converting these comments to our style guide at the same time.
2021-10-22Merge pull request #54132 from Duroxxigar/update-yield-call-examplesRémi Verschelde
2021-10-22Merge pull request #54131 from nekomatata/fix-2d-body-center-of-mass-autoRémi Verschelde
2021-10-22Merge pull request #53508 from aaronfranke/riscvRémi Verschelde
2021-10-22Replace remaining usages of yield with new await keywordDuroxxigar
2021-10-22Fix physics body rotating incorrectly around it's center of massUxeron
2021-10-22Fix RigidDynamicBody2D auto center of mass calculationPouleyKetchoupp
Should be changing the local center of mass, which is then transformed into `center_of_mass`. It was causing the center of mass to be always in (0,0) by default with multiple shapes.
2021-10-22Add support for the RISC-V architectureAaron Franke
Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-22Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-ditheringRémi Verschelde
2021-10-22Merge pull request #54081 from Rubonnek/add_bin_messages_masterRémi Verschelde
2021-10-22Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_masterRémi Verschelde
2021-10-22Merge pull request #54126 from Chaosus/vs_fix_curve_textureRémi Verschelde
2021-10-22Merge pull request #53812 from RandomShaper/expose_flush_inputRémi Verschelde
2021-10-22Fix error spam at setting a CurveTexture in visual shadersYuri Roubinsky
2021-10-22Expose Input::flush_buffered_events()Pedro J. Estébanez
2021-10-22Merge pull request #54088 from madmiraal/remove-unimplemented-methodsRémi Verschelde
2021-10-22Merge pull request #54090 from Scony/fix-exit-code-on-check-onlyRémi Verschelde
2021-10-22Merge pull request #54113 from ↵Rémi Verschelde
skimmedsquare/canvas-layer-notification-crash-54098
2021-10-22Merge pull request #54109 from raulsntos/patch-1Rémi Verschelde
2021-10-22Merge pull request #54110 from nekomatata/fix-rigid-body-update-collision-layerRémi Verschelde
2021-10-21Fix potential nullptr dereference in CanvasLayerSean Kim
* Changed another instance of ERR_FAIL_COND in the same file to ERR_FAIL_NULL_MSG instead. * Checked for potential access of the viewport pointer elsewhere in same file. Fixes #54098
2021-10-21Fix RigidDynamicBody collision update after changing collision layer/maskPouleyKetchoupp
Changing the collision layer of a sleeping body was not triggering area updates correctly. Bodies need to be active for collision to be checked against already overlapping bodies and areas. Neighbors need to be activated too in order to handle the case where a static body is modified (it can't be activated directly but paired bodies need to check their collision again). In 3D, moved the call to wakeup() from the physics server to GodotBody3D::_shapes_changed to make it consistent with 2D and also handle the case where shapes are modified (_shapes_changed is called in both this case and collision layer changes).
2021-10-22Fix `bin_to_int` documentation examplesRaul Santos
The `bin_to_int` method uses the `0b` prefix.
2021-10-21Fix exit code for --script --check-only, fixes #54087Pawel Lampe
this commit makes godot executable to return zero exit code once a valid script is passed via --script during --check-only
2021-10-21Merge pull request #54082 from Chaosus/fix_shader_crashYuri Roubinsky
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-10-21Merge pull request #54078 from Rubonnek/add_hex_messages_masterRémi Verschelde
Add error messages to `String::hex_to_int`, and accept capital X in prefix
2021-10-21Merge pull request #52367 from Duroxxigar/improve-nav-error-messagesRémi Verschelde
Improve readability for failing errors in nav area
2021-10-21Merge pull request #54077 from Duroxxigar/scenetreetimer-exampleRémi Verschelde
Update example code for SceneTreeTimer to reflect new await keyword
2021-10-21Merge pull request #54053 from nekomatata/fix-soft-body-disable-modeRémi Verschelde
Fix SoftDynamicBody3D crash when setting disable mode
2021-10-21Merge pull request #54035 from Calinou/ctl-context-dialog-use-title-caseRémi Verschelde
Use TitleCase for CTL dialog menu options
2021-10-21Merge pull request #53990 from Kemikal1/masterRémi Verschelde
Change the unreacheable return value of shape_find_owner()
2021-10-21Accept capital B in String::bin_to_int prefixWilson E. Alvarez
2021-10-21Prevent shader crash when passing constant expression to `textureGather`Yuri Roubinsky
2021-10-21Add error messages to String::hex_to_int, and accept capital X in prefixWilson E. Alvarez
2021-10-21Add Soft Very Low shadow quality mode for 3DHugo Locurcio
This can be used to improve 3D shadow rendering quality at little performance cost. Unlike the existing Hard setting which is limited to variable shadow blur only, it works with both fixed blur and variable blur.
2021-10-21Update example code for SceneTreeTimer to reflect new await keywordDuroxxigar
2021-10-21Merge pull request #54063 from Chaosus/shader_fix_spatial_samplersYuri Roubinsky
2021-10-21Fix SoftDynamicBody3D crash when setting disable modePouleyKetchoupp
Proper logic for changing physics state when disabled and disabled mode is changed (it was unnecessarily making calls to re-initialize physics). Extra error handling in soft body implementations to avoid crashes with invalid mesh.
2021-10-21Use TitleCase for CTL dialog menu optionsHugo Locurcio
This is more consistent with other actions exposed in the dialog.
2021-10-21Merge pull request #54070 from KoBeWi/meh_instance_2dRémi Verschelde
2021-10-21Fix MeshInstance2D rectkobewi