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2020-10-30[iOS] Add missing ARC flag to the simulator build.bruvzg
2020-10-30Merge pull request #37158 from thebestnom/android-click-supportRémi Verschelde
Support mouse events on Android
2020-10-30Merge pull request #43184 from Chaosus/fix_randi_range_biasedRémi Verschelde
Fix biased output of randi_range
2020-10-30Merge pull request #43197 from jzulauf-lunarg/zulauf_sync_fix_cleanupRémi Verschelde
Synchronization - Clean subpass dependency init
2020-10-30Merge pull request #43194 from reduz/pixel-snap-refactorJuan Linietsky
Refactor pixel snapping.
2020-10-30Refactor pixel snapping.reduz
-Rename pixel_snap to snap_2d_to_vertices -Added snap_2d_to_transforms which is more useful Fixes #41814 Solves proposal https://github.com/godotengine/godot-proposals/issues/1666 Supersedes #35606, supersedes #41535, supersedes #41534
2020-10-30Merge pull request #43173 from volzhs/fix-tab-containerRémi Verschelde
Fix crash in TabContainer in case of no content at all
2020-10-29Synchronization - Clean subpass dependency initJohn Zulauf
Fix incorrect subpass dependency initialization
2020-10-29Merge pull request #42811 from Calinou/doc-packetpeerudp-wait-interruptRémi Verschelde
Document how to interrupt `PacketPeerUDP.wait()`
2020-10-29Merge pull request #43192 from YeldhamDev/poly2deditor_buttons_flatRémi Verschelde
Set previous tool buttons in the Polygon2D editor to be flat again
2020-10-29Merge pull request #43191 from YeldhamDev/poly2deditor_move_button_fixRémi Verschelde
Fix "Move Points" button sometimes not showing up on UV mode in the Polygon2D editor
2020-10-29Set previous tool buttons in the Polygon2D editor to be flat againMichael Alexsander
2020-10-29Fix "Move Points" button sometimes not showing up on UV mode in the ↵Michael Alexsander
Polygon2D editor
2020-10-29Merge pull request #43182 from akien-mga/vulkan-loader-mingw-fixupRémi Verschelde
vulkan: Backport build fix for MinGW-w64 8.0.0
2020-10-29Fix biased output of randi_rangeYuri Roubinsky
2020-10-29vulkan: Backport build fix for MinGW-w64 8.0.0Rémi Verschelde
Taken from https://github.com/KhronosGroup/Vulkan-Loader/pull/475. Supersedes and reverts #43119 since the upstream change removes the need for that custom define.
2020-10-29Fix crash in TabContainer in case of no content at allvolzhs
2020-10-29Merge pull request #43178 from m4gr3d/update_android_pluginsRémi Verschelde
Update android gradle plugins versions
2020-10-29Merge pull request #43086 from SirQuartz/patch-2Rémi Verschelde
Clarify what the "item_rect_changed" signal does
2020-10-29Add a separate `nativeSrcsConfigs` module to handle Android Studio ↵Fredia Huya-Kouadio
constraints for native code editor support.
2020-10-28Update the gradle pluginsFredia Huya-Kouadio
2020-10-28Merge pull request #43167 from reduz/canvas-groupJuan Linietsky
Implement CanvasGroup and CanvasItem clipping
2020-10-28Update scene/resources/dynamic_font.cppJuan Linietsky
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-10-28Implement CanvasGroup and CanvasItem clippingreduz
-Allows merging several 2D objects into a single draw operation -Use current node to clip children nodes -Further fixes to Vulkan barriers -Changed font texture generation to white, fixes dark eges when blurred -Other small misc fixes to backbuffer code.
2020-10-28Merge pull request #42361 from akien-mga/vulkan-layers-opt-inRémi Verschelde
Vulkan: Make validation layers optional
2020-10-28Clarify what the "item_rect_changed" signal doesSirQuartz
2020-10-28i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 284dae021ae6bbee920fedcb55412a501ee106d8)
2020-10-28Update AUTHORS and DONORS listRémi Verschelde
New corporate sponsors: Spiffcode (Platinum) ASIFA-Hollywood (Silver) Zenva Academy (Silver) Thanks to all contributors and donors for making Godot possible!
2020-10-28Merge pull request #43154 from Chaosus/text_edit_fixYuri Roubinsky
Removed redundant line from TextEdit
2020-10-28Removed redundant line from TextEditYuri Roubinsky
introduced in https://github.com/godotengine/godot/pull/43026
2020-10-28Merge pull request #43147 from Mallos/fix/sprite2d-rectRémi Verschelde
fix(sprite2d): Rect is not handling pixel snap
2020-10-28Merge pull request #43153 from nekomatata/android-build-version-closeRémi Verschelde
Release .build_version file handle in Android custom build export
2020-10-28Merge pull request #42766 from volzhs/tab-containerRémi Verschelde
Put unselected tabs back in TabContainer control
2020-10-28Merge pull request #43053 from Ev1lbl0w/bugfix-shell-openRémi Verschelde
Changed shell_open behaviour
2020-10-28Release .build_version file handle in Android custom build exportPouleyKetchoupp
2020-10-27fix(sprite2d): Rect is not handling pixel snapEric Tuvesson
related https://github.com/godotengine/godot/issues/42985
2020-10-27Merge pull request #43139 from Calinou/doc-unproject-position-behindRémi Verschelde
Document hiding a Control when its reference point is behind the camera
2020-10-27Merge pull request #43104 from Klowner/android-p-cutout-supportRémi Verschelde
Implement DisplayServer::screen_get_usable_rect() for Android
2020-10-27Implement OS.get_window_safe_area() for AndroidMark Riedesel
2020-10-27Document hiding a Control when its reference point is behind the cameraHugo Locurcio
See https://github.com/godotengine/godot/issues/1725.
2020-10-27Vulkan: Make validation layers optionalRémi Verschelde
They're now disabled by default, and can be enabled with the command line argument `--vk-layers`. When enabled, the errors about them being missing are now warnings, as users were confused and thought this meant Vulkan is broken for them. Fix crash in `~VulkanContext` when validation layers are disabled (exposed by this PR since before they could not be disabled without source modification). Also moved VulkanContext member initializations to header. Fixes #37102.
2020-10-27Merge pull request #43131 from groud/fix_global_pos_set_as_toplevelRémi Verschelde
Fixes setting top_level not updating the global position
2020-10-27Fixes setting top_level not updating the global positionGilles Roudière
2020-10-27Merge pull request #43123 from lukostello/vshaderparenfixYuri Roubinsky
Visual Shader Parenthesis fix
2020-10-27Merge pull request #43100 from madmiraal/apply-upstream-391Rémi Verschelde
Apply upstream gamecontrollerdb patch 391.
2020-10-27Merge pull request #43119 from fire/llvm-mingw-errorRémi Verschelde
Changes for 43094 mingw llvm build error.
2020-10-27Merge pull request #43114 from DustOneHub/doc-tilemapRémi Verschelde
Improved documentation for TileMap.cell_y_sort
2020-10-27Merge pull request #43118 from timothyqiu/revert-inherited-defaultRémi Verschelde
Fix property revert for inherited child nodes
2020-10-27Visual Shader Parenthesis fixLuke Costello
missing parenthesis were added to prevent conditional statement from interacting with operations
2020-10-27Merge pull request #43029 from neikeq/offline-nuget-fallbackRémi Verschelde
C#: Make editor create NuGet fallback folder for Godot packages