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2020-01-29Bump version to 3.2-stable \o/Rémi Verschelde
Congratulations to everyone in the Godot community for this awesome new release, culmination of more than 10 months of development from close to 450 contributors! Thanks to all involved, whether you contributed code, documentation, bug reports, translations, community support or donations. You all played a role in bringing better free and open source game development tools to the world! Godot 3.2 includes more than 6000 commits made since the 3.1 release in March 2019, 3000 Pull Requests have been merged, and over 2000 issues have been fixed! This release builds upon the feature set and usability of Godot 3.1, making it even more stable and powerful, and thus a very mature game development tool for both 2D and 3D. Now onwards to the 4.0 with Vulkan and a lot of modernization of the codebase!
2020-01-29Fix some URLs to use HTTPS when availableRémi Verschelde
2020-01-28Merge pull request #35675 from Calinou/doc-2d-polygon-limitsRémi Verschelde
Mention 2D polygon limits and how to increase them in the documentation
2020-01-28Merge pull request #35674 from Calinou/changelog-assert-parenthesesRémi Verschelde
Mention that parentheses are now required to use `assert`
2020-01-28Mention 2D polygon limits and how to increase them in the documentationHugo Locurcio
This closes #21793.
2020-01-28Merge pull request #35673 from Razoric480/parse-static-functions-fixRémi Verschelde
Fix static functions loop using class' functions in Language Server
2020-01-28Mention that parentheses are now required to use `assert`Hugo Locurcio
This also removes a duplicated line as `Camera.project_position()` is now listed as a compatibility breakage. This is because the `depth` argument is now required.
2020-01-28Merge pull request #35670 from clayjohn/material-flag-cacheRémi Verschelde
Add an extra bit to material flag cache
2020-01-28Fix static functions loop using class' functionsFrancois Belair
Besides being incorrect, it also caused a hard editor crash for purely static classes or classes with more static functions than methods.
2020-01-28Add an extra bit to material flag cacheclayjohn
2020-01-28Revert "make Label consider spaces for visible_characters"Rémi Verschelde
This reverts commit 695980a0f21adbe66eb12e1015fdc8c51fb62bf9. Fixes #35668.
2020-01-28Merge pull request #35659 from Faless/ws/no_nagelRémi Verschelde
Disable Nagle's algorithm for WebSocket TCP.
2020-01-28Merge pull request #35641 from Calinou/improve-missing-pck-errorRémi Verschelde
Improve the error message displayed when the PCK file can't be found
2020-01-28Disable Nagle's algorithm for WebSocket TCP.Fabio Alessandrelli
This should greatly decrease latency for the most common use cases. A new function WebSocketPeer::set_no_delay will allow to configure it if so desired.
2020-01-28Color: Fix deprecation warning mentioning 'get_v()' instead of 'v'Rémi Verschelde
Fixes #35657.
2020-01-28doc: Sync classref with current sourceRémi Verschelde
Fix a few typos.
2020-01-28Merge pull request #35620 from TrevorPeyton/bind-autotile-centerRémi Verschelde
Added binding for Autotile Center
2020-01-28Merge pull request #35654 from Chaosus/vs_docs2Rémi Verschelde
Docs for some nodes in visual shader(part 2)
2020-01-28Docs for some nodes in visual shader(part 2)Yuri Roubinsky
2020-01-28MessageQueue: Fix setting name in OOM error messageRémi Verschelde
Cf. #35653.
2020-01-28Merge pull request #35651 from Chaosus/vs_remove_unused_methodYuri Roubinsky
Hide "control" methods from VisualShaderNodeGroupBase
2020-01-28Hide "control" methods from VisualShaderNodeGroupBaseYuri Roubinsky
2020-01-28Merge pull request #35647 from timothyqiu/image-opsRémi Verschelde
Fixes invalid writes in Image operations
2020-01-28Merge pull request #35650 from Chaosus/vs_remove_propRémi Verschelde
Hide "editable" property from VisualShaderNodeGroupBase public interface
2020-01-28Hide "editable" property from VisualShaderNodeGroupBase public interfaceYuri Roubinsky
2020-01-28Fixes invalid writes in Image operationsHaoyu Qiu
2020-01-28Improve the error message displayed when the PCK file can't be foundHugo Locurcio
This explains what to do if the executable was renamed, which is helpful for people exporting projects.
2020-01-27Merge pull request #35632 from ↵Rémi Verschelde
godotengine/revert-32854-fix-wireless-adb-debugging Revert "Fix Android deploy with Remote Debug or Network FS over Wi-Fi"
2020-01-27Merge pull request #35631 from m4gr3d/fix_game_crashRémi Verschelde
Address crash caused by missing dependency.
2020-01-27Revert "Fix Android deploy with Remote Debug or Network FS over Wi-Fi"Rémi Verschelde
2020-01-27Address crash caused by missing dependency.fhuya
2020-01-27Address crash caused by missing dependency.fhuya
2020-01-27Merge pull request #35625 from Chaosus/vs_missing_propYuri Roubinsky
Added missing property "size" to VisualShaderNodeGroupBase
2020-01-27Added missing property "size" to VisualShaderNodeGroupBaseYuri Roubinsky
2020-01-27Merge pull request #35624 from Chaosus/vs_remove_unused_methodYuri Roubinsky
Removed unused method "build" from VisualShaderNodeExpression
2020-01-27Removed unused method "build" from VisualShaderNodeExpressionYuri Roubinsky
2020-01-27Added binding for Autotile CenterTrevorPeyton
2020-01-27Merge pull request #35619 from timothyqiu/tile-map-accessRémi Verschelde
Fixes invalid read when using fill tool in empty tilemap
2020-01-27Fixes invalid read when using fill tool in empty tilemapHaoyu Qiu
2020-01-27Update AUTHORS and DONORS listRémi Verschelde
New contributor added to AUTHORS: @ericrybick, @MadEqua Thanks to all contributors and donors for making Godot possible!
2020-01-27Merge pull request #35616 from Chaosus/vs_fixbracketYuri Roubinsky
Added missed bracket to VisualShaderNodeCubeMap
2020-01-27Added missed bracket to VisualShaderNodeCubeMapYuri Roubinsky
2020-01-27Merge pull request #35615 from Chaosus/vs_fix_cubemapRémi Verschelde
Fix VisualShaderNodeCubeMap generation
2020-01-27Fix VisualShaderNodeCubeMap generationYuri Roubinsky
2020-01-27i18n: Sync translations with WeblateRémi Verschelde
2020-01-27Merge pull request #35604 from Calinou/editor-help-hide-tutorials-if-noneRémi Verschelde
Don't show an Online Tutorials section if the class has no tutorials
2020-01-27Merge pull request #35602 from Calinou/add-bash-completionRémi Verschelde
Add a Bash completion script for the Godot editor
2020-01-27Merge pull request #35607 from KoBeWi/gotta_doc_them_allRémi Verschelde
Document theme_items of multiple classes
2020-01-27Document theme_items of multiple classesTomasz Chabora
2020-01-27Don't show an Online Tutorials section if the class has no tutorialsHugo Locurcio