Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-08-28 | Fix specular render_mode for visual shaders | Yuri Roubinsky | |
2020-08-25 | Merge pull request #41511 from KoBeWi/dynamite_font | Rémi Verschelde | |
Accept DynamicFontData for Fonts | |||
2020-08-25 | Accept DynamicFontData for Fonts | Tomasz Chabora | |
2020-08-25 | Merge pull request #41500 from bruvzg/mac_ds_use_after_free | Rémi Verschelde | |
[macOS] Fix heap use-after-free in DisplayServer. | |||
2020-08-25 | Merge pull request #41501 from akien-mga/revert-40781-41025 | Rémi Verschelde | |
Revert "Check if global class file still exists before registering it" | |||
2020-08-25 | Merge pull request #41138 from ↵ | Rémi Verschelde | |
EricEzaM/open-inspector-section-on-drag-and-drop-hover Added ability to unfold editor sections when dragging and dropping. | |||
2020-08-25 | [macOS] Fix heap use-after-free in DisplayServer. | bruvzg | |
2020-08-25 | Revert "Check if global class file still exists before registering it" | Rémi Verschelde | |
And revert follow-up regression fix "Remap script path when registering class." After the regression fix, the original issue is valid again so it's better to go back to the previous state. This reverts commits e264ae20d2a828201a50868b3af334a3f8c8a37c and fceb64827ea50364f34f4ba9db3910602d1911bf. | |||
2020-08-25 | Merge pull request #41085 from SekoiaTree/master | Rémi Verschelde | |
Fixed node scaling arrows being wrong | |||
2020-08-25 | Merge pull request #40443 from SkyLucilfer/PluralsSupport | Rémi Verschelde | |
Added plurals and context support to Translation | |||
2020-08-25 | Merge pull request #41497 from lyuma/assimp_set_pose_fix | Rémi Verschelde | |
Fix regression in FBX import caused by Skeleton3D | |||
2020-08-25 | Added ability to unfold editor sections when dragging and dropping. | Eric M | |
Also added editor setting to control the delay used before unfold occurs. | |||
2020-08-25 | Fix regression in FBX import caused by Skeleton3D | Lyuma | |
A change in commit f7fdc87 changed the Skeleton3D "pose" property from PROPERTY_USAGE_EDITOR to PROPERTY_USAGE_NOEDITOR. This should have had no effect, however it turns out assimp was assigning to the pose property. This change adjusts the FBX import to only get_bone_rest/set_bone_rest, not set_bone_pose. | |||
2020-08-25 | Fixed node scaling arrows being wrong | SekoiaTree | |
Patch for #21755. Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner. Simplified expression Changes suggested by Aaron Franke Co-authored-by: Aaron Franke <arnfranke@yahoo.com> | |||
2020-08-25 | Merge pull request #41461 from Calinou/ci-platforms-emoji | Rémi Verschelde | |
GitHub Actions: Prepend emoji to platform names for easy visual grepping | |||
2020-08-24 | Merge pull request #41476 from nekomatata/subviewport-node-compatibility | Rémi Verschelde | |
Add Viewport/SubViewport node compatibility | |||
2020-08-24 | Merge pull request #41469 from madmiraal/fix-41397 | Rémi Verschelde | |
Ensure node's area tree signals are disconnected when clearing monitoring, even if nodes are no longer in the tree. | |||
2020-08-24 | Merge pull request #41485 from neikeq/issue-41433 | Rémi Verschelde | |
C#: Fix 'Parameter toolsPath cannot be null' error | |||
2020-08-24 | C#: Fix 'Parameter toolsPath cannot be null' error | Ignacio Etcheverry | |
2020-08-23 | Add Viewport/SubViewport node compatibility | PouleyKetchoupp | |
2020-08-23 | Merge pull request #41238 from MarianoGnu/gdscript-export-resource | George Marques | |
Fix GdScript Analyzier not detecting Resource subclass correctly | |||
2020-08-23 | GitHub Actions: Prepend emoji to platform names for easy visual grepping | Hugo Locurcio | |
2020-08-23 | Ensure node's area tree signals are disconnected when clearing monitoring, | Marcel Admiraal | |
even if nodes are no longer in the tree. | |||
2020-08-22 | Merge pull request #41428 from madmiraal/fix-python-style | Rémi Verschelde | |
Fix new black style check failures in various files. | |||
2020-08-21 | Fix new black style check failures in various files. | Marcel Admiraal | |
2020-08-21 | Merge pull request #41425 from Calinou/doc-2d-sprite-animation | Rémi Verschelde | |
Link to 2D Sprite animation tutorial in relevant class documentations | |||
2020-08-21 | Merge pull request #41423 from KoBeWi/NEXT.FRAME | Rémi Verschelde | |
Mention that body_set_state is deferred | |||
2020-08-21 | Link to 2D Sprite animation tutorial in relevant class documentations | Hugo Locurcio | |
2020-08-21 | Merge pull request #41376 from Calinou/improve-editor-property-selector | Rémi Verschelde | |
Improve search and display in the editor property/method selector | |||
2020-08-21 | Mention that body_set_state is deferred | Tomasz Chabora | |
2020-08-21 | Merge pull request #41363 from Calinou/test-add-gradient | Rémi Verschelde | |
Add a test suite for Gradient | |||
2020-08-21 | Merge pull request #41387 from skyace65/CollisionShapeDoc | Rémi Verschelde | |
Update CollisionShape2D doc | |||
2020-08-21 | Merge pull request #41405 from skyace65/Line2D | Rémi Verschelde | |
Clarify points in Line2D doc | |||
2020-08-20 | Update CollisionShape2D doc | skyace65 | |
2020-08-21 | Merge pull request #41379 from hazarek/patch-1 | Rémi Verschelde | |
Fixes GDScript UTI | |||
2020-08-21 | Merge pull request #41410 from neikeq/no-bom-on-csproj-creation | Rémi Verschelde | |
C#: Save newly created csproj files without BOM | |||
2020-08-21 | Clarify points in Line2D doc | skyace65 | |
2020-08-21 | Merge pull request #41409 from neikeq/fix-null-in-msbuild-logger | Rémi Verschelde | |
C#: Fix null exception in our MSBuild logger | |||
2020-08-21 | Merge pull request #41411 from neikeq/fix-rare-wrong-proj-assembly-path | Rémi Verschelde | |
Mono/C#: Fix editor using wrong project assembly path in rare cases | |||
2020-08-21 | C#: Save newly created csproj files without BOM | Ignacio Etcheverry | |
2020-08-21 | C#: Fix null exception in our MSBuild logger | Ignacio Etcheverry | |
2020-08-21 | Mono/C#: Fix editor using wrong project assembly path in rare cases | Ignacio Etcheverry | |
We were removing invalid path characters from the name in C++ code, but the C# editor code wasn't. | |||
2020-08-21 | Style: Apply format changes from latest psf/black git | Rémi Verschelde | |
2020-08-20 | Merge pull request #41345 from clayjohn/VULKAN-sky-fog | Juan Linietsky | |
Add fog to sky shaders | |||
2020-08-19 | Add fog to sky shaders | clayjohn | |
2020-08-19 | Merge pull request #41381 from vnen/gdscript-2-fixes | Rémi Verschelde | |
A few more GDScript fixes | |||
2020-08-19 | fix GDScript UTI | Hazar | |
changed from public.data to public.script | |||
2020-08-19 | GDScript: Make subscript access be properly type checked | George Marques | |
2020-08-19 | GDScript: Show error when function return type is missing | George Marques | |
2020-08-19 | Improve search and display in the editor property/method selector | Hugo Locurcio | |
- Use postfix notation for types in the method selector (for consistency with the editor help). - Perform a case-insensitive match and replace spaces with underscores in the search string. - Fix extraneous space after the `void` return type. |