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2019-06-12Merge pull request #29583 from Toshiwoz/masterRémi Verschelde
Fix Vector3 slerp method by normalizing cross product
2019-06-12Merge pull request #29316 from Chaosus/shader_constRémi Verschelde
Added constant support to shaders
2019-06-12Merge pull request #29601 from NilsIrl/hiding_enabledRémi Verschelde
Treat hiding_enabled as bool throughout
2019-06-12Merge pull request #29599 from Calinou/assetlib-project-icon-loadingRémi Verschelde
Display a "loading" placeholder while icons are loading in the assetlib
2019-06-12Merge pull request #29595 from YeldhamDev/bus_editor_enhancementsRémi Verschelde
Enhancements for the audio bus editor
2019-06-12Merge pull request #29646 from tree786/patch-2Rémi Verschelde
'get_skidinfo()' misleading description
2019-06-12Merge pull request #29648 from jbuck3/tree-tooltipsRémi Verschelde
Fix Tree button tooltips
2019-06-12Merge pull request #29664 from akien-mga/external-editor-default-flagsRémi Verschelde
Always pass script path to external editor
2019-06-12Merge pull request #29679 from akien-mga/windows-res-descRémi Verschelde
Remove "Editor" from Windows PE file description
2019-06-12Merge pull request #29695 from jbuck3/fix-script-create-dialogRémi Verschelde
Fix script create dialog
2019-06-12Merge pull request #29703 from YeldhamDev/method_signal_warning_baseRémi Verschelde
Check base scripts for signal receiving methods before warning about them missing
2019-06-12Merge pull request #29710 from Calinou/assetlib-remove-unimplementedRémi Verschelde
Remove some references to unimplemented features in the assetlib
2019-06-12Merge pull request #29589 from kbajno/masterRémi Verschelde
Add in missing 'FLAG_DRAW_NEXT_FRAME_IF_VISIBLE' to Flag enun
2019-06-12Merge pull request #29517 from KoBeWi/pan_shopRémi Verschelde
Allow to change 2D pan hotkey
2019-06-12Merge pull request #29481 from bruvzg/macos_fix_dvorak_qwerty_cmd_hotkeysRémi Verschelde
Fixes hotkeys on "Dvorak - QWERTY ⌘" keyboard layout.
2019-06-12Merge pull request #29474 from YeldhamDev/pick_subtile_fixRémi Verschelde
Fix subtile picking in TileMap editor
2019-06-12Merge pull request #29465 from bruvzg/per_pixel_transp_imprRémi Verschelde
Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-12Merge pull request #29306 from qarmin/small_code_fixesRémi Verschelde
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12Remove some references to unimplemented features in the assetlibHugo Locurcio
This removes rating icons and the associated sorting option as this feature wasn't implemented (and is unlikely to be in the near future). This also renames "Cost" to "License", as the "cost" field refers to SPDX license names on the Godot Asset Library.
2019-06-12Merge pull request #29696 from akien-mga/cpuparticles-randomnessRémi Verschelde
CPUParticles: Do randomness ratio computations in phase instead of time
2019-06-12Merge pull request #29685 from akien-mga/cpuparticles-tangential-accelRémi Verschelde
CPUParticles: Fix inconsistent tangential acceleration
2019-06-12Merge pull request #29659 from YeldhamDev/script_connections_node_deletedRémi Verschelde
Fix connection info still appearing on scripts if the node source is deleted
2019-06-12Merge pull request #29699 from Calinou/assetlib-add-image-spacingRémi Verschelde
Add spacing between the icon and details in the assetlib list
2019-06-11Check base scripts for signal receiving methods before warning about them ↵Michael Alexsander Silva Dias
missing
2019-06-12Add spacing between the icon and details in the assetlib listHugo Locurcio
This also scales margin and separation values on hiDPI displays.
2019-06-11CPUParticles: Do randomness ratio computations in phase instead of timeRémi Verschelde
The original shader code uses a phase (ratio from 0 to 1 for the particle lifetime) for the randomness ratio computations, and this code was ported over but converted to time computations. The seeding/cycle logic was thus invalid, so we're going back to phase for these computations, thus fixing the previous non-working time/emission randomness property. Part of #29692. Follow-up to #26859.
2019-06-11Fix script create dialogJames Buck
- Correctly validate parent/class names - Trigger parent validation when selecting from buttons - Fix enabling/disabling parent buttons - Clear class name if not supported - Minor cleanup
2019-06-11Merge pull request #29680 from akien-mga/fix-headersRémi Verschelde
Add missing license headers
2019-06-11Merge pull request #29678 from akien-mga/err-macros-semicolonRémi Verschelde
Fix error macro calls not ending with semicolon
2019-06-11CPUParticles: Fix inconsistent tangential accelerationRémi Verschelde
The tangential acceleration for both CPUParticles2D and CPUParticles had been badly converted from their GPU counterpart (ParticlesMaterial). This fixes it and ensures that both GPU and CPU particles behave the same with regard to tangential acceleration.
2019-06-11Merge pull request #29573 from qarmin/fix_rich_text_process_lineRémi Verschelde
Fix RichLabelText::_process_line crash
2019-06-11Merge pull request #29543 from qarmin/fix_arvr_error_spamRémi Verschelde
Fix ARVRAnchor and ARVRController error spam
2019-06-11Add missing license headersRémi Verschelde
Make `fix_headers.py` script compatible with Python 3.
2019-06-11Remove "Editor" from Windows PE file descriptionRémi Verschelde
Closes #29569.
2019-06-11Merge pull request #29565 from YeldhamDev/editor_feature_docsRémi Verschelde
Make docs search hide nodes disabled by the editor feature profile
2019-06-11Merge pull request #29578 from mrcdk/export_layers_gdscriptRémi Verschelde
Added export hint to 2D and 3D physics and render layers.
2019-06-11Merge pull request #29262 from DarknessCatt/issue-27476Rémi Verschelde
Automatically add new line to scripts
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently.
2019-06-11Merge pull request #29539 from qarmin/fix_crash_with_get_keywords_colorRémi Verschelde
Fix crash with get_keywords_color
2019-06-11Merge pull request #29526 from YeldhamDev/connections_dialog_improvements_rebornRémi Verschelde
Improve conections dialog
2019-06-11Merge pull request #29418 from AndreaCatania/upbulRémi Verschelde
Updated Bullet version to the actual bullet master commit
2019-06-11Merge pull request #29467 from zaksnet/patch-1Rémi Verschelde
replaced "divisor" with "delimiter" for methods split,rsplit and split_floats.
2019-06-11bullet: Sync with current upstream master branchRémi Verschelde
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc. We need a recent master commit for some new features that we use in Godot (see #25543 and #28909). To avoid warnings generated by Bullet headers included in our own module, we include those headers with -isystem on GCC and Clang. Fixes #29503.
2019-06-11Improved documentation of rsplit Method for String class.Zak
Improved documentation of rsplit Method for String class. Removed "divisor" (i will also change variants_call.cpp) and added "delimiter" in its place. Also moved the example at the bottom of the description.
2019-06-11Merge pull request #29558 from SamSindt/fix-lifetime-reversed-CPUParticles2DRémi Verschelde
Reversed operator in SortLifetime fixing #29440
2019-06-11Merge pull request #29519 from Ranoller/masterRémi Verschelde
Make tilemap texture origin point top-left.
2019-06-11Merge pull request #29515 from Calinou/editor-inspector-checkbox-hseparationRémi Verschelde
Add a margin to "checkable" property checkboxes in the editor inspector
2019-06-11Merge pull request #29508 from Calinou/doc-hex-constant-uppercaseRémi Verschelde
Use uppercase for all hexadecimal constants in the editor help
2019-06-11Merge pull request #29498 from bruvzg/fix_line_edit_alt_keysRémi Verschelde
Fix third and fourth level (AltGr / ⌥ modifier) keys input in LineEdit.
2019-06-11Merge pull request #29496 from clayjohn/dlopen-fix-gles2Rémi Verschelde
Use def ANDROID_ENABLED so android features are not included in web builds