Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-23 | Implement occlusion culling | jfons | |
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin. | |||
2021-04-23 | Add Embree-aarch64 thirdparty library | jfons | |
2021-04-23 | Merge pull request #48126 from ↵ | Rémi Verschelde | |
akien-mga/nodepath-remove-unimplemented-get_parent NodePath: Remove unimplemented `get_parent()` method | |||
2021-04-23 | NodePath: Remove unimplemented `get_parent()` method | Rémi Verschelde | |
Fixes #48100. | |||
2021-04-23 | Merge pull request #48098 from KoBeWi/you_never_know | Rémi Verschelde | |
Make randomize() use unix time instead of ticks | |||
2021-04-23 | Merge pull request #43330 from KoBeWi/rngesus | Rémi Verschelde | |
Call randomize() automatically | |||
2021-04-23 | Merge pull request #48028 from smix8/issue_47337_broken_navagent3d_callback | Rémi Verschelde | |
2021-04-23 | Merge pull request #48030 from smix8/issue_47337_broken_navagent2d_callback | Rémi Verschelde | |
2021-04-23 | Merge pull request #48079 from sboron/fix-47643-remote | Fabio Alessandrelli | |
Fix Closing Running Game, still shows remote and local tabs | |||
2021-04-23 | fix stop debugger on closing game | Stefan Boronczyk | |
2021-04-22 | Call randomize() automatically | Tomasz Chabora | |
2021-04-22 | Make randomize() use unix time too | kobewi | |
2021-04-22 | Merge pull request #48095 from akien-mga/safe_refcount-include-type_traits | Rémi Verschelde | |
Add type_traits include for `std::is_trivially_destructible` | |||
2021-04-22 | Merge pull request #48074 from akien-mga/fbx-fix-zlib-unbundling | Rémi Verschelde | |
fbx: Fix include for zlib that broke unbundling | |||
2021-04-22 | Merge pull request #48088 from bruvzg/icu_update_69_1 | Rémi Verschelde | |
ICU: Update to version 69.1, improve ICU data export process. | |||
2021-04-22 | Add type_traits include for `std::is_trivially_destructible` | Rémi Verschelde | |
2021-04-22 | ICU: Update to version 69.1, improve ICU data export process. | bruvzg | |
2021-04-22 | Merge pull request #48081 from bruvzg/fix_api_gen_crash | Rémi Verschelde | |
Fix crash on GDNative API json generator exit. | |||
2021-04-22 | Fix crash on GDNative API json generator exit. | bruvzg | |
2021-04-22 | fbx: Fix include for zlib that broke unbundling | Rémi Verschelde | |
It's possible to link against system zlib on Linux, so we should use system paths. | |||
2021-04-21 | Merge pull request #48046 from BastiaanOlij/fix_reflection_probe | Rémi Verschelde | |
Fix reflection probe | |||
2021-04-21 | Fix reflection probe | Bastiaan Olij | |
2021-04-21 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 305c364c13d551bb30beb79af2d0c3655861bacb) | |||
2021-04-21 | Merge pull request #47772 from Calinou/doc-engine-editor-hint | Rémi Verschelde | |
Improve the `Engine.editor_hint` property documentation | |||
2021-04-20 | Improve the `Engine.editor_hint` property documentation | Hugo Locurcio | |
2021-04-20 | Merge pull request #48053 from bruvzg/icu_no_except | Rémi Verschelde | |
Re-add "no-exceptions" for export templates builds with ICU. | |||
2021-04-20 | Merge pull request #42770 from madmiraal/fix-26680 | Rémi Verschelde | |
Move collision layer and mask into CollisionObject. | |||
2021-04-20 | Merge pull request #47552 from szymonm-google/validation_layers_android | Rémi Verschelde | |
Validation layers on Android | |||
2021-04-20 | [JS, Android] Re-add "no-exceptions" for export templates builds with ICU. | bruvzg | |
2021-04-20 | Merge pull request #47879 from ↵ | Rémi Verschelde | |
SilverCreekEntertainment/add-uwp-export-project-notifier Fix EditorExportPlugin _export_begin and _export_end functions not being called when exporting UWP | |||
2021-04-20 | Merge pull request #47896 from Calinou/videoplayer-stream-position-warning | Rémi Verschelde | |
Print a warning when trying to seek in VideoPlayer | |||
2021-04-20 | Merge pull request #47983 from smix8/doc_animationnodetimeseek | Rémi Verschelde | |
Document AnimationNodeTimeSeek with clarified usage and code example | |||
2021-04-20 | Merge pull request #47976 from RoniPerson/patch-4 | Rémi Verschelde | |
changed description of `merge_polygons` | |||
2021-04-20 | Merge pull request #47953 from Calinou/doc-astar-thread-safety | Rémi Verschelde | |
Document `AStar.get_point_path()` not being thread-safe | |||
2021-04-20 | Merge pull request #48048 from kleonc/project_settings_add_property_type_fix | Rémi Verschelde | |
ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding Variant::Type enum values | |||
2021-04-20 | ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding ↵ | kleonc | |
Variant::Type enum values. | |||
2021-04-20 | Merge pull request #47345 from nekomatata/heightmap-draw-triangles | Rémi Verschelde | |
Draw triangles for HeightMapShape debug collision | |||
2021-04-20 | Merge pull request #47347 from nekomatata/heightmap-support | Rémi Verschelde | |
Heightmap collision shape support in Godot Physics | |||
2021-04-20 | Merge pull request #47956 from vnen/gdscript-double-stack | Rémi Verschelde | |
GDScript: Use special stack space for temporaries to reduce type changes | |||
2021-04-20 | Move collision layer and mask into CollisionObject. | Marcel Admiraal | |
2021-04-20 | Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0 | Rémi Verschelde | |
`Area[X]D`: Put physics override parameters in their own group and document that areas can be used to influence audio | |||
2021-04-20 | Merge pull request #47990 from Calinou/editor-debugger-open-cpp-source-on-github | Rémi Verschelde | |
Add a menu action to open C++ source on GitHub in the editor debugger | |||
2021-04-20 | Fix broken NavigationAgent2D collision avoidance callbacks | smix8 | |
Fix broken NavigationAgent2D collision avoidance callbacks | |||
2021-04-19 | Fix broken NavigationAgent3D collision avoidance callback | smix8 | |
Fix broken NavigationAgent3D collision avoidance callback | |||
2021-04-19 | Merge pull request #47343 from reduz/editor-import-multithreaded | Rémi Verschelde | |
Use multiple threads to import resources. | |||
2021-04-19 | Use multiple threads to import. | Juan Linietsky | |
- For now everything imports multithreaded by default (should work I guess, let's test). - Controllable per importer Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads: Importing goes down from 46 to 7 seconds. For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy. | |||
2021-04-19 | Add a menu action to open C++ source on GitHub in the editor debugger | Hugo Locurcio | |
This helps user find back the source code where the error/warning was emitted from. | |||
2021-04-19 | doc: Sync classref with current source | Rémi Verschelde | |
2021-04-19 | Merge pull request #47448 from madmiraal/rename-lineedit-cursor | Rémi Verschelde | |
Rename LineEdit getters and setters to match property names | |||
2021-04-19 | Merge pull request #47611 from Bhu1-V/PR/instance-scene-fix | Rémi Verschelde | |