Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-30 | Implement `AStarGrid2D` class with jump-point pathfinding | Yuri Rubinsky | |
2022-08-30 | Merge pull request #65078 from RandomShaper/git_hooks_extend | Rémi Verschelde | |
2022-08-30 | Merge pull request #65072 from Mickeon/try-tween-float-cast | Rémi Verschelde | |
2022-08-30 | Fix build issue after #64377 and #64701 | Rémi Verschelde | |
2022-08-30 | Merge pull request #63003 from Geometror/msaa-2d | Rémi Verschelde | |
2022-08-30 | Merge pull request #64377 from Mickeon/rename-canvas-redraw | Rémi Verschelde | |
Rename `CanvasItem.update()` to `queue_redraw()` | |||
2022-08-30 | Merge pull request #64701 from Geometror/fix-atlastexture-gpuparticles-2d | Rémi Verschelde | |
Fix GPUParticles2D ignoring AtlasTexture region | |||
2022-08-30 | Merge pull request #63902 from dalexeev/string-cases | Rémi Verschelde | |
2022-08-30 | Merge pull request #65039 from Mickeon/rename-treeitem-tooltip | Rémi Verschelde | |
2022-08-30 | Merge pull request #65075 from RandomShaper/hooks_wt_win | Rémi Verschelde | |
2022-08-30 | Add ability to extend the set of Git pre-commit hooks | Pedro J. Estébanez | |
2022-08-30 | Merge pull request #64410 from MewPurPur/rename-notification-instanced | Rémi Verschelde | |
2022-08-30 | Add `String.to_{camel,pascal,snake}_case` methods | Danil Alexeev | |
2022-08-30 | Fix GPUParticles2D ignoring AtlasTexture region | Hendrik Brucker | |
2022-08-30 | Make Git hooks work on worktrees on Windows | Pedro J. Estébanez | |
2022-08-30 | Rename TreeItem's `set_tooltip` to `set_tooltip_text` | Micky | |
`set_tooltip` -> `set_tooltip_text` `get_tooltip` -> `get_tooltip_text` For consistency: `get_button_tooltip` -> `get_button_tooltip_text` And the `tooltip` parameter in `add_button` was renamed to `tooltip_text` | |||
2022-08-30 | Cast between float and ints in Tween.`tween_property()` | Micky | |
2022-08-30 | Merge pull request #65066 from aaronfranke/str-path-join | Rémi Verschelde | |
2022-08-30 | Merge pull request #64969 from MatthewZelriche/X11Fullscreen | Rémi Verschelde | |
2022-08-30 | Merge pull request #65060 from Atlinx/feat/65059_fix-doc-error | Rémi Verschelde | |
2022-08-30 | Merge pull request #64396 from qarmin/add_line_length_options | Rémi Verschelde | |
2022-08-30 | Merge pull request #65052 from MewPurPur/fix-number-highlighting-followup | Rémi Verschelde | |
2022-08-30 | Merge pull request #65053 from YuriSizov/editor-bones-but-no-meat | Rémi Verschelde | |
Properly handle theme changes in the Skeleton3DEditor | |||
2022-08-30 | Merge pull request #64977 from aaronfranke/gltf | Rémi Verschelde | |
Move GLTF camera and light conversion code into GLTFCamera and GLTFLight | |||
2022-08-30 | Merge pull request #64494 from kleonc/scene-dock-change-many-node-unique-names | Rémi Verschelde | |
`SceneTreeDock` Allow/fix toggling unique name in owner for all selected nodes | |||
2022-08-30 | Merge pull request #61883 from ↵ | Rémi Verschelde | |
Calinou/material-tweak-default-alpha-scissor-threshold Improve documentation for BaseMaterial3D's alpha scissor threshold | |||
2022-08-30 | Merge pull request #65040 from Calinou/doc-3d-particles-color | Rémi Verschelde | |
Document 3D particle color properties requiring vertex color as albedo | |||
2022-08-30 | Merge pull request #45764 from ↵ | Rémi Verschelde | |
gongpha/update-animation-tree-editor-when-selected Update all AnimationTree's editors when editing | |||
2022-08-30 | Merge pull request #65044 from YuriSizov/editor-fix-theme-n-stuff | Rémi Verschelde | |
Fix some editor theme regressions | |||
2022-08-30 | Merge pull request #64883 from RandomShaper/vk_swapchain_sizing | Rémi Verschelde | |
Let platforms override the sizing of Vulkan swapchain and window | |||
2022-08-29 | Fix fullscreen on X11. | MatthewZelriche | |
Attempts to set a Godot window to fullscreen prior to the window being mapped would silently fail. This commit uses _window_fullscreen_check to test if a window had been set to fullscreen while unmapped, and if so, resets it to fullscreen once the window has been successfully mapped. Fixes #54065 | |||
2022-08-29 | Rename String `plus_file` to `path_join` | Aaron Franke | |
2022-08-29 | Add missing parameters for signal in docs | Atlinx | |
2022-08-29 | Speedup conversion and add option to set maximum line length to prevent freezes | Rafał Mikrut | |
2022-08-29 | Follow-up fixes to number highlighting | VolTer | |
2022-08-29 | Properly handle theme changes in the Skeleton3DEditor | Yuri Sizov | |
2022-08-30 | Update all AnimationTree's editors when editing | Kongfa Waroros | |
2022-08-29 | `SceneTreeDock` Toggling unique name in owner for all selected nodes | kleonc | |
2022-08-29 | Merge pull request #65049 from paulloz/dotnet/win10-export | Ignacio Roldán Etcheverry | |
C#: Fix .NET export template compilation on Windows | |||
2022-08-29 | Merge pull request #65046 from ↵ | Ignacio Roldán Etcheverry | |
neikeq/dotnet-fix-exported-game-uninitialized-callbacks C#: Fix exported game crash because of uninitialized callbacks | |||
2022-08-29 | Merge pull request #64987 from raulsntos/dotnet/linux-export | Ignacio Roldán Etcheverry | |
Fix .NET exporting in Linux | |||
2022-08-29 | Fix .NET export template compilation on Windows 10 | Paul Joannon | |
2022-08-29 | C#: Fix exported game crash because of uninitialized callbacks | Ignacio Roldán Etcheverry | |
This was a regression from 2c180f62d985194060f1a8d2070c130081177c90, where I forgot to update the source generator. | |||
2022-08-29 | Fix some editor theme regressions | Yuri Sizov | |
2022-08-29 | Document 3D particle color properties requiring vertex color as albedo | Hugo Locurcio | |
2022-08-29 | Merge pull request #65036 from KoBeWi/import_on_diet | Rémi Verschelde | |
2022-08-29 | Merge pull request #65003 from MewPurPur/fix-number-coloring | Rémi Verschelde | |
2022-08-29 | Merge pull request #57234 from rafallus/doc/collision_obj_mouse_functions | Rémi Verschelde | |
2022-08-29 | Merge pull request #65031 from akien-mga/os-drop-obsolete-resource-debugging | Rémi Verschelde | |
2022-08-29 | Rename `CanvasItem.update()` to `queue_redraw()` | Micky | |
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`. |