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2022-08-30Implement `AStarGrid2D` class with jump-point pathfindingYuri Rubinsky
2022-08-30Merge pull request #65078 from RandomShaper/git_hooks_extendRémi Verschelde
2022-08-30Merge pull request #65072 from Mickeon/try-tween-float-castRémi Verschelde
2022-08-30Fix build issue after #64377 and #64701Rémi Verschelde
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde
2022-08-30Merge pull request #64377 from Mickeon/rename-canvas-redrawRémi Verschelde
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30Merge pull request #64701 from Geometror/fix-atlastexture-gpuparticles-2dRémi Verschelde
Fix GPUParticles2D ignoring AtlasTexture region
2022-08-30Merge pull request #63902 from dalexeev/string-casesRémi Verschelde
2022-08-30Merge pull request #65039 from Mickeon/rename-treeitem-tooltipRémi Verschelde
2022-08-30Merge pull request #65075 from RandomShaper/hooks_wt_winRémi Verschelde
2022-08-30Add ability to extend the set of Git pre-commit hooksPedro J. Estébanez
2022-08-30Merge pull request #64410 from MewPurPur/rename-notification-instancedRémi Verschelde
2022-08-30Add `String.to_{camel,pascal,snake}_case` methodsDanil Alexeev
2022-08-30Fix GPUParticles2D ignoring AtlasTexture regionHendrik Brucker
2022-08-30Make Git hooks work on worktrees on WindowsPedro J. Estébanez
2022-08-30Rename TreeItem's `set_tooltip` to `set_tooltip_text`Micky
`set_tooltip` -> `set_tooltip_text` `get_tooltip` -> `get_tooltip_text` For consistency: `get_button_tooltip` -> `get_button_tooltip_text` And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
2022-08-30Cast between float and ints in Tween.`tween_property()`Micky
2022-08-30Merge pull request #65066 from aaronfranke/str-path-joinRémi Verschelde
2022-08-30Merge pull request #64969 from MatthewZelriche/X11FullscreenRémi Verschelde
2022-08-30Merge pull request #65060 from Atlinx/feat/65059_fix-doc-errorRémi Verschelde
2022-08-30Merge pull request #64396 from qarmin/add_line_length_optionsRémi Verschelde
2022-08-30Merge pull request #65052 from MewPurPur/fix-number-highlighting-followupRémi Verschelde
2022-08-30Merge pull request #65053 from YuriSizov/editor-bones-but-no-meatRémi Verschelde
Properly handle theme changes in the Skeleton3DEditor
2022-08-30Merge pull request #64977 from aaronfranke/gltfRémi Verschelde
Move GLTF camera and light conversion code into GLTFCamera and GLTFLight
2022-08-30Merge pull request #64494 from kleonc/scene-dock-change-many-node-unique-namesRémi Verschelde
`SceneTreeDock` Allow/fix toggling unique name in owner for all selected nodes
2022-08-30Merge pull request #61883 from ↵Rémi Verschelde
Calinou/material-tweak-default-alpha-scissor-threshold Improve documentation for BaseMaterial3D's alpha scissor threshold
2022-08-30Merge pull request #65040 from Calinou/doc-3d-particles-colorRémi Verschelde
Document 3D particle color properties requiring vertex color as albedo
2022-08-30Merge pull request #45764 from ↵Rémi Verschelde
gongpha/update-animation-tree-editor-when-selected Update all AnimationTree's editors when editing
2022-08-30Merge pull request #65044 from YuriSizov/editor-fix-theme-n-stuffRémi Verschelde
Fix some editor theme regressions
2022-08-30Merge pull request #64883 from RandomShaper/vk_swapchain_sizingRémi Verschelde
Let platforms override the sizing of Vulkan swapchain and window
2022-08-29Fix fullscreen on X11.MatthewZelriche
Attempts to set a Godot window to fullscreen prior to the window being mapped would silently fail. This commit uses _window_fullscreen_check to test if a window had been set to fullscreen while unmapped, and if so, resets it to fullscreen once the window has been successfully mapped. Fixes #54065
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-29Add missing parameters for signal in docsAtlinx
2022-08-29Speedup conversion and add option to set maximum line length to prevent freezesRafał Mikrut
2022-08-29Follow-up fixes to number highlightingVolTer
2022-08-29Properly handle theme changes in the Skeleton3DEditorYuri Sizov
2022-08-30Update all AnimationTree's editors when editingKongfa Waroros
2022-08-29`SceneTreeDock` Toggling unique name in owner for all selected nodeskleonc
2022-08-29Merge pull request #65049 from paulloz/dotnet/win10-exportIgnacio Roldán Etcheverry
C#: Fix .NET export template compilation on Windows
2022-08-29Merge pull request #65046 from ↵Ignacio Roldán Etcheverry
neikeq/dotnet-fix-exported-game-uninitialized-callbacks C#: Fix exported game crash because of uninitialized callbacks
2022-08-29Merge pull request #64987 from raulsntos/dotnet/linux-exportIgnacio Roldán Etcheverry
Fix .NET exporting in Linux
2022-08-29Fix .NET export template compilation on Windows 10Paul Joannon
2022-08-29C#: Fix exported game crash because of uninitialized callbacksIgnacio Roldán Etcheverry
This was a regression from 2c180f62d985194060f1a8d2070c130081177c90, where I forgot to update the source generator.
2022-08-29Fix some editor theme regressionsYuri Sizov
2022-08-29Document 3D particle color properties requiring vertex color as albedoHugo Locurcio
2022-08-29Merge pull request #65036 from KoBeWi/import_on_dietRémi Verschelde
2022-08-29Merge pull request #65003 from MewPurPur/fix-number-coloringRémi Verschelde
2022-08-29Merge pull request #57234 from rafallus/doc/collision_obj_mouse_functionsRémi Verschelde
2022-08-29Merge pull request #65031 from akien-mga/os-drop-obsolete-resource-debuggingRémi Verschelde
2022-08-29Rename `CanvasItem.update()` to `queue_redraw()`Micky
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.