summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2017-08-31Do not error flood if removing default environment. Closes #9945Juan Linietsky
2017-08-31Merge pull request #10422 from endragor/gdnative-androidRémi Verschelde
Make GDNative work on Android
2017-08-31Merge pull request #10305 from H4kor/gles3Juan Linietsky
Fixes a bug in multimesh_instance_get_color
2017-08-31Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheetRémi Verschelde
Fix UV calculation for spritesheet in particles
2017-08-31Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transposeRémi Verschelde
Implement texture UV transpose in the gles3 renderer
2017-08-31Merge pull request #10766 from poke1024/project-manager-dirRémi Verschelde
Adds default directory for default_project_path
2017-08-31Merge pull request #10148 from leezh/pcre2Rémi Verschelde
Replacement of internal RegEx with PCRE2
2017-08-31Merge pull request #7269 from Tugsav/simulator_rendererRémi Verschelde
Non-realtime simulation
2017-08-31Merge pull request #10382 from toger5/dark_iconsRémi Verschelde
Light Theme
2017-08-31Merge pull request #10624 from letheed/masterRémi Verschelde
Fix shadow filter pcf5 implemented as pcf7
2017-08-31Merge pull request #10793 from RandomShaper/fix-android-dbg-pre-21Rémi Verschelde
Fix pre-Lollipop Android debug
2017-08-31Merge pull request #10765 from poke1024/osx-system-dirRémi Verschelde
Implements OS_OSX::get_system_dir()
2017-08-31Merge pull request #10763 from poke1024/realtime-polygon-2d-fixRémi Verschelde
Fixes two glitches in polygon2d wip mode introduced with #10614
2017-08-31Adds default directory for default_project_pathpoke1024
2017-08-30added setting for icon/font color: auto,dark,lighttoger5
2017-08-30added icon updating to most ui elementstoger5
2017-08-30renamed light_color to contrast_colortoger5
- added tab highlighting - other changes to the theme to make use of contrast color
2017-08-30White Themetoger5
- almost all the colors are generated now. They get adapted based on the theme color. All the correct icons are used - error label now uses error color - added missing button colors in editor theme
2017-08-30removed misc/scripts/svgs_2_pngs.pytoger5
- deprecated because icon conversion now happens in godot itself
2017-08-30removed svg's in icons/darktoger5
2017-08-30Implement color conversion for dark SVG iconstoger5
2017-08-30added to_ABGR32() to core/Colortoger5
2017-08-30moved 'scale import setting' into svg sectiontoger5
2017-08-30Fix pre-Lollipop (21) Android debugPedro J. Estébanez
Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise. A message is printed both in editor output window and console (uppercase here) to let the user know about what mechanism is being used and why.
2017-08-30Fix parsing of Android API levelPedro J. Estébanez
And renaming the `Device.release` field to `api_level` for correctness.
2017-08-30Merge pull request #10641 from tagcup/o3_posscale_decompositionRémi Verschelde
Add a new decomposition to Basis.
2017-08-30Merge pull request #10378 from RandomShaper/nav-keep-start-endRémi Verschelde
Guarantee start & end points are returned by Navigation2D
2017-08-30Merge pull request #10786 from hpvb/fix-crash-on-early-dialogRémi Verschelde
Fix a crash when an early dialog tries to appear
2017-08-30Merge pull request #10361 from RandomShaper/tilemap-global-mtlRémi Verschelde
Let TileMap apply its material
2017-08-30Add a new decomposition to Basis.Ferenc Arn
This new decomposition splits the basis into a rotation-reflection matrix and a positive scaling matrix, which is required for physics calculations.
2017-08-30Renderer/Simulator flagsGustav Lund
Now hopefully with correct code style
2017-08-30Fix a crash when an early dialog tries to appearHein-Pieter van Braam
This changes the order of creating some of the dialogs that may appear during project import/startup. It is possible for the 'accept' dialog to be required before it is initialized. This moves all of these dialogs to earlier in the constructor so this can't happen.
2017-08-30Make GDNative work on AndroidRuslan Mustakov
The changes include work done to ensure that GDNative apps and Nim integration specifically can run on Android. The changes have been tested on our WIP game, which uses godot-nim and depends on several third-party .so libs, and Platformer demo to ensure nothing got broken. - .so libraries are exported to lib/ folder in .apk, instead of assets/, because that's where Android expects them to be and it resolves the library name into "lib/<ABI>/<name>", where <ABI> is the ABI matching the current device. So we establish the convention that Android .so files in the project must be located in the folder corresponding to the ABI they were compiled for. - Godot callbacks (event handlers) are now called from the same thread from which Main::iteration is called. It is also what Godot now considers to be the main thread, because Main::setup is also called from there. This makes threading on Android more consistent with other platforms, making the code that depends on Thread::get_main_id more portable (GDNative has such code). - Sizes of GDNative API types have been fixed to work on 32-bit platforms.
2017-08-30Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky
2017-08-30Merge pull request #10782 from hpvb/fix-gdnative-10778Rémi Verschelde
Remove 10778 related methods from GDNative
2017-08-30Remove 10778 related methods from GDNativeHein-Pieter van Braam
After #10778 master didn't build any longer with GDNative. This removes the methods removed in that PR from the GDNative bindings for Basis also.
2017-08-30AutoUse Pencil on Polygon creationScayze
2017-08-30Merge pull request #10743 from djrm/pr_improved_spatial_gizmoRémi Verschelde
Better spatial gizmo.
2017-08-30Merge pull request #10727 from hoelzl/vs2017Rémi Verschelde
Generate project files for VS2017
2017-08-30Merge pull request #10746 from cryptonaut/issue9187-3.0Rémi Verschelde
Cleaned up logic in Tween::_tween_process(), fixes #9187 (3.0)
2017-08-30Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signalRémi Verschelde
Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'
2017-08-30Merge pull request #10778 from tagcup/basis_set_rotscaleRémi Verschelde
Remove Basis::set_scale and Basis::set_rotation_* functions.
2017-08-30Merge pull request #10774 from djrm/pr_gizmo_fixesRémi Verschelde
Fixed problem with highlight boxes not updating on translation
2017-08-30Merge pull request #10776 from hpvb/fix-10758Rémi Verschelde
Disable -ffast-math for etc2comp
2017-08-30Disable -ffast-math for etc2compHein-Pieter van Braam
Apparently -ffast-math generates incorrect code with recent versions of GCC and Clang. The manual page for GCC warns about this possibility. In my tests it doesn't actually appear to be measurably slower in this case, and this is used in a batch process so it seems safe to disable this. This fixes #10758 and fixes #10070
2017-08-30Merge pull request #10747 from endragor/fix-gdnative-apigenThomas Herzog
Fix GDNative API description generator
2017-08-30Fix GDNative API generator after changes to MethodBindRuslan Mustakov
2017-08-30Add enums in GDNative API generatorRuslan Mustakov
2017-08-29Remove Basis::set_scale and Basis::set_rotation_* functions.Ferenc Arn
Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people. Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis.
2017-08-29Changed defaults, as it seems to be obviousy better to keep materials ↵Juan Linietsky
outside by default..