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2020-07-10Merge pull request #36225 from Chaosus/shader_fmaYuri Roubinsky
Added 'fma' function to shader language
2020-07-10Merge pull request #38341 from verdog/camera-bounds-fixRémi Verschelde
Fix Camera2D incorrect preview bounds
2020-07-10Added 'fma' function to shader languageYuri Roubinsky
2020-07-10Merge pull request #40257 from Xrayez/custom-modules-expandvarsRémi Verschelde
Expand env vars for `custom_modules` build option
2020-07-10Merge pull request #40209 from zaevi/fix-asset-installer-item_edited-behaviorRémi Verschelde
fix tree-item's behavior on Asset Installer.
2020-07-10Expand env vars for `custom_modules` build optionAndrii Doroshenko (Xrayez)
The order of conversion is also changed to ensure that the resulting path can be properly validated later on.
2020-07-10Merge pull request #40228 from mrushyendra/multinode_selection_masterRémi Verschelde
Emit signals for GraphEdit multi-node selection and unselection
2020-07-10Merge pull request #40244 from amanj120/forward_port_bundle_pr_permissionsRémi Verschelde
Refactor permissions and command line flags into separate methods
2020-07-10fix item_edited behavior on Asset Installer.Zae
2020-07-10Merge pull request #40121 from Calinou/enable-file-loggingRémi Verschelde
Enable file logging by default on desktops to help with troubleshooting
2020-07-10Merge pull request #40167 from amanj120/forward_port_bundle_pr_saving_filesRémi Verschelde
Utility methods for writing files to gradle project directory
2020-07-10Merge pull request #40180 from Coldragon/fix-crash-no-feature-profileRémi Verschelde
Fix crash on editor without a feature profile
2020-07-10Merge pull request #40229 from ChristopheLY/atlas-auto-reimportRémi Verschelde
auto re-import atlas, fixes #40047
2020-07-10Merge pull request #40197 from mrushyendra/pathfollow_masterRémi Verschelde
Fix repeated updates of PathFollow3D Transform
2020-07-10Merge pull request #40198 from DanielZTing/masterRémi Verschelde
Do not try to save internal scripts
2020-07-10Merge pull request #40243 from nathanfranke/fix-regression-directory-open-checkRémi Verschelde
Follow-Up Fix Directory Open
2020-07-10Merge pull request #40246 from Calinou/doc-httprequest-post-exampleRémi Verschelde
Add a POST request example to the HTTPRequest class documentation
2020-07-10Follow-Up Fix Directory OpenNathan Franke
2020-07-10auto re-import atlas, fixes #40047Chistpohe LY
2020-07-10Add a POST request example to the HTTPRequest class documentationHugo Locurcio
2020-07-10Merge pull request #40210 from RantingBob/patch-1Rémi Verschelde
Update Resource.xml to explain behavior of duplicate when subresource…
2020-07-10Merge pull request #40184 from madmiraal/fix-37702Rémi Verschelde
Move Bullet physics query flush from Bullet space pre-tick callback to Bullet physics flush_queries()
2020-07-09Merge pull request #40242 from JohanAR/png-16-srgbRémi Verschelde
Handle 16 bit PNG files in sRGB color space
2020-07-09Merge pull request #40240 from Calinou/doc-packedscene-example-instanceRémi Verschelde
Document how to instance a PackedScene and add it as a child
2020-07-09Merge pull request #40239 from Calinou/doc-scene-tree-create-timerRémi Verschelde
Mention `SceneTree.create_timer()` in the Timer class documentation
2020-07-09Refactor permissions and command line flags into separate methodsAman Jain
2020-07-09Handle 16 bit PNG files in sRGB formatJohan Rastén
2020-07-09Document how to instance a PackedScene and add it as a childHugo Locurcio
This information was already present in `@GDScript.preload()`, but it's not easy to find. This closes https://github.com/godotengine/godot-docs/issues/3338.
2020-07-09Utility methods for writing files to Gradle project.Aman Jain
2020-07-09Mention `SceneTree.create_timer()` in the Timer class documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/2349 (as the linked method already contains an example).
2020-07-09Merge pull request #40235 from nekomatata/gles2-errors-mesh-dataRémi Verschelde
Fixed mesh data access errors in GLES2
2020-07-09Merge pull request #40232 from bruvzg/macos_transientRémi Verschelde
[macOS] Fix transient windows.
2020-07-09Fixed mesh data access errors in GLES2PouleyKetchoupp
1. Removed errors in mesh_surface_get_array as it's supported now 2. More accurate errors in mesh_surface_get_blend_shapes
2020-07-09[macOS] Fix transient windows.bruvzg
2020-07-09Emit signals for GraphEdit multi-node selection and unselectionMaganty Rushyendra
Emit `node_selected` and `node_deselected` signals where appropriate when selecting or unselecting multiple GraphEdit nodes at once.
2020-07-09Merge pull request #40226 from bruvzg/deep_exclusive_child_fixRémi Verschelde
Fix exclusive child focus grab, when there are more than two child windows.
2020-07-09Merge pull request #40225 from nekomatata/keep-command-line-optionsRémi Verschelde
Keep debug & verbose options after loading project from project manager
2020-07-09Fix exclusive child focus grab, when there are more than two child windows.bruvzg
2020-07-09Keep debug & verbose options after loading project from project managerPouleyKetchoupp
2020-07-09Merge pull request #40215 from naithar/feature/ios-storyboard-usage-masterRémi Verschelde
[4.0] [iOS] Option to use storyboards for launch screens
2020-07-08Enable file logging by default on desktops to help with troubleshootingHugo Locurcio
- Use the `.log` file extension (recognized on Windows out of the box) to better hint that generated files are logs. Some editors provide dedicated syntax highlighting for those files. - Use an underscore to separate the basename from the date and the date from the time in log filenames. This makes the filename easier to read. - Keep only 5 log files by default to decrease disk usage in case messages are spammed.
2020-07-08Do not try to save internal scriptsDaniel Ting
Fixes #40175
2020-07-08Update Resource.xml to explain behavior of duplicate when subresources is ↵Bob Gardner
true and a subresource contains further nested resources. Updated documentation for duplicate() on Resource to better explain the behavior. As per #30385.
2020-07-08Move Bullet physics query flush from Bullet space pre-tick callback toMarcel Admiraal
Bullet physics flush_queries() as is done in Godot physics, and remove the pre-tick callback.
2020-07-08Merge pull request #40144 from naithar/feature/xcode-reference-pathRémi Verschelde
[iOS] Use assets path relative to project's
2020-07-08Fix repeated updates of PathFollow3D TransformMaganty Rushyendra
Add optional parameter to specify whether applying rotation to the PathFollow3D's Transform is necessary, preventing erroneous updates.
2020-07-07Fix crash on editor without a feature profilecoldragon
2020-07-07Merge pull request #40174 from akien-mga/stb_vorbis-fix-comment-oom-crashRémi Verschelde
stb_vorbis: Add missing error checks in comment reading mallocs
2020-07-07Merge pull request #39726 from AndreaCatania/add_body_impr_physicsRémi Verschelde
Optimized physics object spawn time
2020-07-07Merge pull request #39735 from AndreaCatania/bullet_phy_add_apiRémi Verschelde
Added BulletPhysics APIs to return internal objects.