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2017-11-15Merge pull request #12948 from vnen/vs-custom-nodesRémi Verschelde
Create API to add and remove VisualScript custom nodes
2017-11-15Create API to add and remove VisualScript custom nodesGeorge Marques
This makes a VisualScriptEditor singleton, which gives plugins the ability to register their own custom nodes. Those will be available for insertion in the Visual Script editor, under the "Custom Nodes" category.
2017-11-15Merge pull request #12949 from karroffel/gdnative-exportJuan Linietsky
[GDNative] export plugin
2017-11-15[GDNative] export pluginKarroffel
2017-11-15Make sure scan happens after all nodes enter scene (including plugins), ↵Juan Linietsky
fixes #9286
2017-11-15-Ability to choose operator for emission, closes #10441Juan Linietsky
-Ability to use proper operator for GI Probe, closes #10534 -Closes #12938 as it's no longer needed (thanks for the work though)
2017-11-15When script changes, defer tree updating. Fixes #9704Juan Linietsky
2017-11-14Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky
2017-11-14Merge pull request #12922 from eska014/engine-singletonsRémi Verschelde
Singleton management changes
2017-11-14Finalized ability to convert from CanvasItem/Spatial/Particles materials to ↵Juan Linietsky
ShaderMaterial, closes #10242
2017-11-14Fail when attempting to retrieve a non-existent singletonLeon Krause
2017-11-14Merge pull request #12586 from karroffel/gdnative-gdnlibrary-changesThomas Herzog
[GDNative] use feature tags, added load once option
2017-11-14Move singleton management from ProjectSettings to EngineLeon Krause
2017-11-14Merge pull request #12915 from leezh/regex_search_allRémi Verschelde
Added RegEx.search_all() for multiple matches
2017-11-14Merge pull request #12898 from RandomShaper/improve-anim-loopRémi Verschelde
Change AnimationPlayer looping logic
2017-11-14Merge pull request #12842 from ianb96/shader_editor_fixRémi Verschelde
Shader Editor context menu and line operations and style fix
2017-11-14Merge pull request #12912 from ianb96/script_debug_fixRémi Verschelde
Remove debug msg from Script Editor
2017-11-14Added RegEx.search_all() for multiple matchesZher Huei Lee
And updated the docs
2017-11-13remove debug msgIan
2017-11-14Merge pull request #12830 from ianb96/node_replace_signalRémi Verschelde
Fix signals disconnecting on changing target node type
2017-11-13fix signals disconnecting on changing target node typeIan
2017-11-13fix auto-generated GDN API header for C compilers (#12891)Evrey
* fix auto-generated GDN API header for C compilers
2017-11-13Merge pull request #12909 from n-pigeon/tra_gizmo_fix_2Rémi Verschelde
Fix uninitialized bool. Breaks translation in release_debug target.
2017-11-13Fix uninitialized bool. Breaks translation in release_debug target.Przemysław Gołąb (n-pigeon)
2017-11-13Merge pull request #12811 from Chaosus/quadsizeRémi Verschelde
Add size to QuadMesh
2017-11-13Merge pull request #12854 from poke1024/fix-poly2d-editor-handleRémi Verschelde
Fix minor drawing order glitch in polygon 2D editor
2017-11-13Merge pull request #12869 from ianb96/script_list_moveRémi Verschelde
Script List Reorder
2017-11-13Merge pull request #12885 from rraallvv/osx_android_travisRémi Verschelde
travis: caching Android, iOS, macOS (cross-compile) (master)
2017-11-13Merge pull request #12903 from YeldhamDev/scrollcontainer_arrangementRémi Verschelde
Small arrangement in ScrollContainer
2017-11-13Merge pull request #12906 from vnen/import-options-refreshRémi Verschelde
Refresh import options when changing importer
2017-11-13Merge pull request #12907 from YeldhamDev/indentation_connectionRémi Verschelde
Fixed signal connection dialog ignoring indentation settings when creating a function
2017-11-13Fixed signal connection dialog ignoring indentation settings when creating a ↵Michael Alexsander Silva Dias
function.
2017-11-13Refresh import options when changing importerGeorge Marques
2017-11-13change matrix and enable caching for Android, iOS and macOS (cross-compile)Rhody Lugo
2017-11-13Merge pull request #12014 from hi-ogawa/fix-video-playbackRémi Verschelde
Fix video playback
2017-11-13Do not enable light if atlas size is 0, closes #9335Juan Linietsky
2017-11-13Fix drawing order of polygon 2d editor handlesBernhard Liebl
2017-11-13Revert this, karroffel makes sense that this should be implemented per language.Juan Linietsky
2017-11-13Disable OpenGL warnings unless running with -v, closes #7171Juan Linietsky
2017-11-13Do not send NOTIFICATION_PREDELETE to scripts, as it can cause problmes in ↵Juan Linietsky
garbage collected languages. Closes #6784
2017-11-13Merge pull request #12893 from Chaosus/dupsignalsRémi Verschelde
Duplicate signals fixes
2017-11-13Merge pull request #12902 from volzhs/fix-itemlist-styleboxAndreas Haas
Fit stylebox on ItemList
2017-11-13Duplicate signals fixesChaosus
2017-11-13Merge pull request #12904 from eska014/html5-fix-mousebuttonsRémi Verschelde
Fix HTML5 mouse button release events
2017-11-13Fix HTML5 mouse button release eventsLeon Krause
2017-11-13Small arrangement in ScrollContainer.Michael Alexsander Silva Dias
2017-11-13Fit stylebox on ItemListvolzhs
2017-11-13Added size to QuadMeshChaosus
2017-11-13Merge pull request #12622 from BastiaanOlij/arvr_changes_to_serverRémi Verschelde
Removed add/remove interface bindings and added get_interfaces
2017-11-13Change AnimationPlayer looping logicPedro J. Estébanez
So now it can seek to the actual values at time=length when instructed to seek to time=N*length. That is, formerly in the editor you had no way of seeing the actual state at time=length other than temporarily disabling looping. Now you can preview both endpoints. As a side effect, the values at anim time 0 will only be applied when actually seeking to 0, instead of at every time=N*length, as formerly. No issue.