Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-15 | Merge pull request #12948 from vnen/vs-custom-nodes | Rémi Verschelde | |
Create API to add and remove VisualScript custom nodes | |||
2017-11-15 | Create API to add and remove VisualScript custom nodes | George Marques | |
This makes a VisualScriptEditor singleton, which gives plugins the ability to register their own custom nodes. Those will be available for insertion in the Visual Script editor, under the "Custom Nodes" category. | |||
2017-11-15 | Merge pull request #12949 from karroffel/gdnative-export | Juan Linietsky | |
[GDNative] export plugin | |||
2017-11-15 | [GDNative] export plugin | Karroffel | |
2017-11-15 | Make sure scan happens after all nodes enter scene (including plugins), ↵ | Juan Linietsky | |
fixes #9286 | |||
2017-11-15 | -Ability to choose operator for emission, closes #10441 | Juan Linietsky | |
-Ability to use proper operator for GI Probe, closes #10534 -Closes #12938 as it's no longer needed (thanks for the work though) | |||
2017-11-15 | When script changes, defer tree updating. Fixes #9704 | Juan Linietsky | |
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky | |
2017-11-14 | Merge pull request #12922 from eska014/engine-singletons | Rémi Verschelde | |
Singleton management changes | |||
2017-11-14 | Finalized ability to convert from CanvasItem/Spatial/Particles materials to ↵ | Juan Linietsky | |
ShaderMaterial, closes #10242 | |||
2017-11-14 | Fail when attempting to retrieve a non-existent singleton | Leon Krause | |
2017-11-14 | Merge pull request #12586 from karroffel/gdnative-gdnlibrary-changes | Thomas Herzog | |
[GDNative] use feature tags, added load once option | |||
2017-11-14 | Move singleton management from ProjectSettings to Engine | Leon Krause | |
2017-11-14 | Merge pull request #12915 from leezh/regex_search_all | Rémi Verschelde | |
Added RegEx.search_all() for multiple matches | |||
2017-11-14 | Merge pull request #12898 from RandomShaper/improve-anim-loop | Rémi Verschelde | |
Change AnimationPlayer looping logic | |||
2017-11-14 | Merge pull request #12842 from ianb96/shader_editor_fix | Rémi Verschelde | |
Shader Editor context menu and line operations and style fix | |||
2017-11-14 | Merge pull request #12912 from ianb96/script_debug_fix | Rémi Verschelde | |
Remove debug msg from Script Editor | |||
2017-11-14 | Added RegEx.search_all() for multiple matches | Zher Huei Lee | |
And updated the docs | |||
2017-11-13 | remove debug msg | Ian | |
2017-11-14 | Merge pull request #12830 from ianb96/node_replace_signal | Rémi Verschelde | |
Fix signals disconnecting on changing target node type | |||
2017-11-13 | fix signals disconnecting on changing target node type | Ian | |
2017-11-13 | fix auto-generated GDN API header for C compilers (#12891) | Evrey | |
* fix auto-generated GDN API header for C compilers | |||
2017-11-13 | Merge pull request #12909 from n-pigeon/tra_gizmo_fix_2 | Rémi Verschelde | |
Fix uninitialized bool. Breaks translation in release_debug target. | |||
2017-11-13 | Fix uninitialized bool. Breaks translation in release_debug target. | Przemysław Gołąb (n-pigeon) | |
2017-11-13 | Merge pull request #12811 from Chaosus/quadsize | Rémi Verschelde | |
Add size to QuadMesh | |||
2017-11-13 | Merge pull request #12854 from poke1024/fix-poly2d-editor-handle | Rémi Verschelde | |
Fix minor drawing order glitch in polygon 2D editor | |||
2017-11-13 | Merge pull request #12869 from ianb96/script_list_move | Rémi Verschelde | |
Script List Reorder | |||
2017-11-13 | Merge pull request #12885 from rraallvv/osx_android_travis | Rémi Verschelde | |
travis: caching Android, iOS, macOS (cross-compile) (master) | |||
2017-11-13 | Merge pull request #12903 from YeldhamDev/scrollcontainer_arrangement | Rémi Verschelde | |
Small arrangement in ScrollContainer | |||
2017-11-13 | Merge pull request #12906 from vnen/import-options-refresh | Rémi Verschelde | |
Refresh import options when changing importer | |||
2017-11-13 | Merge pull request #12907 from YeldhamDev/indentation_connection | Rémi Verschelde | |
Fixed signal connection dialog ignoring indentation settings when creating a function | |||
2017-11-13 | Fixed signal connection dialog ignoring indentation settings when creating a ↵ | Michael Alexsander Silva Dias | |
function. | |||
2017-11-13 | Refresh import options when changing importer | George Marques | |
2017-11-13 | change matrix and enable caching for Android, iOS and macOS (cross-compile) | Rhody Lugo | |
2017-11-13 | Merge pull request #12014 from hi-ogawa/fix-video-playback | Rémi Verschelde | |
Fix video playback | |||
2017-11-13 | Do not enable light if atlas size is 0, closes #9335 | Juan Linietsky | |
2017-11-13 | Fix drawing order of polygon 2d editor handles | Bernhard Liebl | |
2017-11-13 | Revert this, karroffel makes sense that this should be implemented per language. | Juan Linietsky | |
2017-11-13 | Disable OpenGL warnings unless running with -v, closes #7171 | Juan Linietsky | |
2017-11-13 | Do not send NOTIFICATION_PREDELETE to scripts, as it can cause problmes in ↵ | Juan Linietsky | |
garbage collected languages. Closes #6784 | |||
2017-11-13 | Merge pull request #12893 from Chaosus/dupsignals | Rémi Verschelde | |
Duplicate signals fixes | |||
2017-11-13 | Merge pull request #12902 from volzhs/fix-itemlist-stylebox | Andreas Haas | |
Fit stylebox on ItemList | |||
2017-11-13 | Duplicate signals fixes | Chaosus | |
2017-11-13 | Merge pull request #12904 from eska014/html5-fix-mousebuttons | Rémi Verschelde | |
Fix HTML5 mouse button release events | |||
2017-11-13 | Fix HTML5 mouse button release events | Leon Krause | |
2017-11-13 | Small arrangement in ScrollContainer. | Michael Alexsander Silva Dias | |
2017-11-13 | Fit stylebox on ItemList | volzhs | |
2017-11-13 | Added size to QuadMesh | Chaosus | |
2017-11-13 | Merge pull request #12622 from BastiaanOlij/arvr_changes_to_server | Rémi Verschelde | |
Removed add/remove interface bindings and added get_interfaces | |||
2017-11-13 | Change AnimationPlayer looping logic | Pedro J. Estébanez | |
So now it can seek to the actual values at time=length when instructed to seek to time=N*length. That is, formerly in the editor you had no way of seeing the actual state at time=length other than temporarily disabling looping. Now you can preview both endpoints. As a side effect, the values at anim time 0 will only be applied when actually seeking to 0, instead of at every time=N*length, as formerly. No issue. |