Age | Commit message (Collapse) | Author |
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(cherry picked from commit ba995c6ea1aa7f7eaff4e5d6673c7d6a096011dc)
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(cherry picked from commit 0b0587af9775dc5e6fe5707f99634f280e22f4c7)
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OpenGL3 renderer
(cherry picked from commit 46b416f3b1376c78e3ad8c8cd05e619f7b01f407)
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(cherry picked from commit 602a0d2fbc84d598cffc79eccd5110f650b6e3c9)
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(cherry picked from commit 16a2a164feef75b486dfb96d93cd993341a60faf)
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(cherry picked from commit 0372bd56b69fd3a0f8efd6067deb30ee7a60e17d)
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(cherry picked from commit 55a2ad25bf1591876032150cffff7b7c68dcaa17)
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(cherry picked from commit ae8752a731ed0b1c9307bfc5ae817e917a887294)
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spatial shader
(cherry picked from commit 528e0d095eba65804e3b4174f8138cdc920382a9)
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(cherry picked from commit afb8693715db4889e79dc0994dfe21eec9e324f1)
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(cherry picked from commit 903aa0e385ac79ca747029c0e12823b2671304a8)
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(cherry picked from commit 45f4d59fa477d6e22adb02432449e0fda10ac5d2)
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(cherry picked from commit 1adc4e5875782c064759bf810c511ac42b0f2d05)
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outline is defined.
(cherry picked from commit 67762ec4a6c5e45951a238453188ce9f93cb24d9)
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(cherry picked from commit 94355249c360be694bdb692f357dc017d742aee7)
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Cancel code autocompletion when a numerical value is entered. Avoids interference when setting numbers.
(cherry picked from commit 688d00b70645a822ba694b13bcdb312e74d8c034)
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(cherry picked from commit 3ee5fbdb73fbdec318a345cc797d2d1daf19895f)
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MultiplayerPeerExtension isn't an exact replacement for
NetworkedMultiplayerCustom, but at least it gets you moving in the right direction.
Engine.editor_hint couldn't be fixed by the renames map, because you have to add a `()` at the end.
(cherry picked from commit 6b17c2b6e79adfbcd349ac16e1a1d31098562bc5)
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In godot3, `tool` can follow keywords like `extends` and `class_name`
In godot4, `@tool` must be the first line in the file.
(cherry picked from commit 9a474fb99f18782b2fcafa750c1b899996e79737)
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Lines that start with # or // are ignored
(cherry picked from commit 8cf7ac3a4509a5c42fe32099ea05e99311b9a2a9)
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(cherry picked from commit fec630f360b93fa221acb7d47efd7aa9b1605801)
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(cherry picked from commit a835dfd96d2a758fb194237954f0d4824ff08e05)
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Fixes #70542.
The 3to4 conversion tool was not handling superclass constructors.
We should translate the godot3 syntax:
```gdscript
func _init(a,b,c).(a,b,c):
pass
func _init(a,b,c):
super(a,b,c)
```
Originally, the _init conversion was intended to remove `void` return types from _init functions, as this was disallowed due to #50589.
As that was resolved by #53366, I removed that part of the conversion logic. If a void return type is present on a constructor, the converter now leaves it.
Here's a sample diff from my own project:
```diff
@@ -103,10 +105,11 @@ class Real:
class Text:
extends Setting
- var choices: PoolStringArray
- var value: String setget set_value, get_value
+ var choices: PackedStringArray
+ var value: String : get = get_value, set = set_value
- func _init(section: String, key: String, default: String, choice_list: Array).(section, key, default) -> void:
+ func _init(section: String, key: String, default: String, choice_list: Array) -> void:
+ super(section, key, default)
choices = choice_list
func normalize(val):
@@ -129,9 +132,10 @@ class Text:
class Boolean:
extends Setting
- var value: bool setget set_value, get_value
+ var value: bool : get = get_value, set = set_value
- func _init(section: String, key: String, default: bool).(section, key, default) -> void:
+ func _init(section: String, key: String, default: bool) -> void:
+ super(section, key, default)
pass
```
(cherry picked from commit 53a00abb11cbbdceba7f7d027e7455854bfef01e)
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Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
(cherry picked from commit d3684e662fdf2611214efc721ea2276364ef9fe1)
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Cherry-picks for the 4.0 branch (future 4.0.1) - 1st batch
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(cherry picked from commit fb317546fe4ded0c5ea192ae9a870722a0d6e59c)
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Prevents ending up with an empty C# menu.
The option to create the C# solution no longer disappears, to avoid confusing users.
If an user tries to use it when a C# solution already exists they are warned that it will override their sln and csproj files.
(cherry picked from commit a1a2fc22558af4b368a6f8a7686399cb0a19f220)
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* After you click in the dock select panel
* After you load an editor layout
(cherry picked from commit 43bf0ca8d28de43ab0eeb7063bbaee01dd091d0e)
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(cherry picked from commit 921f3b7589084e07a4b6eefd89ec7fe81857a8b7)
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(cherry picked from commit ab61624c786f0e1556eacf374eaca2838edb9bec)
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selected TileSet after an edit call with a null pointer.
(cherry picked from commit 66374c8dcee3eab1e0878e892be32cd257b43a5b)
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(cherry picked from commit ea5fd3d732a85029e8372425904971ad26153ff1)
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The current documentation uses the term "running" for two different things.
In the description of get_id() it claims "it will return empty string if the thread is not running", but it actually will return the thread id until wait_to_finish is called.
In the description of is_alive() it claims "it will return true if the thread is running", but in this case it means "the provided function hasn't finished running yet".
Updated the functions documentation slighly to make this clear.
(cherry picked from commit 2a4f38d54fbe8f6a35f5704fa9268e7f2d60b222)
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(cherry picked from commit 2cc22fb964a94cdb031dd95f473812eef274c903)
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(cherry picked from commit df0de07494bae7576299bae781644ad8db7cc128)
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(cherry picked from commit 9785b23a0ab63b62f63af119552f1f9042812ea8)
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit fb5c2d9f755f31edf127256b01d0e2c60c49805f)
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(cherry picked from commit c618f9fce2a85090dc5c96998dbecdcdb47d4b06)
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(cherry picked from commit d29030fdd082632b7b004bdc52826b3d8e2759f0)
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Fix small mistake in Window.xml
(cherry picked from commit 7f8425d6fb68ca528439b6d6a5e14c4e6c92e5da)
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(cherry picked from commit d2b1d6e69badfd9c5d370e5599971334ab3034ef)
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(cherry picked from commit 03fcac3aa5deecb9a4009b0a7889bb5d6be252fb)
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(cherry picked from commit 36270d39d2f53bae5ac78f6b475be3d0ecb9184c)
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Moved definitions of editor related project settings to `editor/register_editor_types.cpp` to make documentation work.
(cherry picked from commit 3de5332fcb31ea46a692fda7b92847b162e3571d)
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renderer.
(cherry picked from commit d186b7438f8ced5e79a7081a29e720d1683cd267)
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(cherry picked from commit c0ebc281360c7df1acae4b0510d8310573491acc)
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(cherry picked from commit 68c18c0e2b8cb7c0e0f850f9bbdde31e30d166cf)
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Also avoid order of operation conflicts by moving C# binding generation hook to main.cpp
(cherry picked from commit 8402927d3f55f06651045a6a94e163327e26c2ab)
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lookup to TrueType/CFF only.
(cherry picked from commit 8d501a2dc31f3bef6d5a7f6b0d060c8915082011)
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(cherry picked from commit 496bd94c21dbda01fc7d9d0a108eecef21924024)
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