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2016-01-19thumbnail preview for AtlasTextureshondres
2016-01-18-fixed bug related to mouse cursor changes, fixes #3366Juan Linietsky
2016-01-18Merge pull request #3377 from volzhs/fix_keep_screen_on_iosRémi Verschelde
missed rename "keep_screen_on" for ios
2016-01-19missed rename "keep_screen_on" for iosvolzhs
2016-01-18Merge pull request #3370 from Ovnuniarchos/NewShadeOpOnCenterRémi Verschelde
New shader nodes are now created under (more or less) the cursor.
2016-01-18New shader nodes are now created under (more or less) the cursor.Ovnuniarchos
2016-01-18Merge pull request #3364 from Max-Might/masterRémi Verschelde
Haiku: fix build and add resource file
2016-01-18Merge pull request #3358 from neikeq/issue_1123Rémi Verschelde
F5 hotkey to refresh FileDialog/EditorFileDialog
2016-01-18Merge pull request #3345 from TheHX/pr-function-keywordRémi Verschelde
Removed GDScript "function" keyword
2016-01-18Merge pull request #3360 from volzhs/keep-screen-on-5Rémi Verschelde
Add ability to set "keep screen on" for android & iOS. fixes #2428
2016-01-18Merge pull request #2854 from MarianoGnu/color_pickerRémi Verschelde
new ColorPicker
2016-01-17small fixJuan Linietsky
2016-01-17fixes to keying updatingJuan Linietsky
2016-01-17Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-01-17-Massive editor dialog cleanupJuan Linietsky
-Added a bottom menu list
2016-01-17Merge pull request #3367 from TheHX/pr-quick-openRémi Verschelde
Improved "Quick Open" dialog navigation
2016-01-17Improved "Qucik Open" dialog navigationFranklin Sobrinho
2016-01-16-Moved all the "root" input handling for GUI from individual Controls to ↵Juan Linietsky
Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so!
2016-01-16Merge pull request #3363 from mrezai/fix-2189Rémi Verschelde
Fix 32 bit windows export crash
2016-01-16Fix 32 bit windows export crashmrezai
2016-01-16add documentation for OS::set_keep_screen_onvolzhs
2016-01-16Add ability to set "keep screen on" for iOSvolzhs
2016-01-16Add ability to set "keep screen on" for androidvolzhs
2016-01-16Haiku: add resource fileKostadin Damyanov
2016-01-15Merge remote-tracking branch 'upstream/master'Kostadin Damyanov
2016-01-15Add guide lines to visual editor.MarianoGNU
2016-01-15add screen color pickingMarianoGNU
2016-01-15Add presets.MarianoGNU
Also fix some bugs. Fix a crash and a minor bug
2016-01-15Move shaders to default theme and add shader_override related methods to ↵MarianoGNU
Control class
2016-01-15Add a visual editor to color picker.MarianoGNU
2016-01-15F5 hotkey to refresh FileDialog/EditorFileDialogIgnacio Etcheverry
2016-01-15Merge pull request #3204 from neikeq/fix_3153Rémi Verschelde
Consider texture offset when rotating tiles
2016-01-15Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dockRémi Verschelde
Moved subscene creation from scene menu to an icon on the scene dock
2016-01-15Merge pull request #3324 from TheHX/pr-property-editorRémi Verschelde
Better search for SectionedPropertyEditor, added "All" section
2016-01-15Merge pull request #3329 from SaracenOne/color_ramp_fixRémi Verschelde
Color Ramp Editor Plugin Fix
2016-01-15Merge pull request #3338 from godotengine/kubecz3k-patch-1Rémi Verschelde
Ability to hide panel with scripts
2016-01-15Merge pull request #3356 from neikeq/qwe_dialogRémi Verschelde
Spatial/Canvas Editor: Ignore unhandled input if there is a dialog
2016-01-15Spatial/Canvas Editor: Ignore unhandled input if there is a dialogIgnacio Etcheverry
2016-01-14Merge pull request #3351 from neikeq/issue_3348Rémi Verschelde
Fix LineEdit not capturing text input events
2016-01-14Fix LineEdit not capturing text input eventsIgnacio Etcheverry
2016-01-14properly export sample compression type optionJuan Linietsky
2016-01-14-Make sure scenes properly update when switching tabs, even if sub-instances ↵Juan Linietsky
changed. Fixes #3201
2016-01-14sample convert option was not being savedJuan Linietsky
2016-01-14Merge pull request #3346 from SaracenOne/quaternion_uniform_assignmentRémi Verschelde
Quaternion uniform assignment.
2016-01-14Merge pull request #3331 from tolga9009/fix-typoRémi Verschelde
Fix typo
2016-01-13Allows vec4 shader uniforms to be set by quaternion variant type.Saracen
2016-01-13Removed GDScript "function" keywordFranklin Sobrinho
2016-01-13Merge pull request #3343 from akien-mga/pr-type-check-autoloadRémi Verschelde
Fix wrong type check for autoload
2016-01-13Fix wrong type check for autoloadRémi Verschelde
Regression from c633a29. Fixes #3342
2016-01-13Ability to hide panel with scriptskubecz3k
Minimal horizontal size for panel with scripts was = 70, changed it to 0. It's especially helpful if someone is working on a laptop, or just don't like to have anything on the left side of the screen. Video that shows how it's working after the change: https://www.youtube.com/watch?v=Y_o4pOpjyhY&feature=youtu.be