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2021-04-11Merge pull request #47787 from timothyqiu/csg-selectionRémi Verschelde
Fix 3D selection box size for Node3D
2021-04-11Fix 3D selection box size for Node3DHaoyu Qiu
2021-04-10Merge pull request #37966 from pkowal1982/cleanup-profilerFabio Alessandrelli
Clean up profiler
2021-04-10Merge pull request #47761 from reduz/packedbytearray-marshallingRémi Verschelde
Add marshalling to PackedByteArray
2021-04-10Merge pull request #47512 from DanielKriz/bugfix/uri_encodeFabio Alessandrelli
fix wrong encoding format in uri_encode
2021-04-10Add marshalling to PackedByteArrayreduz
-Decode/Encode functions for u8,s8,u16,s16,u32,s32,u64,s64,half,float,double,variant -Improved binder template to allow this Given in Godot 4.0 PackedByteArray is passed as reference, it is now possible to have these functions there, which makes the most sense.
2021-04-10fix wrong encoding in uri_encodeDaniel Kříž
2021-04-10Merge pull request #46340 from gongpha/various-color-pickerRémi Verschelde
Add Various ColorPicker shapes
2021-04-10Merge pull request #47596 from ↵Rémi Verschelde
EricEzaM/PR/fix-editor-settings-shortcuts-wrong-button-action Fixed Editor Shortcuts revert/edit/clear buttons performing the wrong action
2021-04-09Merge pull request #47760 from m4gr3d/update_activity_result_behavior_masterRémi Verschelde
Fix issue causing the response callback to be invoked with the invalid `requestCode`
2021-04-09Fix issue causing the response callback to be invoked with the invalid ↵Fredia Huya-Kouadio
`requestCode` and deprecate support for forwarding callbacks from Godot's parent activity.
2021-04-09Merge pull request #47750 from aaronfranke/zoom-messageRémi Verschelde
Show a message when trying to zoom farther than the limit
2021-04-09Show a message when trying to zoom farther than the limitAaron Franke
2021-04-09Merge pull request #47754 from SonnyBonds/docfixRémi Verschelde
Add missing color argument in forward_canvas_draw_over_viewport example.
2021-04-09Add missing color argument in forward_canvas_draw_over_viewport example.Anders Stenberg
2021-04-09Merge pull request #47735 from Calinou/improve-cli-print-fps-displayRémi Verschelde
Improve command line `--print-fps` display
2021-04-09Merge pull request #47733 from Calinou/editor-tweak-frame-time-displayRémi Verschelde
Tweak frame time display in the editor
2021-04-09Merge pull request #47696 from BastiaanOlij/remove_low_endRémi Verschelde
Remove low_end option from renderer
2021-04-09Improve command line `--print-fps` displayHugo Locurcio
- Display the frame time in addition to FPS. - Frame time is a more objective measurement in comparison to FPS, but FPS is more familiar to people less acquainted with profiling. - Rename "Game" to "Project" for the project FPS printing line.
2021-04-09Tweak frame time display in the editorHugo Locurcio
- Pad decimal values to avoid layout shifts when the frame time changes. - Cap values to 0.01 milliseconds to avoid division by zero in the FPS counter.
2021-04-09Remove low_end option from renderer, being replaced by separate implementationBastiaan Olij
2021-04-09Merge pull request #47741 from timothyqiu/macos-3d-rotationRémi Verschelde
Fixes Node3D rotation in select mode on macOS
2021-04-09Merge pull request #47727 from vnen/gdscript-less-addressingRémi Verschelde
Reduce number of addressing modes in GDScript VM
2021-04-09Fixes Node3D rotation in select mode on macOSHaoyu Qiu
2021-04-08Merge pull request #43746 from CaptainProton42/masterRémi Verschelde
Vulkan: Implement triplanar mapping in world space
2021-04-08Reduce number of addressing modes in GDScript VMGeorge Marques
There's now only 3 addressing modes: stack, constant, and member. Self, class, and nil are now present respectively in the first 3 stack slots. Global and class constants are moved to local constants when compiling. Named globals is only present on editor to use on tool singletons, so its use now emits a new instruction to copy the global to the stack. This allow us to further optimize the VM later by embedding the addressing modes in the instructions themselves, which is better done with less permutations.
2021-04-08Merge pull request #47697 from gongpha/color-picker-bars-fix-raw-modeRémi Verschelde
Fix ColorPicker's RGB bars are show in RAW mode and other
2021-04-08Merge pull request #47647 from akien-mga/doctool-default-cwdRémi Verschelde
Main: Default `--doctool` path to '.' if none given
2021-04-08Merge pull request #44456 from univeous/allow_input_echo_in_ui_focusRémi Verschelde
allow input echo when changing ui focus
2021-04-08Merge pull request #47717 from lyuma/fbx_empty_crashRémi Verschelde
Fix crash on importing empty .fbx file
2021-04-08Fix crash on importing empty .fbx fileLyuma
2021-04-08Merge pull request #47708 from Calinou/doc-websocketclient-secureFabio Alessandrelli
Document secure wss:// caveats for WebSocketClient
2021-04-07Merge pull request #47648 from Blackiris/fix-gdscript-editor-hangsRémi Verschelde
Fix infinite loop when guessing argument type from parent class
2021-04-07Merge pull request #47672 from Blackiris/fix-setter-stackoverflowRémi Verschelde
Fix stack overflow in setter
2021-04-07Document secure wss:// caveats for WebSocketClientHugo Locurcio
See https://github.com/godotengine/godot/issues/37739.
2021-04-07Merge pull request #47441 from ↵Rémi Verschelde
TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2 Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation
2021-04-07Fix ColorPicker's RGB bars are show in RAW mode and otherKongfa Waroros
2021-04-07Merge pull request #43900 from nathanfranke/fix-stream-peer-tcp-ambiguityRémi Verschelde
Improve Ambiguous StreamPeerTCP `set_no_delay` Documentation
2021-04-07Merge pull request #46877 from ↵Rémi Verschelde
W4RH4WK/always-dynamically-allocate-property-table Always dynamically allocate PropertyTable
2021-04-06Merge pull request #47683 from akien-mga/sync-gamecontrollerdbRémi Verschelde
Sync controller mappings DB with SDL2 community repo
2021-04-06Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@01dce71403e93eb699cc156f3237725863f0105a.
2021-04-06Merge pull request #47678 from madmiraal/fix-47436.1Rémi Verschelde
Check for empty ConcavePolygonShape2D before checking for intersection
2021-04-06Merge pull request #47675 from madmiraal/fix-47436Rémi Verschelde
Check ConvexPolygonShape2D point count before calcuating moment of inertia
2021-04-06Merge pull request #47674 from madmiraal/fix-47437Rémi Verschelde
Check for the use of an empty shape in Bullet Kinematic collisions
2021-04-06Merge pull request #47668 from madmiraal/fix-47438Rémi Verschelde
Ensure ConvexPolygonShape3D support count variable is initialised
2021-04-06Check for empty ConcavePolygonShape2D before checking for intersectionMarcel Admiraal
2021-04-06Merge pull request #47666 from madmiraal/fix-46137Rémi Verschelde
Ensure ConvexPolygonShape2D support count variable is initialised
2021-04-06Clean up profilerpkowal
2021-04-06Check ConvexPolygonShape2D point count before calcuating moment of inertiaMarcel Admiraal
2021-04-06Check for the use of an empty shape in Bullet Kinematic collisionsMarcel Admiraal