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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-03-17
add functions to test overlap with another body or area
Juan Linietsky
2015-03-17
Area2D can now detect overlap with other areas
Juan Linietsky
2015-03-16
New option to send canvas to render buffer
Juan Linietsky
2015-03-15
Merge pull request #1518 from argylelabcoat/patch-1
Juan Linietsky
2015-03-15
Update file_access_windows.cpp for mingw cross-compile
Matthew Hughes
2015-03-13
Merge pull request #1510 from sanikoyes/Pr-fix-particles2d-bind
Juan Linietsky
2015-03-14
Add missing particles_2d macro bind
sanikoyes
2015-03-12
Merge pull request #1504 from marynate/PR-fix-backbuffer-compile
Juan Linietsky
2015-03-12
Fix compile error in back_buffer_copy.h
marynate
2015-03-12
back buffer copy node, to improve on texscreen()
Juan Linietsky
2015-03-11
simple shader effects library for 2D
Juan Linietsky
2015-03-10
small optimizations to isometric light demo
Juan Linietsky
2015-03-10
increase minimum range in property editor a bit
Juan Linietsky
2015-03-10
New Demo, Screen Space Shaders
Juan Linietsky
2015-03-09
Merge pull request #1491 from marynate/PR-fix-tilemap-compile
Juan Linietsky
2015-03-09
Fix compie error in TileMap::_fix_cell_transform(...)
marynate
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-03-03
merges from okam repo
Juan Linietsky
2015-03-02
time was not being set properly with the rest of the uniforms.
Juan Linietsky
2015-03-02
Merge pull request #1437 from Hinsbart/fix_win_joy
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-03-01
Merge pull request #1459 from romulox-x/blend_with_transparent_background
Juan Linietsky
2015-03-01
changed the blending function when using a transparent render target so that ...
romulox_x
2015-03-01
Merge pull request #1414 from romulox-x/viewport_clear_alpha
Juan Linietsky
2015-02-25
fix get joystick name from registry on some systems
Hinsbart
2015-02-21
changed viewport clearing to use the alpha value of the clear color, and made...
romulox_x
2015-02-21
Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-21
Merge pull request #1410 from romulox-x/viewport_clear
Juan Linietsky
2015-02-21
added option to disable automatic clearing of viewport render buffer
romulox_x
2015-02-19
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-02-19
restored @ for nodepaths/stringnames
Juan Linietsky
2015-02-19
Merge pull request #1398 from NateWardawg/rewording
Juan Linietsky
2015-02-19
Changed the tooltip message for instancing a scene.
Nathan Warden
2015-02-19
-fix compilation of godot server
Juan Linietsky
2015-02-19
-improved pathfinding accuracy
Juan Linietsky
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-02-18
Merge pull request #1389 from greay/osx_build
Juan Linietsky
2015-02-17
fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'â...
greay
2015-02-16
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
reduz
2015-02-16
Merge branch 'master' of https://github.com/okamstudio/godot into tile_rotation
Carl Olsson
2015-02-15
Merge pull request #1371 from erbridge/fix_shadow_declaration
Juan Linietsky
2015-02-15
Fix a shadow declaration.
Felix Laurie von Massenbach
2015-02-15
Godot UI is quick and snappy again!
Juan Linietsky
2015-02-15
fix return value of slide and reflect
Juan Linietsky
2015-02-15
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-15
begin new serialization framework
Juan Linietsky
2015-02-14
Merge pull request #1362 from not-surt/tile_map_body_mode
Juan Linietsky
2015-02-14
fixes to mouse warp
Juan Linietsky
2015-02-14
-resolved shader set parameter bug, closes #1361
Juan Linietsky
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