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2015-03-17add functions to test overlap with another body or areaJuan Linietsky
2015-03-17Area2D can now detect overlap with other areasJuan Linietsky
2015-03-16New option to send canvas to render bufferJuan Linietsky
2015-03-15Merge pull request #1518 from argylelabcoat/patch-1Juan Linietsky
2015-03-15Update file_access_windows.cpp for mingw cross-compileMatthew Hughes
2015-03-13Merge pull request #1510 from sanikoyes/Pr-fix-particles2d-bindJuan Linietsky
2015-03-14Add missing particles_2d macro bindsanikoyes
2015-03-12Merge pull request #1504 from marynate/PR-fix-backbuffer-compileJuan Linietsky
2015-03-12Fix compile error in back_buffer_copy.hmarynate
2015-03-12back buffer copy node, to improve on texscreen()Juan Linietsky
2015-03-11simple shader effects library for 2DJuan Linietsky
2015-03-10small optimizations to isometric light demoJuan Linietsky
2015-03-10increase minimum range in property editor a bitJuan Linietsky
2015-03-10New Demo, Screen Space ShadersJuan Linietsky
2015-03-09Merge pull request #1491 from marynate/PR-fix-tilemap-compileJuan Linietsky
2015-03-09Fix compie error in TileMap::_fix_cell_transform(...)marynate
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
2015-03-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-03-03merges from okam repoJuan Linietsky
2015-03-02time was not being set properly with the rest of the uniforms.Juan Linietsky
2015-03-02Merge pull request #1437 from Hinsbart/fix_win_joyJuan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky
2015-03-01Merge pull request #1459 from romulox-x/blend_with_transparent_backgroundJuan Linietsky
2015-03-01changed the blending function when using a transparent render target so that ...romulox_x
2015-03-01Merge pull request #1414 from romulox-x/viewport_clear_alphaJuan Linietsky
2015-02-25fix get joystick name from registry on some systemsHinsbart
2015-02-21changed viewport clearing to use the alpha value of the clear color, and made...romulox_x
2015-02-21Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky
2015-02-21Merge pull request #1410 from romulox-x/viewport_clearJuan Linietsky
2015-02-21added option to disable automatic clearing of viewport render bufferromulox_x
2015-02-19Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-02-19restored @ for nodepaths/stringnamesJuan Linietsky
2015-02-19Merge pull request #1398 from NateWardawg/rewordingJuan Linietsky
2015-02-19Changed the tooltip message for instancing a scene.Nathan Warden
2015-02-19-fix compilation of godot serverJuan Linietsky
2015-02-19-improved pathfinding accuracyJuan Linietsky
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-18Merge pull request #1389 from greay/osx_buildJuan Linietsky
2015-02-17fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'â...greay
2015-02-16-Some more work on 2D Lights (NOT FUNCTIONAL YET!)reduz
2015-02-16Merge branch 'master' of https://github.com/okamstudio/godot into tile_rotationCarl Olsson
2015-02-15Merge pull request #1371 from erbridge/fix_shadow_declarationJuan Linietsky
2015-02-15Fix a shadow declaration.Felix Laurie von Massenbach
2015-02-15Godot UI is quick and snappy again!Juan Linietsky
2015-02-15fix return value of slide and reflectJuan Linietsky
2015-02-15Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-15begin new serialization frameworkJuan Linietsky
2015-02-14Merge pull request #1362 from not-surt/tile_map_body_modeJuan Linietsky
2015-02-14fixes to mouse warpJuan Linietsky
2015-02-14-resolved shader set parameter bug, closes #1361Juan Linietsky