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2022-06-28Merge pull request #62470 from vnen/gdscript-export-nodesRémi Verschelde
GDScript: Enable exporting nodes to the inspector
2022-06-28Merge pull request #62468 from V-Sekai/core-const-expressionsRémi Verschelde
Add a const call mode to Object, Variant and Script.
2022-06-27GDScript: Enable exporting nodes to the inspectorGeorge Marques
Also fix an small issue in the property editor for NodePath trying to use the meta property when not needed.
2022-06-27Merge pull request #62449 from Chaosus/wrap_funcRémi Verschelde
Add generalized version of `wrap` function
2022-06-27Merge pull request #62462 from vnen/gdscript-setter-chainingRémi Verschelde
GDScript: Fix setter being called in chains for shared types
2022-06-27Merge pull request #62458 from Geometror/interpolation-function-cleanupRémi Verschelde
Refactor Bezier interpolation functions
2022-06-27Add a const call mode to Object, Variant and Script.K. S. Ernest (iFire) Lee
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script). This mode ensures only const functions can be called, making it safe to use from the editor. Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27Merge pull request #62396 from reduz/fix-local-vector-transitions-in-node3dRémi Verschelde
Fix VECTOR/LOCAL transitions in Node3D
2022-06-27Refactor bezier interpolation functionsHendrik Brucker
2022-06-27GDScript: Fix setter being called in chains for shared typesGeorge Marques
When a type is shared (i.e. passed by reference) it doesn't need to be called in a setter chain (e.g. `a.b.c = 0`) since it will be updated in place. This commit adds an instruction that jumps when the value is shared so it can be used to skip those cases and avoid redundant calls of setters. It also solves issues when assigning to sub-properties of read-only properties.
2022-06-27Add generalized version of `wrap` functionYuri Rubinsky
2022-06-27Merge pull request #61954 from KoBeWi/scene_factory🏭Rémi Verschelde
2022-06-27Merge pull request #37764 from KoBeWi/video_pauserRémi Verschelde
2022-06-27Fixup #62318 after ResourceCache changesRémi Verschelde
2022-06-27Merge pull request #62318 from reduz/simplify-subresource-savingRémi Verschelde
Simplify Subresource Saving
2022-06-27Fix VECTOR/LOCAL transitions in Node3Dreduz
Fixes #62225, supersedes #62227
2022-06-27Merge pull request #62390 from Calinou/movie-writer-tweak-settingsRémi Verschelde
2022-06-27Merge pull request #61587 from YuriSizov/control-fix-theme-owner-toplevelRémi Verschelde
Fix theme propagation for children of top level controls and windows
2022-06-27Merge pull request #61577 from YuriSizov/core-fix-events-for-moved-nodesRémi Verschelde
2022-06-27Merge pull request #62185 from reduz/export-node-pointer-pathRémi Verschelde
Add ability to export Node pointers as NodePaths
2022-06-26Merge pull request #61691 from madmiraal/android-ndk-23Rémi Verschelde
Upgrade Android NDK to r23 LTS
2022-06-26Merge pull request #62221 from ConteZero/drag_and_drop_optionRémi Verschelde
Add an option to drag'n'drop selected text in ``TextEdit``
2022-06-26Add an option to drag'n'drop selected text in TextEditConteZero
2022-06-26Merge pull request #62426 from smix8/navigation_doc_navagent_radius_4.xRémi Verschelde
Clarify NavigationAgent radius property
2022-06-26Clarify NavigationAgent radius propertysmix8
Documents Navigation radius property, especially that it affects avoidance only.
2022-06-26Merge pull request #62124 from holgac/bugfix-62096JFonS
Fixes #62096: LightmapGIData::_get_light_textures_data crash on empty image
2022-06-26Merge pull request #62248 from Calinou/editor-icons-add-multiplayer-nodesRémi Verschelde
Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer
2022-06-26Merge pull request #62250 from Calinou/editor-icons-add-abstract-iconsRémi Verschelde
Add editor icons for abstract nodes that can now be added in the editor
2022-06-26Add editor icons for MultiplayerSpawner and MultiplayerSynchronizerHugo Locurcio
Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de>
2022-06-25Merge pull request #62420 from BastiaanOlij/fix_roughness_shaderClay John
Fix typo in roughness shaders
2022-06-26Add editor icons for abstract nodes that can now be added in the editorHugo Locurcio
2022-06-26Fix typo in roughness shadersBastiaan Olij
2022-06-25Merge pull request #62289 from madmiraal/fix-61816Fredia Huya-Kouadio
Remove broken scroll gesture on Android
2022-06-26Properly handle game pause in VideoPlayerkobewi
2022-06-25Merge pull request #62406 from YeldhamDev/custom_scene_fixRémi Verschelde
Fix error about transient window when running a custom scene
2022-06-25Merge pull request #61435 from nathanfranke/tab-container-repaintRémi Verschelde
repaint tab container when changing tab visibility (fixes filesystem tab disappearing)
2022-06-25Fix error about transient window when running a custom sceneMichael Alexsander
2022-06-25Add property hints to MovieWriter settingsHugo Locurcio
- Rename audio mix rate setting as the suffix is now part of the property hint. This is also more consistent with existing mix rate project settings. - Improve the MovieWriter class reference. - Tweak warning message about audio possibly going out of sync.
2022-06-25Upgrade Android NDK to r23 LTSMarcel Admiraal
2022-06-25Add ability to export Node pointers as NodePathsreduz
This PR implements: * A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string. * The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path. * When scene is saved, the node path is saved, then restored as a pointer. NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid. Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language. Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path). Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25Merge pull request #62311 from KoBeWi/anulujRémi Verschelde
Replace some TTRCs with RTRs
2022-06-25Merge pull request #62314 from tefusion/capsulemesh-radius-height-settersRémi Verschelde
Fix CapsuleMesh height/radius setters
2022-06-25Merge pull request #62309 from reduz/remake-resource-thread-safetyRémi Verschelde
Remake ResourceCache thread safety code and API
2022-06-25Merge pull request #62394 from ↵Rémi Verschelde
Rindbee/fix-toggling-percent_visible-in-ProgressBar Fix ProgressBar's minimum size not updating when toggling its percent_visible
2022-06-25Merge pull request #62372 from MarcusElg/nosliderrenameRémi Verschelde
Rename @export_range's noslider option to no_slider
2022-06-25Merge pull request #62393 from godotengine/revert-62227-fix-rotation-mode-node3dJuan Linietsky
Revert "Refactored `rotation_mode` in Node3D"
2022-06-25Revert "Refactored `rotation_mode` in Node3D"Juan Linietsky
2022-06-25Fix ProgressBar's minimum size not updating when toggling its percent_visibleRindbee
2022-06-25Merge pull request #62388 from Calinou/editor-capitalization-add-mjpegRémi Verschelde
Add MJPEG to the list of editor capitalizations
2022-06-25Merge pull request #62389 from TokageItLab/fix-set-position-in-node3dRémi Verschelde
Fixed `set_position()` in Node3D