Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-11 | Merge pull request #33518 from BastiaanOlij/msaa_ext_modes | Rémi Verschelde | |
Add MSAA mode for Quest | |||
2019-11-11 | Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation | Bastiaan Olij | |
2019-11-11 | Merge pull request #29579 from mrcdk/fix_29575 | Rémi Verschelde | |
Drop the physics mouseover whenever a input has been handled. | |||
2019-11-11 | Merge pull request #33529 from code-xD/master | Rémi Verschelde | |
fixes #33439. The feature now changes according to the feature profile. | |||
2019-11-11 | Merge pull request #33499 from nekomatata/animation-filter-function | Rémi Verschelde | |
Fixed function/audio/anim tracks in blend tree animation filter | |||
2019-11-11 | Merge pull request #33453 from Calinou/expose-low-processor-mode-sleep-usec | Rémi Verschelde | |
Expose the `OS.low_processor_usage_mode_sleep_usec` property | |||
2019-11-11 | Merge pull request #33496 from QbieShay/spring-arm-doc | Rémi Verschelde | |
Added documentation for SpringArm doc | |||
2019-11-11 | fixes #33439. The feature now changes according to the feature profile. | Shivansh Anand | |
2019-11-10 | Merge pull request #33524 from SneakyFish5/update-std-vorbis | Rémi Verschelde | |
Update stb_vorbis to 1.17 | |||
2019-11-10 | Update stb_vorbis to 1.17 | Jonathan Mannancheril | |
2019-11-10 | Added documentation for SpringArm doc | QbieShay | |
2019-11-10 | Merge pull request #33507 from SneakyFish5/update-zstd | Rémi Verschelde | |
Update zstd to 1.4.4 | |||
2019-11-10 | Merge pull request #33516 from qarmin/small_fixes | Rémi Verschelde | |
Memory leaks and crash fixes | |||
2019-11-10 | Merge pull request #33501 from akien-mga/camera-project_position-defval | Rémi Verschelde | |
Camera: Don't set default value for project_position | |||
2019-11-10 | Merge pull request #33452 from Chaosus/fix_tilemap | Rémi Verschelde | |
Fix incorrect offset for old-format tilemaps | |||
2019-11-10 | Merge pull request #33515 from nekomatata/case-mismatch-file-not-found | Rémi Verschelde | |
Handle missing file properly when checking for case mismatch | |||
2019-11-10 | Merge pull request #33513 from nekomatata/multi-selection-focus | Rémi Verschelde | |
Keep focus on the top-most node for multi-selection in scene tree | |||
2019-11-10 | Merge pull request #33512 from nekomatata/multi-selection-switch-scene | Rémi Verschelde | |
Multi-selection restored properly after switching scenes | |||
2019-11-10 | Handle missing file properly when checking for case mismatch | PouleyKetchoupp | |
This was causing false alarms to be randomly reported on Windows for files that didn't exist. | |||
2019-11-10 | Memory leak and crash fixes | Rafał Mikrut | |
2019-11-10 | Keep focus on the top-most node for multi-selection in scene tree | PouleyKetchoupp | |
Makes behavior consistent with selecting/deselecting single nodes and fixes a regression about the focused node being lost when multi-selecting. Fixes #33332 | |||
2019-11-10 | Multi-selection restored properly after switching scenes | PouleyKetchoupp | |
Fixes #33511 | |||
2019-11-09 | Update zstd to 1.4.4 | Jonathan Mannancheril | |
2019-11-10 | Camera: Don't set default value for project_position | Rémi Verschelde | |
A z_depth of 0 returns the camera position, which is not really useful. This also makes the API breakage from 3.1 clearer as 3.1 code will now fail to compile, so users will have to adapt and use the new parameter. For the reference, in 3.1, the z_depth was hardcoded to the near plane. Closes #33493. | |||
2019-11-10 | Merge pull request #33498 from nekomatata/error-save-scene-preview | Rémi Verschelde | |
Fixed errors when saving scene with a shrunk viewport | |||
2019-11-10 | Merge pull request #33500 from nekomatata/button-icon-override-crash-2 | Rémi Verschelde | |
Fixed crash when using icon override in button | |||
2019-11-09 | Fixed crash when using icon override in button | PouleyKetchoupp | |
Missing change for PR #33495 | |||
2019-11-09 | Fixed function/audio/anim tracks in blend tree animation filter | PouleyKetchoupp | |
2019-11-09 | Fixed errors when saving scene with a shrunk viewport | PouleyKetchoupp | |
Handle viewport size larger than preview size but very close, when the ratio was 1 the size ended up being 0. Fixes #33497 | |||
2019-11-09 | Merge pull request #33495 from nekomatata/button-icon-override-crash | Rémi Verschelde | |
Fixed crash when using icon override in button | |||
2019-11-09 | Fixed crash when using icon override in button | PouleyKetchoupp | |
Fixes #33457 | |||
2019-11-09 | Merge pull request #33491 from nekomatata/camera-preview-new-scene | Rémi Verschelde | |
Fixed Camera preview when creating new scenes | |||
2019-11-09 | Merge pull request #33478 from nekomatata/particles-restart-glitch | Rémi Verschelde | |
Fixed Particles restart after visibility has been set to off and on again | |||
2019-11-09 | Merge pull request #33492 from Paulb23/issue_32229_fix_single_line_wrap | Rémi Verschelde | |
Fixed not being able to scroll ending wrapped line | |||
2019-11-09 | Merge pull request #33486 from piratesephiroth/uwp | Rémi Verschelde | |
[UWP] [Export] added additional checks for blank values | |||
2019-11-09 | Merge pull request #33465 from rxlecky/list-theme-resources-fix | Rémi Verschelde | |
Fix functions listing all theme resources | |||
2019-11-09 | Fixed not being able to scroll ending wrapped line | Paulb23 | |
2019-11-09 | Fixed Camera preview when creating new scenes | PouleyKetchoupp | |
Fixes #33490 | |||
2019-11-09 | [UWP] [Export] added additional checks for blank values | piratesephiroth | |
`Short Name` and `Publisher Display Name` are mandatory. You can't even sign the app package without them in the manifest. | |||
2019-11-09 | Fix functions listing all theme resources | rxlecky | |
Fix functions get_<resource>_list in Theme currently returning vector of double-the-necessary size with the first half completely empty. | |||
2019-11-09 | Fixed Particles restart after visibility has been set to off and on again | PouleyKetchoupp | |
Make sure particles are processed during the same frame when visibility is set to on, in case they are still active from before and need to be restarted. Fixed #33476 | |||
2019-11-09 | Merge pull request #33464 from KoBeWi/backdroid | Rémi Verschelde | |
Clarify how to handle go back button on mobile | |||
2019-11-09 | Merge pull request #33462 from KoBeWi/bulletproofreading | Rémi Verschelde | |
Fix some small text mistakes | |||
2019-11-09 | Merge pull request #33431 from Kaonnull/bugParticles2D_2 | Rémi Verschelde | |
Fixed the particles2D prematurely animation ending | |||
2019-11-09 | Clarify how to handle go back button on mobile | Tomasz Chabora | |
2019-11-08 | Fix some small text mistakes | Tomasz Chabora | |
2019-11-08 | Fixed prematurely ending animation of particles. | Simon Hardt | |
2019-11-08 | Merge pull request #33444 from BastiaanOlij/external_msaa | Rémi Verschelde | |
Make MSAA in GLES2 work with external textures for VR | |||
2019-11-08 | Expose the `OS.low_processor_usage_mode_sleep_usec` property | Hugo Locurcio | |
This makes it possible to change it at runtime in projects. | |||
2019-11-08 | Fix incorrect offset for old-format tilemaps | Yuri Roubinsky | |