Age | Commit message (Collapse) | Author |
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Fix zoom in callback for CanvasItemEditor to use correct numeric sign
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rename 'configuration' to 'replication_config' in MultiplayerSynchronizer
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Fix crash with empty scenes
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Typo: Change "congiruation" into "configuration" for MultiplayerSynchronizer
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Make Input `mouse_mode` and `use_accumulated_input` properties
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Update viewport when toggling TileMap grid
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Add array element type to `get_connected_joypads`
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Fix state machine style
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[4.x] Add viewport content scale
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Increase the editor profiler frame history default and maximum limit
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This makes equality comparisons to StringName more performant
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Fix `String.uri_encode` on Windows
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Update half resolution immediately
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- Add support for explicit values in properties using `PROPERTY_HINT_FLAGS`
that works the same way it does for enums.
- Fix enums and flags in VisualScriptEditor (it wasn't considering the
explicit value).
- Use `PROPERTY_HINT_FLAGS` for C# enums with the FlagsAttribute instead
of `PROPERTY_HINT_ENUM`.
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Adds support for generating C# bindings that use the generic `Array<T>`
type instead of the non-generic `Array` type when the registered ClassDB
method specifies the array element type.
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Swap Path3DGizmo control points order
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Fix build error when FreeType is disabled
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network - finish renaming AUTH to AUTHORITY
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Add NavigationMesh debug when navmesh is added later through scripts
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Expose get_mesh() for NavigationPolygon Resources.
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moving objects only
Note that NavigationObstacles should only be used if necessary and for moving objects only.
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Document that NavigationAgent height offset is mostly a placebo
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